local vehicle = { };
local vehicleSpawns =
{
{ 425, -6666, 127, 16 };
{ 424, -5555, 126, 15 };
{ 423, -4444, 125, 14 };
{ 411, -3333, 124, 13 };
{ 253, -2222, 123, 12 };
{ 421, -1111, 122, 11 };
}
for k, t in ipairs ( vehicleSpawns ) do
vehicle [ t[1] ] = createVehicle ( t[1], t[2], t[3], t[4] )
end
addEventHandler ( "onVehicleExplode", resourceRoot, function ( )
if not ( vehicle [ getElementModel ( source ) ] ) then return end
destroyElement ( vehicle [ getElementModel ( source ) ] )
vehicle [ getElementModel ( source ) ] = nil
if ( #vehicle == 0 ) then
for k, t in ipairs ( vehicleSpawns ) do
vehicle [ t[1] ] = createVehicle ( t[1], t[2], t[3], t[4] )
end
end
end )