--client
local sWidth,sHeight = guiGetScreenSize()
function motdis ()
local motdt = guiGetText ( motdtxtbox )
triggerServerEvent ( "getdx", root, motdt )
end
addEventHandler ( "onClientGUIClick", motdbut, motdis, false )
--server
function getdxtxt ( motdt )
if not ( motd == "" ) then
for id, player in ipairs ( getElementsByType ( "player" ) ) do
triggerClientEvent ( "rendertxt", player, motdt )
end
end
end
addEvent ("getdx",true)
addEventHandler("getdx", resourceRoot, getdxtxt)
--client
function rendertxt (motdt)
local sWidth,sHeight = guiGetScreenSize()
texts = dxDrawText( motdt, sWidth * 0.456, sHeight * 0.051, sWidth * 0, sHeight * 0,tocolor(255,255,255,195),1.0,"bankgothic","left","top",false,false,false,true)
addEventHandler ( "onClientRender", root, rendertxt )
end
addEvent("rendertxt",true)
addEventHandler("rendertxt", root, rendertxt )
Its kind of like a message of the day thing, so it always stays at the top of players screens.
I have tried lots of things now, the problem is, the text actully displays once, but after that, the debugscript spams saying that the first argument in dxDrawText is nil. Im not sure what to do no more.