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فاّرس

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  1. كان عندي خطأ بسيط اني حطيت اللوب خارج الحدث, -- Client Side # GUIEditor = { tab = {}, staticimage = {}, tabpanel = {}, label = {}, button = {}, window = {}, gridlist = {} } Walkings = { {'Packer', 54 }, {'Ninja', 69 }, {'Shuffle', 119 }, {'Oldman', 120 }, {'Gang 1', 121 }, {'Gang 2', 122 }, {'Old Fat Man', 123 }, {'Fatman', 124 }, {'Jogger', 125 }, {'PRO', 133 }, {'Shopping', 130 }, {'Drunkman', 126 }, {'Busywoman', 131 }, {'Oldwoman', 134 } } Skins = { {'Skin Figure', 12 }, {'Skin Zombie', 63 }, {'Skin Zombie 2', 64 }, {'Skin Scream', 75 }, {'Skin Ske', 87 } } addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.window[1] = guiCreateWindow(225, 55, 369, 492, "VIP System", false) GUIEditor.staticimage[1] = guiCreateStaticImage(9, 26, 351, 156, "VIPImage.png", false, GUIEditor.window[1]) GUIEditor.tabpanel[1] = guiCreateTabPanel(11, 194, 348, 255, false, GUIEditor.window[1]) GUIEditor.tab[1] = guiCreateTab("Menu Panel", GUIEditor.tabpanel[1]) GUIEditor.tab[2] = guiCreateTab("Walking Styles", GUIEditor.tabpanel[1]) GUIEditor.tab[4] = guiCreateTab("Skins", GUIEditor.tabpanel[1]) Armor = guiCreateButton(10, 10, 76, 30, "Armor", false, GUIEditor.tab[1]) Health = guiCreateButton(262, 14, 76, 30, "Health", false, GUIEditor.tab[1]) Fix = guiCreateButton(10, 62, 76, 30, "Fix Vehicle", false, GUIEditor.tab[1]) Jetpack = guiCreateButton(136, 62, 76, 30, "Jetpack", false, GUIEditor.tab[1]) VIPVehicle = guiCreateButton(136, 10, 76, 30, "Vehicle VIP", false, GUIEditor.tab[1]) Set = guiCreateButton(182, 141, 126, 35, "Set", false, GUIEditor.tab[2]) Reset = guiCreateButton(182, 186, 126, 35, "Reset", false, GUIEditor.tab[2]) SetSkin = guiCreateButton(200, 188, 126, 35, "Set", false, GUIEditor.tab[4]) Close = guiCreateButton(303, 454, 56, 28, "Close", false, GUIEditor.window[1]) GUIEditor.gridlist[1] = guiCreateGridList(7, 5, 156, 216, false, GUIEditor.tab[2]) GUIEditor.gridlist[2] = guiCreateGridList(8, 4, 156, 216, false, GUIEditor.tab[4]) GUIEditor.label[1] = guiCreateLabel(11, 457, 273, 25, "All copyright to G.KinG , Special thanks to The Best ", false, GUIEditor.window[1]) guiGridListAddColumn(GUIEditor.gridlist[2], "VIP Skins", 0.9) guiGridListAddColumn(GUIEditor.gridlist[1], "Walking style", 0.9) guiSetFont(GUIEditor.label[1], "default-bold-small") guiLabelSetColor(GUIEditor.label[1], 56, 197, 196) guiWindowSetSizable(GUIEditor.window[1], false) guiSetVisible(GUIEditor.window[1], false) for k,v in ipairs(Walkings) do local row = guiGridListAddRow(GUIEditor.gridlist[1]) guiGridListSetItemText(GUIEditor.gridlist[1], row, 1, v[1], false, false) guiGridListSetItemData(GUIEditor.gridlist[1],row,1,v[2]) end for k,v in ipairs (Skins) do local row = guiGridListAddRow(GUIEditor.gridlist[2]) guiGridListSetItemText(GUIEditor.gridlist[2], row, 1, v[1], false, false) guiGridListSetItemData(GUIEditor.gridlist[2], row,1,v[2]) end end ) addEventHandler ( 'onClientGUIClick',root,function () if source == Armor