PaiN^
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Everything posted by PaiN^
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You can see your error using the debug ( wright 'debugscript 3' in the console ) . + They have allready told you your mistakes !
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getPlayerName setTimer guiSetEnabled
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ذذ fire هو يبي يمنع سلاح واحد, مو خاصية الـ
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جربت كودي ؟
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addEventHandler ( 'onClientGUIClick', root, function ( ) if source == GUIEditor.button[1] then local text = guiGetText ( GUIEditor.edit[1] ) local Text = guiGetText ( GUIEditor.memo[1] ) guiSetText ( GUIEditor.memo[1], Text..'\n'..text ) end end ) هذا عشان ينزل سطر جربه كذا
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onClientWeaponFire إستخدم الحدث The Best وسوي زي ما قال
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Will your version must be 1.3.2 onwards to be able to use this function client side . You said this error did not occur on a secondary server, I guess it's because you have the 1.3.2 version on your computer, But you didn't update the online server to that version yet . Try updating it and see what happens .
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That's a great news . Can't wait to test it
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guiCreateButton guiCreateEdit guiCreateMemo 'onClientGUIClick' guiGetText guiSetText حاول وبنساعدك
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Are you using it server side or client side ?
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I don't get it Did it work or you still have problems ?
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function lockcar ( player ) local posX, posY, posZ = getElementPosition ( player ) local lockSphere = createColSphere ( posX, posY, posZ, 20 ) local locker = getPlayerName ( player ) local nearbyVehicles = getElementsWithinColShape ( lockSphere, 'vehicle' ) destroyElement ( lockSphere ) for index,nearbyVehicle in ipairs( nearbyVehicles ) do if getElementData ( nearbyVehicle, 'owner') == getPlayerName ( player ) then setVehicleLocked ( nearbyVehicle, true ) end end end function binds() bindKey ( source, 'L', 'down', lockcar ) end addEventHandler ( 'onPlayerLogin', root, binds ) * Note : Using serial instead of name is much better. Because unlike serials, names are changable .
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هذي الوظيفة ما تلقاها في الويكي هذي من مود كيل مسج نفسه لآزم المود يكون عندك + يكون شغال عشان تزبط يعني هذي الوظيفة زي حقت القروبات حقت العقرب getElementData ( element, 'Gang' )
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لوووول معك حق ذذ مشكور ضاوي @ Scorpio : حط هذا الكود بعد سطر 61 : cancelEvent ( )
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هو يبي يطلع كل وهمي, يعني كأن في احد مات, بس انو مافي احد مات ذذ @ 3ssol : إستخدم الوظيفة إللي عطاك تيتي, بس تأكد إن المود يكون شغال
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هذا الفنكشن ينسخ أي مود, لأي مكان داخل مجلد الريسورسس + "[gamemodes]/[amx]" > هذا مجلد داخل ريسورسس, لو تخش بتلقاه
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addEventHandler("onClientResourceStart", getRootElement(), applyMods) If you set that event on root, then it will be executed every time a resource starts ( not only this one ), You better replace it to resourceRoot . addEventHandler("onClientResourceStart", resourceRoot, applyMods) And read this topic about predefined variables, it well help yo alot in the future =) .
