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Posts
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Everything posted by FraN-724
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Entonces prueba con el script que te dio Solid.
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Solo tendrías que matarlo con la arma 8 y ya
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Oh verdad, no me habia dado cuenta, quizás esto le podria servir ahora enves de mandar trigger function healthP ( attacker, weapon, bodypart, loss ) if (getElementType( attacker ) == "ped") and weapon == 8 then setElementHealth(source, 0) outputChatBox("Estás muerto...", source, 255, 0, 0, false) end end addEventHandler("onClientPedDamage", getRootElement(), healthP)
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No estoy muy seguro de esto, no lo tengo testeado function healthP ( attacker, weapon, bodypart, loss ) if (getElementType( attacker ) == "ped") and weapon == 8 then killPed ( source ) outputChatBox("Estás muerto...", source, 255, 0, 0, false) end end addEventHandler("onClientPedDamage", getRootElement(), healthP)
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Great job, congratulations
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Un Ejemplo local lista = { "Si necesitas ayuda, Presiona F9", } setTimer ( function() outputChatBox('Server:'..lista [ math.random ( lista[1,#lista] ])) addEventHandler ( "onClientRender", root ) setTimer ( function ( ) removeEventHandler ( "onClientRender", root ) end, 10000, 1) end, 15000,0)
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Se ve muy bien, suerte en todo Crow.
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Problema al entrar a un servidor.
FraN-724 replied to matiBz's topic in Ayuda relacionada al cliente/servidor
Talvés sea tu internet o podrías reinstalar mta -
Please delete script: 1- https://community.multitheftauto.com/ind ... ls&id=7301 2- https://community.multitheftauto.com/ind ... ls&id=7299 3- https://community.multitheftauto.com/ind ... ls&id=7300 DONE
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No sé, yo arregle solo el error que tenia, pero por lo que veo al script les faltan argumentos
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results = { "no lo logra", "lo logra" } function colouredChat ( message, theType ) if theType == 0 then --if its normal chat (uso de /intentar) then outputChatBox ( chatterName..":#FFFFFF "..message.." "..results[math.random( 1, #results )], getRootElement(), 255, 255, 255, true ) end end addCommandHandler ( "intentar", colouredChat )
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No te anda el script o no te sale en el panel admin, si es así diste refresh?
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Donde dice NOMBRE DE LA CARPETA cambia el nombre y pon el nombre de la carpeta donde se encuentran los shaders y en el script igual, salen en las lineas 30,31,32,105
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No sé si te sirve este evento onClientWeaponFire
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i believe better do with xml.
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Bueno Steven23, yo conozco su sistema de spawn, y yo era miembro del Staff de [vS] que ahora se llama -SxE' cambio de nombre por motivos 'X', ok, una de las funciones que es son isObjectInACLGroup spawnPlayer getPlayerAccount getAccountName getElementsByType
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Intenta con esto addEventHandler("onClientVehicleEnter", getRootElement(), function(thePlayer, seat) if thePlayer == getLocalPlayer() then if ( getElementModel ( source ) == 574 ) then Marker1 = createMarker ( -2350.89, 2469.5, 5, "checkpoint", 2.5, 255, 255, 0, 255 ) Blip1 = createBlip ( -2350.89 , 2469.5 , 5 , 0 ) end end end ) function Marker20 ( hitPlayer, matchingDimension ) if source == Marker1 then Marker2 = createMarker ( -2281.30, 2403.80, 4.9, "checkpoint", 2.5, 0, 255, 0, 255 ) Blip2 = createBlip ( -2281.30 , 2403.80 , 4.9 , 0 ) destroyElement ( Marker1 ) destroyElement ( Blip1 ) end end addEventHandler ( "onClientMarkerHit", getRootElement(), Marker20 ) function Marker50 ( hitPlayer, matchingDimension ) if source == Marker2 then Marker3 = createMarker ( -2263.2, 2339.8, 4.8, "checkpoint", 2.5, 0, 255, 0, 255 ) Blip3 = createBlip ( -2263.2 , 2339.8 , 4.8 , 0 ) givePlayerMoney ( 50 ) destroyElement ( Marker2 ) destroyElement ( Blip2 ) end end addEventHandler ( "onClientMarkerHit", getRootElement(), Marker50 ) function Marker80 ( hitPlayer, matchingDimension ) if source == Marker3 then Marker4 = createMarker ( -2327.39, 2390.3, 5.8, "checkpoint", 2.5, 0, 255, 0, 255 ) Blip4 = createBlip ( -2327.39 , 2390.3 , 5.8 , 0 ) givePlayerMoney ( 50 ) destroyElement ( Marker3 ) destroyElement ( Blip3 ) end end addEventHandler ( "onClientMarkerHit", getRootElement(), Marker80 ) function Marker110 ( hitPlayer, matchingDimension ) if source == Marker4 then Marker5 = createMarker ( -2451.8, 2334.30, 4.8, "checkpoint", 2.5, 0, 255, 0, 255 ) Blip5 = createBlip ( -2451.8 , 2334.30 , 4.8 , 0 ) givePlayerMoney ( 50 ) destroyElement ( Marker4 ) destroyElement ( Blip4 ) end end addEventHandler ( "onClientMarkerHit", getRootElement(), Marker110 ) function Marker140 ( hitPlayer, matchingDimension ) if source == Marker5 then Marker6 = createMarker ( -2470.7, 2263.2, 4.8, "checkpoint", 2.5, 0, 255, 0, 255 ) Blip6 = createBlip ( -2470.7 , 2263.2 , 4.8 , 0 ) givePlayerMoney ( 50 ) destroyElement ( Marker5 ) destroyElement ( Blip5 ) end end addEventHandler ( "onClientMarkerHit", getRootElement(), Marker140 ) function Marker170 ( hitPlayer, matchingDimension ) if source == Marker6 then Marker7 = createMarker ( -2539.80, 2283, 4.8, "checkpoint", 2.5, 0, 255, 0, 255 ) Blip7 = createBlip ( -2539.80 , 2283 , 4.8 , 0 ) givePlayerMoney ( 50 ) destroyElement ( Marker6 ) destroyElement ( Blip6 ) end end addEventHandler ( "onClientMarkerHit", getRootElement(), Marker170 ) function Marker200 ( hitPlayer, matchingDimension ) if source == Marker7 then Marker8 = createMarker ( -2557.5, 2370.3, 10.8, "checkpoint", 2.5, 0, 255, 0, 255 ) Blip8 = createBlip ( -2557.5 , 2370.3 , 10.8 , 0 ) givePlayerMoney ( 50 ) destroyElement ( Marker7 ) destroyElement ( Blip7 ) end end addEventHandler ( "onClientMarkerHit", getRootElement(), Marker200 ) function Marker230 ( hitPlayer, matchingDimension ) if source == Marker8 then Marker9 = createMarker ( -2438, 2431.8, 13.6, "checkpoint", 2.5, 0, 255, 0, 255 ) Blip9 = createBlip ( -2438 , 2431.8 , 13.6 , 0 ) givePlayerMoney ( 50 ) destroyElement ( Marker8 ) destroyElement ( Blip8 ) end end addEventHandler ( "onClientMarkerHit", getRootElement(), Marker230 ) function Marker270 ( hitPlayer, matchingDimension ) if source == Marker9 then Marker10 = createMarker ( -2436.5, 2476, 13.8, "checkpoint", 2.5, 0, 255, 0, 255 ) Blip10 = createBlip ( -2436.5 , 2476 , 13.8 , 0 ) givePlayerMoney ( 50 ) destroyElement ( Marker9 ) destroyElement ( Blip9 ) end end addEventHandler ( "onClientMarkerHit", getRootElement(), Marker270 ) function Marker300 ( hitPlayer, matchingDimension ) if source == Marker10 then Marker11 = createMarker ( -2350.89, 2469.5, 5, "checkpoint", 2.5, 255, 255, 0, 255 ) Blip11 = createBlip ( -2350.89 , 2469.5 , 5 , 0 ) givePlayerMoney ( 50 ) destroyElement ( Marker10 ) destroyElement ( Blip10 ) end end addEventHandler ( "onClientMarkerHit", getRootElement(), Marker300 ) function Marker330 ( hitPlayer, matchingDimension ) if source == Marker11 then destroyElement ( Marker11 ) destroyElement ( Blip11 ) end end addEventHandler ( "onClientMarkerHit", getRootElement(), Marker330 ) addEventHandler("onClientVehicleExit", getRootElement(), function(thePlayer, seat) if thePlayer == getLocalPlayer() then destroyElement ( Marker1 ) destroyElement ( Marker2 ) destroyElement ( Marker3 ) destroyElement ( Marker4 ) destroyElement ( Marker5 ) destroyElement ( Marker6 ) destroyElement ( Marker7 ) destroyElement ( Marker8 ) destroyElement ( Marker9 ) destroyElement ( Marker10 ) destroyElement ( Marker11 ) end end ) addEventHandler("onClientVehicleExit", getRootElement(), function(thePlayer, seat) if thePlayer == getLocalPlayer() then destroyElement ( Blip1 ) destroyElement ( Blip2 ) destroyElement ( Blip3 ) destroyElement ( Blip4 ) destroyElement ( Blip5 ) destroyElement ( Blip6 ) destroyElement ( Blip7 ) destroyElement ( Blip8 ) destroyElement ( Blip9 ) destroyElement ( Blip10 ) destroyElement ( Blip11 ) end end )
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te falto cerrar la funcion function state() setVehicleDoorState ( aqui iria el coche actual, 0, 4 ) end addCommandHandler ( "capo", state )