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Ab-47

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Everything posted by Ab-47

  1. I'm agreeing with Arran and Danny, firstly someone from the MTA team had come up with a unique system that compiles (with the option of encrypting) codes, seems like it's moreover trustworthy than any compiler out there. Secondly, it's better to enhance a single unique compiler rather 100 other compilers which get recognized by the MTA system which have nil trust. This system is a great experience, it's going well and I appreciate ccw allot for this. Those people who have doubt in this system or would like to use their own compilers, think of this as an advantage to you guys, those thieves will get the dis-benefit.
  2. Ab-47

    Hiding GUI's

    Destroy and recreate would be a pain in the ass if you're using an admins panel, imagine you're on another tab, destroy the tab and recreate and you want that same tab back, the tab will go back to the first tab. For i.e; your first tab = information, second tab are reports, you hide and open the panel the tab will be switched back to the first tab. guiSetVisible is much better imo. However so, destroying and recreating 'could' be more useful in various occasions.
  3. Ab-47

    Bad args

    What are the bad arguments? From your debug.
  4. I guess you cant.. Or use exports, like getting players features: exports.resource:getPlayerFeature() but, you'll have to define the export in another resource.
  5. Ab-47

    math random

    Or define both location sets and put them in a table, use math.random(#tbl) and voila, random location picked up from the locations.
  6. Post your code, we'll see what we can do to fix it.
  7. What does your debug say?
  8. Ab-47

    The last reply

    Nah not now, NOW :DDDD
  9. Ab-47

    No Anti-Virus

    I guess MTA isn't aware of that anti-virus, how about try another one such as AVG or Norton. or just try what Jaysds1 said pff sorry didn't see your post.
  10. Ab-47

    kill cam

    addEventHandler ( 'onPlayerWasted', getRootElement ( ), function() setCameraTarget(source, source) end ) I guess.
  11. Ab-47

    The last reply

    When will this "Last Reply" come?
  12. Depends on what key you wish to bind, or what's already binded. I mean the key "down arrow" i hope its the right name . What ever, I want to press so long the mousebutton, so long how i slide the gridlist Try to get the keystate every second and if it's pressed then trigger the scrolling function.
  13. I swear, I was tired lol. Thanks
  14. Great work MTA, was looking forward in the new MTA release
  15. You can also try DX functions, like dxDrawRectangle and dxDrawText.
  16. Depends on what key you wish to bind, or what's already binded.
  17. I guess that's the only function you can use, you can also try to trigger an event when the weapon switch event is triggered, like: function WeaponSwitch() triggerEvent("Weapon.WepFunction", source) end addEventHandler("onClientPlayerWeaponSwitch", root, WeaponSwitch) function WepFunction() outputChatBox("Weapon Switched") end addEvent("Weapon.WepFunction", true) addEventHandler("Weapon.WepFunction", root, WepFunction)
  18. Ab-47

    The last reply

    Oh crap what did I miss, lol
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