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Posts
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Everything posted by Ab-47
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Lol, haxors I thought you had the last reply there I went inactive for a few days seems like it's only us 2 here, maybe we can split the reward
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Atleast offline mode Btw, even if you play online, how would they get your IP or any information such as that? I don't suppose everyones IP's are available to anyone.
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Just saying, you might want to include a reward or pay. Most developers/coders code for money these days.
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What's the point? Lol I want it for PC
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Lucky bastards -.- I want GTA V
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Double post accidently... *whispers to moderators, please DELETE! pliz no ban!" :@
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I'm half gun, I'll kill ya'll mwahaha
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You need to be awesome like me and denny to win :3 or to get in the competition xP now shoo!
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hahaha, still haven't gave up
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Yea I know .. Well atleast imma have the last rely here mwahahah, I don't give up so easily :3
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get the players weapons whilst alive and when they die check if they have those weapons, if not, give it to them using functions from the MTA wiki
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It should, but what if a experience person is getting the encryption method and compiling method of the compiler? Wouldn't that chance be very rare, if the feature was set in a way none else can crack just like how MTA's system is put together.
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I'm getting ready to be MTA's next King of San Andreas xPPP
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What if the server will be hacked, or the server is down, or people are scripting offline and then want to decompile it? I like the compiler, but there are some downsides on the compiler. And what if this feature had a downloadable version? Wouldn't that solve pretty much everyone's doubts? Or is there something else that doesn't suit the public's choice..
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I knew it Question, why does it really matter which place you put the arguments? Never-mind, just re-read your post.
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Sorry, this was correct: local target = getPlayerFromName ( target ) but, target has to be defined in the function name after command, I guess.... function deaOik(thePlayer, command, target) Are you sure there's someone in the server with the name "target"? Try reconnecting with the resource running.
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If you mean playing a video IG, afaik impossible or extremely.. extremely.. difficult (if you want to create every pixel using dx images the size of an atom mwahaha) you can although, play a sound/multiple sounds/3D sounds.
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local target = getPlayerFromName ("target") Show me your debug errors, if any.
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Wouldn't engineReplace do the trick? I'm sure radar modification files are defined in models which are replaceable.
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Would this code even work? I mean, when the player triggers the command for the first time his data is nil towards "INV" so it wouldn't be false or true, which would cause the code not to work, I guess. If the code itself did automatically change the players element data to false, you've defined false as "false" meaning it's in a word-form, not recognizable by MTA, just a data definition. Suggestion, if what I say is correct: function onJoin() if (not getElementData(source, "INV") then setElementData(source, "INV", "false") end end addEventHandler("onPlayerJoin", root, onJoin) --Not tested
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Meh, tried to fix your code a bit using local defined variables: -- server local plrGodadmin = false function SetGodAdmin(P) if isGuestAccount(getPlayerAccount(P)) then outputChatBox("Only Admins can use this", P, 255, 0, 0) return end -- guest if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(P)),aclGetGroup( "Admin" )) then -- is admin? if (plrGodadmin == true) then -- if data is true plrGodadmin = false -- lets remove outputChatBox("God mod off",P) elseif (plrGodadmin == false) then -- else lets activate plrGodadmin = true outputChatBox("God mod on",P) else return end end end addCommandHandler("god", SetGodAdmin) -- client addEventHandler("onClientPlayerDamage", getLocalPlayer(), function() if (plrGodadmin == true) then cancelEvent() end end ) I can also use element data, buh, try it this way. (Untested)
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Try using localPlayer instead of source or define player and use player.
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Loc + Homeboy, sap? Btw, me = Chump Ranked Up, means I'm awesome
