addEventHandler ( 'onClientPlayerWeaponFire', root, function ( weapon, ammo, ammoInClip )
local x,y,z = getElementPosition ( source )
if weapon == 22 then
local sound = playSound3D ( 'hg.mp3', x, y, z )
setSoundVolume ( sound, 10 )
setSoundMaxDistance ( sound, 75 )
createExplosion ( x, y, z - 0.2, 2, false, true, false )
end
end )