-- Server Side #
vehicle = {}
local marker = createMarker (-3614.9025878906,-3020.1550292969,94.224273681641, "cylinder", 2,0, 0, 255,255)
addEventHandler('onMarkerHit',marker,function(player)
if ( getElementType(player) == 'player' ) then
if isElement(vehicle[player]) then destroyElement(vehicle[player]) vehicle[player] = nil end
vehicle[player] = createVehicle ( 411, -3178.8000488281,-3003.8000488281,5 )
warpPedIntoVehicle(player,vehicle[player])
end
end
)
addEventHandler('onVehicleDamage',resourceRoot,function()
if ( getElementHealth( source ) <= 251 ) then
fixVehicle(source)
end
end
)
addEventHandler('onPlayerQuit',root,function()
if isElement(vehicle[source]) then
destroyElement(vehicle[source])
vehicle[source] = nil
end
end
)