then triggerServerEvent("Armor",localPlayer) guiSetEnabled ( source,false ) setTimer ( guiSetEnabled,100000,1,source,true ) elseif source == Health then triggerServerEvent("Health",localPlayer) guiSetEnabled ( source,false ) setTimer ( guiSetEnabled,100000,1,source,true ) elseif source == Fix then triggerServerEvent("Fix",localPlayer) elseif source == Jetpack then triggerServerEvent("Jetpack",localPlayer) elseif source == VIPVehicle then triggerServerEvent("VIPVehicle",localPlayer) elseif source == Set then if guiGridListGetSelectedItem(GUIEditor.gridlist[1]) ~= -1 then local selected = guiGridListGetItemData(GUIEditor.gridlist[1],guiGridListGetSelectedItem(GUIEditor.gridlist[1])) setPedWalkingStyle(localPlayer,selected) end elseif source == Reset then setPedWalkingStyle(localPlayer,0) elseif source == SetSkin then if guiGridListGetSelectedItem(GUIEditor.gridlist[2]) ~= -1 then local selected = guiGridListGetItemData(GUIEditor.gridlist[2],guiGridListGetSelectedItem(GUIEditor.gridlist[2])) setElementModel(localPlayer,selected) end elseif source == Close then guiSetVisible(GUIEditor.window[1],false) showCursor(false) end end ) addEventHandler("onClientResourceStart",resourceRoot,function() engineImportTXD(engineLoadTXD("Skins/figure.txd"),12) engineImportTXD(engineLoadTXD("Skins/satan.txd"),63) engineImportTXD(engineLoadTXD("Skins/scream.txd"),64) engineImportTXD(engineLoadTXD("Skins/ske.txd"),75) engineImportTXD(engineLoadTXD("Skins/zumbi4.txd"),87) engineReplaceModel(engineLoadDFF("Skins/figure.dff",0),12) engineReplaceModel(engineLoadDFF("Skins/satan.dff",0),63) engineReplaceModel(engineLoadDFF("Skins/scream.dff",0),64) engineReplaceModel(engineLoadDFF("Skins/ske.dff",0),75) engineReplaceModel(engineLoadDFF("Skins/zumbi4.dff",0),87) end ) show = function() guiSetVisible ( GUIEditor.window[1] ,not guiGetVisible ( GUIEditor.window[1] ) ) showCursor ( guiGetVisible ( GUIEditor.window[1] ) ) guiSetInputEnabled(guiGetVisible ( GUIEditor.window[1] )) end addEvent("bindKey",true) addEventHandler("bindKey",root,function() bindKey ( "F7" , "down" , show ) end ) function open () guiSetVisible ( GUIEditor.window[1], true ) showCursor ( true ) end addCommandHandler ( "vip", open )
  2. -- Client Side # GUIEditor = { tab = {}, staticimage = {}, tabpanel = {}, label = {}, button = {}, window = {}, gridlist = {} } Walkings = { {'Packer', 54 }, {'Ninja', 69 }, {'Shuffle', 119 }, {'Oldman', 120 }, {'Gang 1', 121 }, {'Gang 2', 122 }, {'Old Fat Man', 123 }, {'Fatman', 124 }, {'Jogger', 125 }, {'PRO', 133 }, {'Shopping', 130 }, {'Drunkman', 126 }, {'Busywoman', 131 }, {'Oldwoman', 134 } } Skins = { {'Skin Figure', id }, {'Skin Zombie', id }, {'Skin Zombie 2', id } {'Skin Scream', id }, {'Skin Ske', id } } addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.window[1] = guiCreateWindow(225, 55, 369, 492, "VIP System", false) GUIEditor.staticimage[1] = guiCreateStaticImage(9, 26, 351, 156, "VIPImage.png", false, GUIEditor.window[1]) GUIEditor.tabpanel[1] = guiCreateTabPanel(11, 194, 348, 