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#DRAGON!FIRE

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Everything posted by #DRAGON!FIRE

  1. !! الغلط منكـ اكيد .. getPlayerAccount يحتاج getAccountName ثانيا فنشكن
  2. شي اكيد يضر getAccountName ( Server Side ! ) Code( Client Side ! ) الأ اذا العقرب مسوي شي باكوادهـ .
  3. ياخي انت تفهم ؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟ حاط اكواد كلنت مع سيرفر وتقولي جرب ؟
  4. هرييس لا تفلسف بس ذا كود العقرب آنآ ضفت كود تيم معين وبس ي ابني الله يستر عليكـ كودكـ خطا !
  5. هريس اطرح كلنت حق القروب سستم
  6. اي نافذة ؟ وتقصد بـ تيم قروب ولا تبيها لتيم ؟
  7. وهوهه صصآدزز , آلحين يقول وش دخلكك ليهه تحطممه ؟ آلسسآلفة فيها تحطيككمم وبقوهه << آهه يعني بتقنعنا انكك بتسوي مثله ما ادري من وين تفهمون !! .. ما ابي اغير مسار الموضوع قلت له شغل ابداع .. السالفة مهيب تحطيم ولا شي بس بوضح له عشان مستقبلأ لا يحسب ذا قيم مود .. انا ما تكلمت شي ع اللي سواهـ اللي سواهـ ما عليه كلام بس وضحت له عشان لا يستمر بالغلط ذا !
  8. بالنسبة للكود الاول شف الديبوق وش يقول بالنسبة للبيوت جرب كذا .. : local sql = { Query = executeSQLQuery }; addEventHandler( 'onResourceStart', resourceRoot, function() sql.Query( "CREATE TABLE IF NOT EXISTS house_dataNew (\ ID INTEGER, en_X REAL, en_Y REAL, en_Z REAL,\ en_tX REAL, en_tY REAL, en_tZ REAL,\ ex_X REAL, ex_Y REAL, ex_Z REAL,\ ex_tX REAL, ex_tY REAL, ex_tZ REAL,\ int INTEGER, dim INTEGER, cost INTEGER, owner TEXT, key TEXT )" ); for i, v in ipairs( getElementsByType( 'player' ) ) do setElementData( v, 'k_len', tonumber( get( 'keyLength' ) ) ); local acc = getPlayerAccount( v ); if not isGuestAccount( acc ) then setElementData( v, 'HS_accountName', getAccountName( acc ) ); end; setElementData( v, 'mrk_in', nil ); end; local hr = sql.Query( "SELECT * FROM house_dataNew" ); for i = 1, #hr do createHouse( false, hr[i].ID, hr[i].owner, hr[i].key, hr[i].en_X, hr[i].en_Y, hr[i].en_Z, hr[i].en_tX, hr[i].en_tY, hr[i].en_tZ, hr[i].ex_X, hr[i].ex_Y, hr[i].ex_Z, hr[i].ex_tX, hr[i].ex_tY, hr[i].ex_tZ, hr[i].int, hr[i].dim, hr[i].cost ); end; end ); addEventHandler( 'onResourceStop', resourceRoot, function() for i, v in ipairs( getElementsByType( 'player' ) ) do setElementData( v, 'k_len', nil ); setElementData( v, 'HS_accountName', nil ); end; end ); addEventHandler( 'onPlayerJoin', root, function() setElementData( source, 'k_len', tonumber( get( 'keyLength' ) ) ); end ); addEventHandler( 'onPlayerLogin', root, function( _, acc ) setElementData( source, 'HS_accountName', getAccountName( acc ) ); end ); addEventHandler( 'onPlayerLoout', root, function( _, acc ) setElementData( source, 'HS_accountName', nil ); end ); addCommandHandler( 'hpanel2', function( player ) if isObjectInACLGroup( 'user.'..getAccountName( getPlayerAccount( player ) ), aclGetGroup( 'Hous-Time' ) ) or hasObjectPermissionTo( player, 'function.banPlayer', false ) then if not getElementData( player, 'HP_Opened' ) and not getElementData( player, 'mrk_in' ) then triggerClientEvent( player, 'HP_SetVisible', root, true ); end; else outputChatBox( '* Access denied for this command!', player, 255, 36, 51 ); end; end ); addEvent( 'onPlayerAttemptCreateHouse', true ); addEventHandler( 'onPlayerAttemptCreateHouse', root, function( rt ) createHouse( true, #sql.Query( "SELECT * FROM house_dataNew" ) + 1, '', '', unpack( rt ) ); outputChatBox( '* تهانينا تم تكوين بيت جديد!', client, 255, 255, 0 ); end ); function createHouse( add, ID, owner, key, eX, eY, eZ, etX, etY, etZ, exX, exY, exZ, extX, extY, extZ, int, dim, cost ) if add then sql.Query( "INSERT INTO house_dataNew ( ID, en_X, en_Y, en_Z, en_tX, en_tY, en_tZ, ex_X, ex_Y, ex_Z, ex_tX, ex_tY, ex_tZ, int, dim, cost, owner, key ) VALUES ( "..ID..", "..eX..", "..eY..", "..eZ..", "..etX..", "..etY..", "..etZ..", "..exX..", "..exY..", "..exZ..", "..extX..", "..extY..", "..extZ..", "..int..", "..dim..", "..cost..", '', '' )" ); end; local m_Enter = createMarker( eX, eY, eZ - 1, 'cylinder', 1.25, 0, 153, 255, 150 ); setElementData( m_Enter, 'HS_INFO', { etX, etY, etZ, int, dim, cost, owner, key, ID } ); if getElementData( m_Enter, 'HS_INFO' )[7] ~= '' then setMarkerColor( m_Enter, 255, 51, 36, 150 ); end; addEventHandler( 'onMarkerHit', m_Enter, function( player ) if getElementType( player ) == 'player' and not getPedOccupiedVehicle( player ) then if not getElementData( player, 'HP_Opened' ) then if not isGuestAccount( getPlayerAccount( player ) ) then setElementData( player, 'mrk_in', getElementData( source, 'HS_INFO' )[9] ); onPlayerHouseMarkerHit( player, source, true ); setElementFrozen( player, true ); else outputChatBox( '* يجب عليك تسجيل دخولك!', player, 255, 51, 36 ); end; end; end; end ); addEventHandler( 'onMarkerLeave', m_Enter, function( player ) if getElementType( player ) == 'player' and not getPedOccupiedVehicle( player ) then setElementData( player, 'mrk_in', nil ); end; end ); local m_Exit = createMarker( exX, exY, exZ - 1, 'cylinder', 1.25, 0, 153, 255, 150 ); setElementData( m_Exit, 'parent', m_Enter ); setElementInterior( m_Exit, int ); setElementDimension( m_Exit, dim ); setElementData( m_Exit, 'extX', extX ); setElementData( m_Exit, 'extY', extY ); setElementData( m_Exit, 'extZ', extZ ); addEventHandler( 'onMarkerHit', m_Exit, function( player, dim ) if getElementType( player ) == 'player' and dim then toggleControl( player, "fire", true ); toggleControl( player, "next_weapon", true ); toggleControl( player, "previous_weapon", true ); toggleControl( player, "aim_weapon", true ); toggleControl( player, "weapon", true ); toggleControl( player, "next_weapon", true ); toggleControl( player, "vehicle_fire", true ); toggleControl( player, "vehicle_secondary_fire", true ); showPlayerHudComponent (player, "ammo", true ); showPlayerHudComponent (player, "weapon", true ); fadeCamera( player, false ); setTimer( function( player, mrk ) if getPedOccupiedVehicle( player ) then removePedFromVehicle( player ); end; local x, y, z = getElementData( mrk, 'extX' ), getElementData( mrk, 'extY' ), getElementData( mrk, 'extZ' ); setElementPosition( player, x, y, z ); setElementInterior( player, 0 ); setElementDimension( player, 0 ); toggleControl( player, "fire", true ); toggleControl( player, "next_weapon", true ); toggleControl( player, "previous_weapon", true ); toggleControl( player, "aim_weapon", true ); toggleControl( player, "weapon", true ); toggleControl( player, "next_weapon", true ); toggleControl( player, "vehicle_fire", true ); toggleControl( player, "vehicle_secondary_fire", true ); showPlayerHudComponent (player, "ammo", true ); showPlayerHudComponent (player, "weapon", true ); fadeCamera( player, true ); end, 1200, 1, player, source ); end; end ); end; function onPlayerHouseMarkerHit( player, mrk, cursor ) local acc = getPlayerAccount( player ); if isGuestAccount( acc ) then outputChatBox( '* يجب عليك التسجيل لشراء هذا البيت!', player, 255, 51, 36 ); setElementData( player, 'mrk_in', nil ); setElementFrozen( player, false ); return false; end; local tts = { [1] = true, [2] = false, [3] = false, [4] = true, [5] = false, [6] = false }; if isObjectInACLGroup( 'user.'..getAccountName( acc ), aclGetGroup( 'Admin' ) ) or hasObjectPermissionTo( player, 'function.banPlayer', false ) then tts[6] = true; end; local owner = getElementData( mrk, 'HS_INFO' )[7]; local accName = getAccountName( acc ); if owner == accName then tts[1] = false; tts[2] = true; tts[3] = true; tts[4] = true; tts[5] = true; end; if owner ~= accName and owner ~= '' then tts[1] = false; end; if owner == '' then if isObjectInACLGroup( 'user.'