Not Tested !
function draw ( )
dxDrawText ( tostring(loss), 44, screenHeight - 41, screenWidth, screenHeight, tocolor ( 0, 0, 0, 255 ), 1.02, "pricedown" )
end
addEventHandler ( 'onClientPlayerDamage', root,
function ( attacker, weapon, _, loss )
if attacker and attacker ~= source then
addEventHandler ( 'onClientRender', root, draw );
messageTimer = setTimer ( removeEventHandler, 5000, 1, 'onClientRender', draw );
end
end
)