تقدر تستفيد من كود بلآوي,
--\\\\\\\\\\\\\\\\\\\\\\\\\\
--// Setting
local g_screenX, g_screenY = guiGetScreenSize();
local gScale = 0.3;
local gAlphaDistance = 25;
local gMaxDistance = 50; -- Max Distance
local gTextAlpha = 120;
local gTextSize = 1;
local gAlphaDiff = gMaxDistance - gAlphaDistance;
gScale = 1 / gScale * 800 / g_screenY;
local gMaxScaleCurve = { { 0, 0 }, { 3, 3 }, { 13, 5 } };
local gTextScaleCurve = { { 0, 0.8 }, { 0.8, 1.2 }, { 99, 99 } };
local gTextAlphaCurve = { { 0, 0 }, { 25, 100 }, { 120, 190 }, { 255, 190 } };
local marker = createMarker( 1552.4996337891, -1677.3264160156, 15.1953125, 'Cylinder', 1.5, 0, 0, 255, 150 );
local marker1 = createMarker( -1604.5458984375, 712.25848388672, 12.8671875, 'Cylinder', 1.5, 0, 0, 255, 150 );
local marker2 = createMarker( 2340.9245605469, 2456.0463867188, 13.96875, 'Cylinder', 1.5, 0, 0, 255, 150 );
addEventHandler ( 'onClientRender', root,
function ( )
--
local x, y, z = getCameraMatrix();
local x1, y1, z1 = getElementPosition ( marker );
local x2, y2, z2 = getElementPosition ( marker1 );
local x3, y3, z3 = getElementPosition ( marker2 );
local distance_1 = getDistanceBetweenPoints3D( x, y, z, x1, y1, z1 );
local distance_2 = getDistanceBetweenPoints3D( x, y, z, x2, y2, z2 );
local distance_3 = getDistanceBetweenPoints3D( x, y, z, x3, y3, z3 );
--
-- Marker #1
if distance_1 <= gMaxDistance then
local x1_, y1_ = getScreenFromWorldPosition( x1, y1, z1 + 0.95, 0.06 );
if x1_ and y1_ then
--
local scale = 1 / ( gScale * ( distance_1 / gMaxDistance ) );
local alpha = ( ( distance_1 - gAlphaDistance ) / gAlphaDiff );
alpha = ( alpha < 0 ) and gTextAlpha or gTextAlpha - ( alpha * gTextAlpha );
scale = math.evalCurve( gMaxScaleCurve, scale );
local textscale = math.evalCurve( gTextScaleCurve, scale );
local textalpha = math.evalCurve( gTextAlphaCurve, alpha );
--
dxDrawText( "police job", x1_, y1_, x1_, y1_, tocolor ( 255, 255, 255, textalpha ), textscale * gTextSize, "arial", "center", "bottom", false, false, false, true );
end
-- Marker #2
elseif distance_2 <= gMaxDistance then
local x2_, y2_ = getScreenFromWorldPosition( x2, y2, z2 + 0.95, 0.06 );
if x2_ and y2_ then
--
local scale = 1 / ( gScale * ( distance_2 / gMaxDistance ) );
local alpha = ( ( distance_2 - gAlphaDistance ) / gAlphaDiff );
alpha = ( alpha < 0 ) and gTextAlpha or gTextAlpha - ( alpha * gTextAlpha );
scale = math.evalCurve( gMaxScaleCurve, scale );
local textscale = math.evalCurve( gTextScaleCurve, scale );
local textalpha = math.evalCurve( gTextAlphaCurve, alpha );
--
dxDrawText( "police job", x2_, y2_, x2_, y2_, tocolor ( 255, 255, 255, textalpha ), textscale * gTextSize, "arial", "center", "bottom", false, false, false, true );
end
-- Marker #3
elseif distance_3 <= gMaxDistance then
local x3_, y3_ = getScreenFromWorldPosition( x3, y3, z3 + 0.95, 0.06 );
if x3_ and y3_ then
--
local scale = 1 / ( gScale * ( distance_3 / gMaxDistance ) );
local alpha = ( ( distance_3 - gAlphaDistance ) / gAlphaDiff );
alpha = ( alpha < 0 ) and gTextAlpha or gTextAlpha - ( alpha * gTextAlpha );
scale = math.evalCurve( gMaxScaleCurve, scale );
local textscale = math.evalCurve( gTextScaleCurve, scale );
local textalpha = math.evalCurve( gTextAlphaCurve, alpha );
--
dxDrawText( "police job", x3_, y3_, x3_, y3_, tocolor ( 255, 255, 255, textalpha ), textscale * gTextSize, "arial", "center", "bottom", false, false, false, true );
end
end
end
);
-- //////////////////////////////////
-- // MATH FUNCTIONS //
-- //////////////////////////////////
function math.evalCurve( curve, input )
if input < curve[ 1 ][ 1 ] then
return curve[ 1 ][ 2 ];
end
for idx = 2, #curve do
if input < curve[ idx ][ 1 ] then
local x1 = curve[ idx - 1 ][ 1 ];
local y1 = curve[ idx - 1 ][ 2 ];
local x2 = curve[ idx ][ 1 ];
local y2 = curve[ idx ][ 2 ];
local alpha = ( input - x1 ) / ( x2 - x1 );
return math.lerp( y1, y2, alpha );
end
end
return curve[ #curve ][ 2 ];
end
function math.lerp( from, to, alpha )
return from + ( to-from ) * alpha;
end
هو على ماركر عدله على اللاعب واربطه بالجريد ليست.
guiGridListGetSelectedItem