-- client >
addEventHandler( 'onClientVehicleCollision', root, function( )
local player = getVehicleOccupant( source )
if player then
triggerServerEvent( 'onMoneyTake', player )
end
end )
-- server >
addEvent( 'onMoneyTake', true )
addEventHandler( 'onMoneyTake', root, function( )
if getPlayerMoney( source ) > 5000 then
takePlayerMoney( source, 5000 )
outputChatBox( 'Your money was taken for damaging your vehicle !', source )
end
end )