function mapLoad ( name )
local claymoreObject = createObject ( 1271, -2149.3386230469, 541.62353515625, 35.015625, 90 )
end
addEventHandler ( "onResourceStart", resourceRoot, mapLoad )
local Marker = createMarker ( -2149.3386230469, 541.62353515625, 35.015625, "cylinder", 2, 255, 255, 0, 150 )
local take = createMarker ( -2135.7592773438, 540.1318359375, 35.015625, "cylinder", 2, 255, 255, 0, 150 )
addEventHandler ( "onMarkerHit", Marker,
function( player )
destroyElement ( claymoreObject )
end
end)
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