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local > محلي راح تكون القيمة معرفة داخل الشي بس while لمن تحطها تحت فنكشن او إف أو مثال : addEventHandler ( 'onResourceStart', resourceRoot, function ( ) local veh = createVehicle ( ... ) end ) addEventHandler ( 'warp', function ( player ) warpPedIntoVehicle ( player, veh ) end ) محلية داخل الفنكشن حق حدث بداية المود veh اللحين هذا الكود غلط, لأن زي كذا global بتصير عامة أو عالمية local لاكن لو شلت addEventHandler ( 'onResourceStart', resourceRoot, function ( ) veh = createVehicle ( ... ) end ) addEventHandler ( 'warp', function ( player ) warpPedIntoVehicle ( player, veh ) end ) ! اللحين هذا بيشتغل صح ماهي محلية داخل أي فنكشن veh لأن أتمنى إنك فهمت
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همم جرب ذا : --[[ * Script : Admins Cars Marker | v1.0 * Type : server ============ * Author : #Pai_[N] --]] -------------------------------- -------------------------------- players = getElementsByType ( 'player' ) addEventHandler ( 'onResourceStart', resourceRoot, function ( ) for k,v in ipairs( players ) do if getElementData ( v, 'Gang' ) == 'KOL' then setElementData ( v, 'Admin', true ) end end end ) addEvent ( 'onVehicleCreate', true ) addEventHandler ( 'onVehicleCreate', root, function ( id ) local x, y, z = getElementPosition ( source ) for k,v in ipairs( getElementsByType ( 'vehicle' ) ) do if getElementData ( v, 'fromMarker' ) then if getPlayerSerial ( source ) == getElementData ( v, 'owner' ) then destroyElement ( v ) end end end car = createVehicle ( id, x, y, z ) warpPedIntoVehicle ( source, car ) setVehicleDamageProof ( car, true ) setElementData ( car, 'fromMarker', true ) setElementData ( car, 'owner', getPlayerSerial ( source ) ) end ) addEventHandler ( 'onPlayerQuit', root, function ( ) local veh = getPedOccupiedVehicle ( source ) if veh then destroyElement ( veh ) end for k,v in ipairs( getElementsByType ( 'vehicle' ) ) do if getElementData ( v, 'fromMarker' ) then if getPlayerSerial ( source ) == getElementData ( v, 'owner' ) then destroyElement ( v ) end end end end ) addEventHandler ( 'onVehicleStartEnter', root, function ( player, seat ) if getElementData ( source, 'fromMarker' ) then if seat == 0 then if not getElementData ( player, 'Admin' ) then outputChatBox ( '! للأدمن فقط', player ) end end end end ) ! إن شاء الله يزبط
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جرب --[[ * Script : Admins Cars Marker | v1.0 * Type : server ============ * Author : #Pai_[N] --]] -------------------------------- -------------------------------- players = getElementsByType ( 'player' ) addEventHandler ( 'onResourceStart', resourceRoot, function ( ) for k,v in ipairs( players ) do if getElementData ( v, 'Gang' ) == 'KOL' then setElementData ( v, 'Admin', true ) end end end ) addEvent ( 'onVehicleCreate', true ) addEventHandler ( 'onVehicleCreate', root, function ( id ) local x, y, z = getElementPosition ( source ) for k,v in ipairs( getElementsByType ( 'vehicle' ) ) do if getElementData ( v, 'fromMarker' ) then if getPlayerSerial ( source ) == getElementData ( v, 'owner' ) then destroyElement ( v ) end end end car = createVehicle ( id, x, y, z ) warpPedIntoVehicle ( source, car ) setVehicleDamageProof ( car, true ) setElementData ( car, 'fromMarker', true ) setElementData ( car, 'owner', getPlayerSerial ( source ) ) end ) addEventHandler ( 'onPlayerQuit', root, function ( ) local veh = getPedOccupiedVehicle ( source ) if veh then destroyElement ( veh ) end for k,v in ipairs( getElementsByType ( 'vehicle' ) ) do if getElementData ( v, 'fromMarker' ) then if getPlayerSerial ( source ) == getElementData ( v, 'owner' ) then destroyElement ( v ) end end end end ) addEventHandler ( 'onVehicleStartEnter', root, function ( player, seat ) if getElementData ( source, 'fromMarker' ) then if seat == 0 then if not getElementData ( player, 'Gang' ) == 'KOL' then outputChatBox ( '! للأدمن فقط', player ) end end end end )
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مكانه غلط + end تحتاج if كل + قلي وش بتسوي اسويه لك
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Oh, it's working ! Thank you for the help and info .
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You can read every thing about the modaoder resource and the way it works in here > viewtopic.php?f=108&t=36481
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setElementData ( source, 'WeaponsSelection', { ['w1'] = a1, ['w2'] = a2, ['w3'] = a3 } ) local packeg = getElementData ( source, 'WeaponsSelection' ) if packeg then for k,v in next, packeg do giveWeapon ( source, tonumber( k ), v ) giveWeapon ( source, tonumber( k ), v ) giveWeapon ( source, tonumber( k ), v ) end else outputChatBox ( 'dsadsad', source ) end w1, w2, w3 = are defined as weapon id's a1, a2, a3 = are defined as ammo ( int values ) WARNING: ***:42: Bad argument @ 'giveWeapon' [Expected weapon-type at argument 2, got nil] * Note : I use the w1, w2, a1, a2 ... some where else in the script, And it works, It don't work when i try to get it from the element data !
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وانا مجرب برقم واحد تضبط المهم لا نحرف مسار الموضوع, إنت سوي رقمين وانا رقم ذذ