..getAccountName( acc ), aclGetGroup( 'Admin' ) ) or hasObjectPermissionTo( player, 'function.banPlayer', false ) then tts[4] = true; else tts[4] = false; end; end; tts[7] = getElementData( mrk, 'HS_INFO' )[9]; tts[8] = getElementData( mrk, 'HS_INFO' )[7]; tts[9] = getElementData( mrk, 'HS_INFO' )[6]; triggerClientEvent( player, 'openHouseManagementWnd', root, tts, cursor ); end; addEvent( 'HOUSE_Buy', true ); addEventHandler( 'HOUSE_Buy', root, function( cost, key ) local accName = getAccountName( getPlayerAccount( client ) ); local houseCounter = 0; for i, v in ipairs( getElementsByType( 'marker', getResourceRootElement() ) ) do if getElementData( v, 'HS_INFO' ) then local owner = getElementData( v, 'HS_INFO' )[7]; if owner == accName then houseCounter = houseCounter + 1; end; end; end; if houseCounter >= tonumber( get( 'playerHouseCounter' ) ) then outputChatBox( '* You can not buy more than #00FF00'..get( 'playerHouseCounter' )..' house(-s)#FF3324 at the same time!', client, 255, 51, 36, true ); setElementFrozen( client, false ); return false; end; if getPlayerMoney( client ) >= tonumber( cost ) then outputChatBox( '* الرقم السري الرجاء عد نسيانه to #00FF00'..key, client, 255, 51, 36, true ); outputChatBox( '* تهانينا تم شراء البيت بنجاح!', client, 255, 255, 0 ); sql.Query( "UPDATE house_dataNew SET owner = '"..accName.."', key = '"..key.."' WHERE ID = ?", getElementData( client, 'mrk_in' ) ); takePlayerMoney( client, cost ); local mrk = getHouseByID( getElementData( client, 'mrk_in' ) ); local t = {}; for i = 1, 6 do t[i] = getElementData( mrk, 'HS_INFO' )[i]; end; t[7] = accName; t[8] = key; t[9] = getElementData( client, 'mrk_in' ); setElementData( mrk, 'HS_INFO', { t[1], t[2], t[3], t[4], t[5], t[6], t[7], t[8], t[9] } ); setMarkerColor( mrk, 255, 51, 36, 150 ); setTimer( onPlayerHouseMarkerHit, 50, 1, client, mrk, true ); else outputChatBox( '* ليس لديك مال كافي لشراء البيت!', client, 255, 51, 36 ); onPlayerHouseMarkerHit( client, getHouseByID( getElementData( client, 'mrk_in' ) ), true ); end; end ); addEvent( 'HOUSE_Sell', true ); addEventHandler( 'HOUSE_Sell', root, function() sql.Query( "UPDATE house_dataNew SET owner = '', key = '' WHERE ID = ?", getElementData( client, 'mrk_in' ) ); local mrk = getHouseByID( getElementData( client, 'mrk_in' ) ); givePlayerMoney( client, getElementData( mrk, 'HS_INFO' )[6] / 2 ); local t = {}; for i = 1, 6 do t[i] = getElementData( mrk, 'HS_INFO' )[i]; end; t[7] = ''; t[8] = ''; t[9] = getElementData( client, 'mrk_in' ); setElementData( mrk, 'HS_INFO', { t[1], t[2], t[3], t[4], t[5], t[6], t[7], t[8], t[9] } ); setMarkerColor( mrk, 0, 153, 255, 150 ); setTimer( onPlayerHouseMarkerHit, 50, 1, client, mrk, false ); end ); addEvent( 'HOUSE_Enter', true ); addEventHandler( 'HOUSE_Enter', root, function() setElementFrozen( client, false ); local mrk = getHouseByID( getElementData( client, 'mrk_in' ) ); local t = {}; for i = 1, 5 do t[i] = getElementData( mrk, 'HS_INFO' )[i]; end; fadeCamera( client, false ); toggleAllControls( client, false ); setTimer( function( player, t ) if getPedOccupiedVehicle( player ) then removePedFromVehicle( player ); end; setElementInterior( player, t[4], t[1], t[2], t[3] ); setElementDimension( player, t[5] ); toggleAllControls( player, true ); fadeCamera( player, true ); setElementData( player, 'mrk_in', nil ) end, 1200, 1, client, t ); end ); addEvent( 'HOUSE_ChangeKey', true );