255, false, GUIEditor.window[1]) GUIEditor.tab[1] = guiCreateTab("Menu Panel", GUIEditor.tabpanel[1]) GUIEditor.tab[2] = guiCreateTab("Walking Styles", GUIEditor.tabpanel[1]) GUIEditor.tab[4] = guiCreateTab("Skins", GUIEditor.tabpanel[1]) Armor = guiCreateButton(10, 10, 76, 30, "Armor", false, GUIEditor.tab[1]) Health = guiCreateButton(262, 14, 76, 30, "Health", false, GUIEditor.tab[1]) Fix = guiCreateButton(10, 62, 76, 30, "Fix Vehicle", false, GUIEditor.tab[1]) Jetpack = guiCreateButton(136, 62, 76, 30, "Jetpack", false, GUIEditor.tab[1]) VIPVehicle = guiCreateButton(136, 10, 76, 30, "Vehicle VIP", false, GUIEditor.tab[1]) Set = guiCreateButton(182, 141, 126, 35, "Set", false, GUIEditor.tab[2]) Reset = guiCreateButton(182, 186, 126, 35, "Reset", false, GUIEditor.tab[2]) SetSkin = guiCreateButton(200, 188, 126, 35, "Set", false, GUIEditor.tab[4]) Close = guiCreateButton(303, 454, 56, 28, "Close", false, GUIEditor.window[1]) GUIEditor.gridlist[1] = guiCreateGridList(7, 5, 156, 216, false, GUIEditor.tab[2]) GUIEditor.gridlist[2] = guiCreateGridList(8, 4, 156, 216, false, GUIEditor.tab[4]) GUIEditor.label[1] = guiCreateLabel(11, 457, 273, 25, "All copyright to G.KinG", false, GUIEditor.window[1]) guiGridListAddColumn(GUIEditor.gridlist[2], "VIP Skins", 0.9) guiGridListAddColumn(GUIEditor.gridlist[1], "Walking style", 0.9) guiSetFont(GUIEditor.label[1], "default-bold-small") guiLabelSetColor(GUIEditor.label[1], 56, 197, 196) guiWindowSetSizable(GUIEditor.window[1], false) guiSetVisible(GUIEditor.window[1], false) end ) for k,v in ipairs(Walkings) do local row = guiGridListAddRow(GUIEditor.gridlist[1]) guiGridListSetItemText(GUIEditor.gridlist[1], row, 1, v[1], false, false) guiGridListSetItemData(GUIEditor.gridlist[1],row,1,v[2]) end for k,v in ipairs (Skins) do local row = guiGridListAddRow(GUIEditor.gridlist[2]) guiGridListSetItemText(GUIEditor.gridlist[2], row, 1, v[1], false, false) guiGridListSetItemData(GUIEditor.gridlist[2], row,1,v[2]) end addEventHandler ( 'onClientGUIClick',root,function () if source == Armor then triggerServerEvent("Armor",localPlayer) guiSetEnabled ( source,false ) setTimer ( guiSetEnabled,100000,1,source,true ) elseif source == Health then triggerServerEvent("Health",localPlayer) guiSetEnabled ( source,false ) setTimer ( guiSetEnabled,100000,1,source,true ) elseif source == Fix then triggerServerEvent("Fix",localPlayer) elseif source == Jetpack then triggerServerEvent("Jetpack",localPlayer) elseif source == VIPVehicle then triggerServerEvent("VIPVehicle",localPlayer) elseif source == Set then if guiGridListGetSelectedItem(GUIEditor.gridlist[1]) ~= -1 then local selected = guiGridListGetItemData(GUIEditor.gridlist[1],guiGridListGetSelectedItem(GUIEditor.gridlist[1])) setPedWalkingStyle(localPlayer,selected) end elseif source == Reset then setPedWalkingStyle(localPlayer,0) elseif source == SetSkin then if guiGridListGetSelectedItem(GUIEditor.gridlist[2]) ~= -1 then local selected = guiGridListGetItemData(GUIEditor.gridlist[2],guiGridListGetSelectedItem(GUIEditor.gridlist[2])) setElementModel(localPlayer,selected) end