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                Posts111
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Everything posted by OGF
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	No, I don't think ram is the issue in my case. I looked it up and it seems no one has had this problem on mta before.
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	Because when there is a reason you need to include the responsible person for the kick in the kickPlayer function. So pass the localPlayer to the server and put it as the second argument for kickPlayer. Actually it's optional but go ahead and do that anyways.
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	Iceman you don't have to do tostring, because they are already strings.
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	Don't know because it works just fine on my test server.
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	Who knows what this issue means? the only way the script will work if it's in a .zip format but I can't do that because the log for the script won't update. The script works just fine on my test server non .zip. But the FTP for the server I am trying to upload for keeps fucking up and giving that annoying error. Like I said unless it is a .zip. This error is foreign for me so I have no idea how to solve it.
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	Sasuke*, my code literally works for me, are you sure you are not getting any type of errors? is your playerlist openable by some KEY? command? How is it triggered?
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	I have this problem, and there is literally no way to fix it. I have looked everywhere. It happened to me when I got a new mouse , apparently it's a GTA bug so as far as I know there is not a way to fix it.
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	Minigun? like the weapons? you wouldn't use createProjectile you might have to use https://wiki.multitheftauto.com/wiki/FireWeapon check out the example createWeapon ---and you might be able to attach it to your vehicle.
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	its' the one i used, i copied it from my script, just replace playerlist with yours.
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	function update ( old, new ) if ( eventName == "onClientPlayerJoin" ) then guiGridListSetItemText ( playerlist, guiGridListAddRow ( playerlist ), pcolumn, getPlayerName ( source ), false, false ) elseif ( eventName == "onClientPlayerQuit" ) then for row = 0, guiGridListGetRowCount ( playerlist ) do if ( guiGridListGetItemText ( playerlist, row, pcolumn ) == getPlayerName ( source ) ) then guiGridListRemoveRow ( playerlist, row ) break end end elseif ( eventName == "onClientPlayerChangeNick" ) then for row = 0, guiGridListGetRowCount ( playerlist ) do if ( guiGridListGetItemText ( playerlist, row, pcolumn ) == old ) then guiGridListSetItemText ( playerlist, row, pcolumn, new, false, false ) break end end end end addEventHandler ( "onClientPlayerJoin", root, update ) addEventHandler ( "onClientPlayerQuit", root, update ) addEventHandler ( "onClientPlayerChangeNick", root, update )
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	https://community.multitheftauto.com/in ... ls&id=6180 Just thought I would create a simple panel because most of these functions people like to trigger them in runcode so would be easier to do it from here. This is more of an official version , I uploaded the old version a few months ago. a few screens. If you don't like the glass you can simply disable it via options.
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	I accidently uploaded 2 since forgot to change the name of it so it made a new one instead of replacing the old one. https://community.multitheftauto.com/ind ... ls&id=6659 DONE
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	Looked at the other script thinking it was pasted differently since I couldn't find triggerServerEvent, my fault DURR
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	should not be set to client just enter like Suggest you take a look at https://wiki.multitheftauto.com/wiki/Meta.xml
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	Line 77 and 63 have unnecessary end 's.
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	Since you think it's impossible then you have no business here.
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	I'm assuming you have onPlayerJoin in the server script, then spawn player within the event/function. Instead trigger a client side event that puts you into the ped select mode.
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	Try removing the '' line from the Default group
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	Never had to much experience in doing that, but try looking at this tutorial. https://forum.multitheftauto.com/viewtop ... 91&t=27032
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	You could try using using the standard table library function # operator '#' - to get the number of elements within a table.
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	First argument for setWeaponFiringRate is a Weapon, not the weapon ID. I usually create a weapon assign it to a variable, and apply to the first argument. bool setWeaponFiringRate ( weapon theWeapon, int firingRate )
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	Be more specific ? like replacing billboards? adding your own?
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	Are you sure you are running this client sided?
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	Try this, where ever you have addCommandHandler for 'dshop' set it to true as so... What it should look like..... addCommandHandler ( "dshop", yourfunctionname, true )

 
        