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Forrest

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Everything posted by Forrest

  1. Lol, are you really expecting us to just do it for you? You realise there's a resource on the community called Object Removal Editor or something of the likes, right? Apparently there's a new editor too or something, that has it built in, check that out.
  2. Forrest

    LSPD cameras

    Support for leaked Valhalla Gaming scripts is not provided here.
  3. The picture is uhm, rather immature and if anything you're stooping down to his level by showing that level of immaturity. However it's great that there's finally some "solid" evidence of it, though unfortunately it seems the MTA:RP community is slowly dying off, with it's members decreasing rapidly. You also posted this in the wrong forum.
  4. (Wrong forum lol, I'm tired allow me, move to servers please.)
  5. So, I'd like to report a server impersonating an old, large however recently shut down community(If that's possible). I'm sure the most of you have heard of Root Gaming, the carry-on of Valhalla. The largest and most "advanced" roleplay server that there was to date, of which has recently shut down unfortuantely. As seen below... https://rootgaming.net/bye.html Anywho, I leave "Roleplay" in my search bar on my server browser so that I can keep and all of a sudden I see that there's a "Root Gaming" server. Knowing Mount personally I know that this is not him, and that he wouldn't re-launch it, it's an obvious copy. I'm awaiting a reply from Mount to check if he has any copyright over the Root Gaming name however. Upon logging into the server, I'm greeted by the following. I know for a fact that the rG scripts were not buggy, as fore-mentioned I know Mount personally and he's a perfectionist when it comes to his scripting. Also why would they revert to a set of scripts which are just basic vG and mixed in with some "Canada Roleplay"? They're also claiming to have the old database, of which they're checking for "Refunding". If nothing can be done about this server, I'd like to at least suggest that nobody plays here, it's a deliberate copy and plee in order to try and net the old Root players.
  6. Forrest

    iG: Roleplay

    Just a small showcase of some the features at Immersion, keyword being SOME. Links & IP's Website: http://www.Immersion-Gaming.net Changelog: http://immersion-gaming.net/viewtopic.php?f=3&t=26 Facebook: http://www.facebook.com/ImmersionGaming Server IP: mtasa://217.23.3.244:22004 Teamspeak: 217.23.3.244 Server Banner Regards, all of the staff at Immersion Gaming.
  7. dxDrawRectangle on the screen, big black alpha'd one. That's what I did, lol.
  8. Right, I'm pretty sure it's already possible to switch weapon animations between weapons in singleplayer, such as putting MP5 anims on UZI's, pistol anims on m4's etc. So, would it be possible to maybe make a function so that we can do it on MTA? Thanks.
  9. +1 to this! It's definitely one of the features I am jealous of in SA-MP, and I've even gone my own way around it! ha.
  10. Well, that sucks. Haha. Thanks.
  11. bit late haha. Uhhh, I took a look threw the weapon flags and there's nothing that would make it so the UZI animations are the same as the MP5..
  12. local mode = getElementData(localPlayer, "firemode") if mode == 0 then -- bean bag triggerServerEvent("firemode", localPlayer, 1) setWeaponFiringRate(31, 1) outputChatBox( "You switched your gun to semi-auto mode", 0, 255, 0 ) elseif mode == 1 then -- lethal gun mode outputChatBox( "You switched your gun to full-auto mode", 0, 255, 0 ) setWeaponFiringRate(31, 1) triggerServerEvent("firemode", localPlayer, 0) end Right, this is what I have currently. Though it's kicking out "Bad argument @ setWeaponFiringRate' [Expected weapon at argument 1, got number '31'] Any help would be appreciated, thanks.
  13. Perfect, thanks ever so much
  14. Upon fail, or typing no value it doesn't output the syntax etc anymore. It's kicking out ".lua:26: attempt to compare number with nil" Current script function llChange ( me, command, ll ) if (exports.global:isPlayerAdmin(me)) then ll = tonumber ( ll ) local veh = getPedOccupiedVehicle ( me ) if ll > 0.1 or ll < -0.45 then outputChatBox ( "Don't be a twat", me, 255, 0, 0 ) return end if ll and veh then local success = setVehicleHandling ( veh, "suspensionLowerLimit", ll ) if success then outputChatBox ( "The vehicle's lower limit has been changed to: "..ll..".", me, 0, 255, 0 ) else outputChatBox ( "Changing lower limit failed. You're probably using an invalid limit.", me, 255, 0, 0 ) end elseif not veh then outputChatBox ( "You're not in a vehicle", me, 255, 0, 0 ) elseif not ll then outputChatBox ( "Syntax: /sll [0.1 to -0.45]", me, 255, 0, 0 ) end end end addCommandHandler ( "sll", llChange )
  15. I need it to limit between 2 values, 0.1 and -0.45. However I'm having trouble doing it
  16. Just a quick question, how would I go about changing weapon animations, as in, so you could hold say uhh... a Tec-9 the same way you would hold an MP5? Thanks.
  17. Right, I'm a little bit of a noob to scripting, though I am learning as much and as fast as I can. Right now, I'm trying to make a script for toggle-able semi-auto/auto firearms, and I'm completely stumped as to how I could do it! Does anyone have say, an example, or an idea of how I could do it? Thanks, much appreciated!
  18. Can't find the setting for it, at the moment the pickups in my race mode disappear when picked up, how can I set them to insta-respawn? thanks.
  19. Forrest

    Team Saving

    Alright, pretty much one thing left to my DD server, and it's team saving. Using Lil_Toadys admin panel stil, as you know you can make teams etc. The teams all save, however when I set a player to a team, when they reconnect they're back to a normal player, how do I go about setting it up so that it sets them to a team depending on their name? Say, the name begins with SQL| it sets them to the SeQuentiaL team? Thanks alot.
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