elseif source == Close then guiSetVisible(GUIEditor.window[1],false) showCursor(false) end end ) addEventHandler("onClientResourceStart",resourceRoot,function() engineImportTXD(engineLoadTXD("Skins/figure.txd"),12) engineImportTXD(engineLoadTXD("Skins/satan.txd"),63) engineImportTXD(engineLoadTXD("Skins/scream.txd"),64) engineImportTXD(engineLoadTXD("Skins/ske.txd"),75) engineImportTXD(engineLoadTXD("Skins/zumbi4.txd"),87) engineReplaceModel(engineLoadDFF("Skins/figure.dff",0),12) engineReplaceModel(engineLoadDFF("Skins/satan.dff",0),63) engineReplaceModel(engineLoadDFF("Skins/scream.dff",0),64) engineReplaceModel(engineLoadDFF("Skins/ske.dff",0),75) engineReplaceModel(engineLoadDFF("Skins/zumbi4.dff",0),87) end ) show = function() guiSetVisible ( GUIEditor.window[1] ,not guiGetVisible ( GUIEditor.window[1] ) ) showCursor ( guiGetVisible ( GUIEditor.window[1] ) ) guiSetInputEnabled(guiGetVisible ( GUIEditor.window[1] )) end addEvent("bindKey",true) addEventHandler("bindKey",root,function() bindKey ( "F7" , "down" , show ) end ) function open () guiSetVisible ( GUIEditor.window[1], true ) showCursor ( true ) end addCommandHandler ( "vip", open )
  3. سوي الشخصيات مثل ما سويت الكود الي فوق نفسها بالضبط ذذ
  4. First : You must make a new TXD file. Second : use this functions : -- The ID of crosshair ( Sniper ) : 358 engineLoadTXD engineImportTXD If you want any crosshair go to this website : http://crosshairs.cali-kartell.de/ and replace the crosshair in the TXD file. I think this what you want.
  5. ايه عارف , كان المفروض انبهه انا , يعطيك العافيه
  6. لو يبيه للكل يسوي تريقر , شيء راجع له
  7. -- Client Side # Walkings = { {'Packer', 54 }, {'Ninja', 69 }, {'Shuffle', 119 }, {'Oldman', 120 }, {'Gang 1', 121 }, {'Gang 2', 122 }, {'Old Fat Man', 123 }, {'Fatman', 124 }, {'Jogger', 125 }, {'PRO', 133 }, {'Shopping', 130 }, {'Drunkman', 126 }, {'Busywoman', 131 }, {'Oldwoman', 134 } } GUIEditor.tab[2] = guiCreateTab("Walking Styles", GUIEditor.tabpanel[1]) GUIEditor.gridlist[1] = guiCreateGridList(7, 5, 156, 216, false, GUIEditor.tab[2]) guiGridListAddColumn(GUIEditor.gridlist[1], "Walking style", 0.9) Set = guiCreateButton(182, 141, 126, 35, "Set", false, GUIEditor.tab[2]) Reset = guiCreateButton(182, 186, 126, 35, "Reset", false, GUIEditor.tab[2]) for k,v in ipairs(Walkings) do local row = guiGridListAddRow(GUIEditor.gridlist[1]) guiGridListSetItemText(GUIEditor.gridlist[1], row, 1, v[1], false, false) guiGridListSetItemData(GUIEditor.gridlist[1],row,1,v[2]) end addEventHandler('onClientGUIClick',root,function() if source == Set then if guiGridListGetSelectedItem(GUIEditor.gridlist[1]) ~= -1 then local selected = guiGridListGetItemData(GUIEditor.gridlist[1],guiGridListGetSelectedItem(GUIEditor.gridlist[1])) setPedWalkingStyle(localPlayer,selected) end elseif source == Reset then setPedWalkingStyle(localPlayer,0) end end ) GUIEditor الكود موب كامل ينقصك جدول
  8. حتى لو حطيته بالاخير مافيه مشكله -.- العفو, حياك الله
  9. الكود صحيح مافيه مشكله , هذا الكود كامل؟
  10. يقصد تأكد ان الكود سيرفر موب كلينت.