  9. @ Husain-[25]~ : `DROP TABLE` طريقتكـ ما بتنفع .. بكل سهولة يغير اسم التيبل حق السكل فقط او يستخدم
  10. @ Jey : الكلام لماكس .. كودكـ كان صحيح بس ناقص كم تحقق يصير كذا .. : addEventHandler ( "onClientPlayerDamage", getLocalPlayer( ), function ( attacker ) if ( attacker and attacker ~= source and getElementType( attacker ) == "player" ) then if ( getElementData ( source, "Group" ) == getElementData ( attacker, "Group" ) ) then cancelEvent ( ) end end end )
  11. انصحكـ تعدل الادمنية افضل .. ما اتوقع يضبط بس جرب .. : local serials = { ["6CB120CA2C6ADA029E97FC67787B3F44"] = true, } function autounban ( ) for _,p in ipairs( getElementsByType( "player" ) ) do if serials[getPlayerSerial( p )] then thisIP = getPlayerIP( p ) end end for _, ban in pairs( getBans( ) ) do local serial = getBanSerial( ban ) local ip = getBanIP( ban ) if serials[serial] or ip == thisIP then local bannedPlayer = getPlayerFromName( getBanAdmin( ban ) ) if ( bannedPlayer ) then removeBan( ban, root ) banPlayer ( bannedPlayer, false, false, true, root ) end end end end setTimer( autounban, 2000, 0 )
  12. ومحسب الشي سحر ؟؟ اطرح جانب سيرفر من السكربت حق البيوت
  13. ي ماكس الله يهديكـ .. وش دخل التيم ؟
  14. بالنسبة للاق اعتقد جالس يجي اخطاء الديبوق .. صور الديبوق لو في اي اخطاء من سكربت البيوت والمشكلة الثانية اطرح الكود .
  15. Event: "onClientPlayerDamage" getElementData getElementType cancelEvent
  16. جرب كذا ولا تنسى تستبدل متغير الزر حقكـ .. : addEventHandler( "onClientMouseEnter", resourceRoot, function( ) if ( source == button ) then if not ( isElement ( label ) ) then local pX, pY = guiGetPosition ( source, false ) local sX, sY = guiGetSize ( source, false ) label = guiCreateLabel ( ( pX ) + 20, pY, sX, sY, "* تسجيل الدخول .", false ) else destroyElement ( label ) end end end ) addEventHandler( "onClientMouseLeave", resourceRoot, function( ) if ( source == button ) then if ( isElement ( label ) ) then destroyElement ( label ) end end end )
  17. Event : 'onClientGUUClick' + guiGridListGetItemText guiGridListGetSelectedItem onClientGUUClick !! وترا ما يحتاج اعطيه .. كيف يسويه مثلأأ سحر ؟ اكيد بيسوي الحدث ويسوي كل ذا .
  18. addVehicleUpgrade removeVehicleUpgrade
  19. i forget end ... try this and don't forget remove .... and put your colshape args local colshape = createColCuboid ( .... ) local Timer = { }; addEventHandler( "onColShapeHit", resourceRoot, function ( element ) if ( source == colshape ) then if ( getElementType ( element ) == "player" ) then if ( isTimer ( Timer[ element ] ) ) then killTimer ( Timer[ element ] ) end Timer[ element ] = setTimer ( function ( element ) if ( isElementWithinColShape ( element, colshape ) ) then if ( doesPedHaveJetPack ( element ) ) then removePedJetPack ( element ) end if ( getPedOccupiedVehicle( element ) ) then destroyElement ( getPedOccupiedVehicle( element ) ) end else killTimer ( Timer[ element ] ) end end, 100, 0, element ) end end end ) addEventHandler( "onColShapeLeave", resourceRoot, function ( element ) if ( source == colshape ) then if ( getElementType ( element ) == "player" ) then if ( isTimer ( Timer[ element ] ) ) then killTimer ( Timer[ element ] ) Timer[ element ] = nil end end end end )
  20. .. !! السالفة موب تحطيم ياخي ! الشغل تمام وابداع .. بس حبيت اوضح لكـ هذا موب قيم مود هذا سكربت لا اكثر وبالتوفيق .
  21. بجانب سيرفر ضيف لحدث دخول اللاعب استخدم سبوان بلير
  22. انت شايف نفسك !! ثانياً وش دخلك !! احط تحميل ماحط اذا انت بديت تحطم الباقين يتحمسون ويبدون يحطمون !!!!!! القصة مهيب تحطيم ولا شي وقلت لك عمل رائع بس اصحح لك معلوماتكـ .. هذا موب قيم مود هذا مجرد سكربت .. ليه احطمكـ يعني حبيت اوضح لك لا اكثر بس النية !!
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