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Ab-47

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Everything posted by Ab-47

  1. Ab-47

    The last reply

    Lol, haxors I thought you had the last reply there I went inactive for a few days seems like it's only us 2 here, maybe we can split the reward
  2. Ab-47

    The last reply

    Atleast offline mode Btw, even if you play online, how would they get your IP or any information such as that? I don't suppose everyones IP's are available to anyone.
  3. Just saying, you might want to include a reward or pay. Most developers/coders code for money these days.
  4. Ab-47

    The last reply

    What's the point? Lol I want it for PC
  5. Ab-47

    The last reply

    Lucky bastards -.- I want GTA V
  6. Ab-47

    The last reply

    Double post accidently... *whispers to moderators, please DELETE! pliz no ban!" :@
  7. Ab-47

    The last reply

    I'm half gun, I'll kill ya'll mwahaha
  8. Ab-47

    The last reply

    You need to be awesome like me and denny to win :3 or to get in the competition xP now shoo!
  9. Ab-47

    The last reply

    hahaha, still haven't gave up
  10. Ab-47

    The last reply

    Yea I know .. Well atleast imma have the last rely here mwahahah, I don't give up so easily :3
  11. get the players weapons whilst alive and when they die check if they have those weapons, if not, give it to them using functions from the MTA wiki
  12. It should, but what if a experience person is getting the encryption method and compiling method of the compiler? Wouldn't that chance be very rare, if the feature was set in a way none else can crack just like how MTA's system is put together.
  13. Ab-47

    The last reply

    I'm getting ready to be MTA's next King of San Andreas xPPP
  14. What if the server will be hacked, or the server is down, or people are scripting offline and then want to decompile it? I like the compiler, but there are some downsides on the compiler. And what if this feature had a downloadable version? Wouldn't that solve pretty much everyone's doubts? Or is there something else that doesn't suit the public's choice..
  15. I knew it Question, why does it really matter which place you put the arguments? Never-mind, just re-read your post.
  16. Sorry, this was correct: local target = getPlayerFromName ( target ) but, target has to be defined in the function name after command, I guess.... function deaOik(thePlayer, command, target) Are you sure there's someone in the server with the name "target"? Try reconnecting with the resource running.
  17. If you mean playing a video IG, afaik impossible or extremely.. extremely.. difficult (if you want to create every pixel using dx images the size of an atom mwahaha) you can although, play a sound/multiple sounds/3D sounds.
  18. local target = getPlayerFromName ("target") Show me your debug errors, if any.
  19. Ab-47

    Radar

    Wouldn't engineReplace do the trick? I'm sure radar modification files are defined in models which are replaceable.
  20. Ab-47

    god mode

    Would this code even work? I mean, when the player triggers the command for the first time his data is nil towards "INV" so it wouldn't be false or true, which would cause the code not to work, I guess. If the code itself did automatically change the players element data to false, you've defined false as "false" meaning it's in a word-form, not recognizable by MTA, just a data definition. Suggestion, if what I say is correct: function onJoin() if (not getElementData(source, "INV") then setElementData(source, "INV", "false") end end addEventHandler("onPlayerJoin", root, onJoin) --Not tested
  21. Ab-47

    god mode

    Meh, tried to fix your code a bit using local defined variables: -- server local plrGodadmin = false function SetGodAdmin(P) if isGuestAccount(getPlayerAccount(P)) then outputChatBox("Only Admins can use this", P, 255, 0, 0) return end -- guest if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(P)),aclGetGroup( "Admin" )) then -- is admin? if (plrGodadmin == true) then -- if data is true plrGodadmin = false -- lets remove outputChatBox("God mod off",P) elseif (plrGodadmin == false) then -- else lets activate plrGodadmin = true outputChatBox("God mod on",P) else return end end end addCommandHandler("god", SetGodAdmin) -- client addEventHandler("onClientPlayerDamage", getLocalPlayer(), function() if (plrGodadmin == true) then cancelEvent() end end ) I can also use element data, buh, try it this way. (Untested)
  22. Ab-47

    Bad args

    Try using localPlayer instead of source or define player and use player.
  23. Ab-47

    The last reply

    Loc + Homeboy, sap? Btw, me = Chump Ranked Up, means I'm awesome
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