  11. -- Client Side # replaceModel = function() if isTransferBoxActive() ~= true then engineImportTXD ( engineLoadTXD ( "ALI.txd" ) , id ) engineReplaceModel ( engineLoadDFF ( "ALI.dff", id ), id ) else setTimer(replaceModel,3000,1) end end addEventHandler('onClientResourceStart',resourceRoot,replaceModel)
  12. engineLoadTXD engineLoadDFF engineImportTXD engineReplaceModel
  13. ipairs - pairs - next = لجلب محتويات الجدول for تستخدم لجلب مع اللوب ^ بالعاميه تمر على كل الي داخل الجدول for - while - do = هذي اعتقد يسمونها الدواره , يعني تدور على الشيء وترجع مره ثانيه تدور ماهي معرفه بالاساس لكن اتوقع انك تقصد هذي i,v بالنسبه لـ for i,v ... i = يجيب لك كم عدد القيم داخل الجدول v = يجيب لك القيم الي داخل الجدول ومو شرط كتابتها مثل الي فوق تقدر تسويها كذا, for key ,values... او على كيفك ذذ tonumber = تستخدم لتحول القيمه الى رقم بمعنى من ستنرق الى رقم وايضا تستخدم للتحقق ان الشيء المطلوب رقم وليس حرف tonumber مثال على, local word = 'Hello' if tonumber(word) then outputChatBox('رقم') else outputChatBox('ليس رقما') end مثال على الجدول واللوب, words = { ['one'] = '1', ['two'] = '2', ['three'] = '3', } for key,value in pairs(words) do outputChatBox(' * '..key..' : '..value) end --[[ * one : 1 * two : 2 * three : 3 ]] while مثال على, local number = 5 while ( number >= 1 ) do number = number - 1 outputChatBox('* The number : ' .. number) end --[[ * The number : 4 * The number : 3 * The number : 2 * The number : 1 * The number : 0 ]] او تقدر تسوي كذا, local number = 5 repeat number = number - 1 outputChatBox('* The number : ' .. number) until number < 1 --[[ * The number : 4 * The number : 3 * The number : 2 * The number : 1 * The number : 0 ]] الحين عرفنا ان اللوب تقدر تستخدم الثلاث اشياء : for - while - repeat until اتمنى وصلت المعلومه
  14. العفو , حياك الله
  15. stopSound(sound) sound = سوي متغير للصوت
  16. '#' يقدر يستخدمها من خلال
  17. ياريت تشرح زين ؟ تقصد انك تبي لوحه الشخصيات تفتح من اف1؟ استخدم الكود الي عطيتك ^
  18. سوي مثل ما سويت اقصد الطريقه -__-"
  19. TXD = ?? من قال هو يقول تكست -__-" وبعدين اتوقع يقدر يغير الصيغه وانتهى
  20. سوي القيم داخل فنكشن محدد , يعني القيم يشتغل اول ما يشتغل المود انت خليه داخل فنشكن عشان ما يشتغل , مثال , -- Client Side # -- كذا راح يشتغل الكود اول ما يشتغل المود myCode = function() outputChatBox('Hello All') end addEventHandler('onClientResourceStart',resourceRoot,myCode) تخليه كذا, -- Client Side # -- كذا ما راح يشتغل الكود myCode = function() outputChatBox('Hello All') end ومثلا سويت لو ضغطت الزر يشغل الكود , يصير كذا, -- Client Side # addEventHandler('onClientGUIClick',button,myCode)
  21. هذي تجيب السياره الي اللاعب داخلها , طيب افرض ان اللاعب مو داخل السياره بيجي خطأ اكيد, فـ الشرط يكون كذا, if isPedInVehicle(plr) and getElementHealth ( getPedOccupiedVehicle ( plr ) ) < 1000 then الكوبرا رتب اكوادك
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