-
Posts
174 -
Joined
-
Last visited
Everything posted by Forrest
-
Nope, it's attached. The original test, to replicate adding a silencer.
-
Here, to all those that are constantly questioning it and denying it, here's proof that it's possible. (That's a sniper scope attached to an AK.) I won't tell you how, since that's your job as a scripter. Ciao.
-
Use it server side instead of client.
-
I like this idea.
-
So, as most of us know, using custom animations via scripts in MTA is impossible since they removed the function. So, what I'd like to know is; Would it be possible to script a prone animation with some half arsed random animation from the anim list, and make it possible to shoot, turn, etc etc? Thanks.
-
http://pastebin.com/MZM1Bnba Got the spoilers working, however for some reason whenever I enter Idlewood/near Idlewood, I crash.
-
alright, I installed a few mods for my elegy(Just to replace the spoilers), and for some reason whenever I join/host a server, I crash. However I've also replaced other parts such as roof scoop, exhaust etc with no problems? The spoilers also work in singleplayer/sa-mp, which is odd. This is the error I'm getting...
-
Replacing (or adding) paintjobs to custom cars
Forrest replied to DeletedAccount1111's topic in Scripting
Apply it to the paintjob texture... -
Replacing (or adding) paintjobs to custom cars
Forrest replied to DeletedAccount1111's topic in Scripting
What if i told you that shaders only work for non custom models and im using custom ones? What if I told you that you're completely wrong, because I've been there and I've done that? -
Replacing (or adding) paintjobs to custom cars
Forrest replied to DeletedAccount1111's topic in Scripting
You have to use shaders to replace paintjobs. -
Not really sure how to explain it, but kind of like 'ehm.. You can replace the model of a certain element, for instance. I have 2 elegys sat side by side, I'd like to replace the model of only one of them. So, I'd do something like "engineReplaceModel("themodel.dff", theVehicle)" or something, if that makes any sense, lol.
-
How did you go about doing it? I'd like to give it a try, thanks.
-
Oooh, that should do the trick! Thanks a bunch.
-
So, I'm working on this. And you may notice that car is constantly crawling forward, despite trying to use the handbrake it ain't doing nothing. I need the car to stay on the spot, however I obviously can't freeze it if not it wouldn't move at all. So how could I go about doing it? Thanks.
-
Hmmm, that could work.. Thanks, do you know if it would sync at all with players within the vicinity, or?
-
So I've just came up with an awesome idea, however I'm not quite sure if it's actually possible. Basically what I'm wanting to do, is spawn a ped inside of a vehicle with the hydraulics upgrade, and then a player OUTSIDE of the vehicle would be able to control the ped to perform the hydraulic movements of the vehicle, I'm not entirely sure if it's possible, or how would it be done. Any suggestions anyone? Thanks.
-
And as I said, dxDrawRectangle would work the exact same as setBrightness, since it would just control the brightness of their screen, thus making it lighter, or darker. A alpha'd black rectangle would do that.
-
Sounds like you just want to steal peoples scripts.
-
I'd just like to remind you that links and support for the Valhalla Gaming mode is not given here and it's against the rules because of the background of how they came about. Though the Paradise Roleplay by Mabako that Castillo posted is a nice base to work from.
-
I'm not sure how you're removing them, however I found that when using client-sided object removals, if you're within LOD range of the model it won't remove. However this is fixed by removing them server-sided. I'm going to guess you're using the new Map Editor or the Object Removal resource. Just make a new server-sided script and use; removeWorldModel Job done, and you won't have any problems with it.
-
I'm not usually too keen on gamemodes based on other games, however this is rather impressive and I'll be sure to check it out come release date. And it's good to hear it's also in multi-languages, and that you've taken the time to translate everything, fair play and well done. Keep up the good work.
-
setBrightness wouldn't actually do anything I'd suspect, since it would basically be a function to control graphic brightness, in which case you may aswell use a dxDrawRectangle on the screen as I mentioned. Or, use a pixel shader. I use one and it works very well.
