Steven23
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About Steven23
- Birthday 12/09/2003
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Gang
good side
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Location
Lima Peru
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Occupation
Estudiante Universitario
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Interests
Conocer gente , disfrutar del MTA a lo grande
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el problema es que el script boss nemesis , el cual postie el contenido de los lua antes el problema se centra en que el boss tiene poca vida. como puedo hacer para que tenga vida mas elvedada , en otros sv e visto un nemesis ( boos.lua ) que tiene mas hp . en mi caso modifique esta linea de los lua bossc y bosss function() exports.extra_health:setElementExtraHealth(nemesi, 99999999) end, 999999999, 0) probe con varias cifras y nada sigue teniendo 100 hp el nemesis entonces no se como hacer que el nemesis tenga mas hp
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hola castillo , tienes una figura muy respetada en lo que es MTA y tu talento de script biene de tu habilidad y tu dedicacion he tratado de seguir tus pasos , al menos logre algo de princicpiante , en cambiar pocisiones de bosses o de otras cosas, editar huds , poner canciones a un determinado lugar , etc pero tengo un problema , el cual es el sieguiente tengo a un boss nemesis que funciona con slothbot el cual muere muy rapido,( tiene vida 100) en el lua le cambie la vida a 9999999 por ejemplo y sigue con 100 me doy cuenta de eso por lo rapido q lo matan, ademas se queda quieto , cuando ve a un player, osea para que te ataque tienes que golpearlo o dispararle la verdad esto me trae mala fama al sv ,, el nemesis mas lol , quiero que me ayudes a como subirle la vida en otros server he visto que el nemesis es duradero , supongo qe tendra mas de 100 de vida aki te posteo el contenido lua en la carpeta del boss , hay 3 archivos lua ( boss.lua, bosss.lua, bossc.lua ) contenido del bosss lua --------------------------------------------------------------------------------------- local hillRadar = createRadarArea ( 280.75512695313, 1869.296875, 200, 200, 181, 0, 0, 255 ) function Nemesisbymanawydan ( ) baz = createObject ( 360, 280.75512695313, 1869.296875, 8.7578125, 0, 0, 0 ) nemesi = exports [ "slothBot" ]:spawnBot ( 280.75512695313, 1869.296875, 8.7578125, 90, math.random ( 300, 303 ), 0, 0, Nemesis, 38, "hunting", true ) setElementModel ( nemesi, 107 ) outputChatBox ("#9E0000Nemesis: #9E0000 moriran STARS!",getRootElement(), 255, 255, 255, true ) local myBlip = (createBlipAttachedTo ( nemesi, 0 )) attachElements ( baz, nemesi, 0.2, 0.1, 0.5, 0, 90, 0 ) triggerClientEvent ( "nsound", root ) triggerClientEvent ( "nemesismissel", root ) setTimer( function() exports.extra_health:setElementExtraHealth(nemesi, 99999999) end, 999999999, 0) end addEventHandler("onResourceStart", resourceRoot, Nemesisbymanawydan) addEvent("onBotWasted", true) addEventHandler("onBotWasted", getRootElement) function money (theKiller) if (source == nemesi) then givePlayerMoney(theKiller,math.random(5000)) outputChatBox ( getPlayerName ( theKiller ) .. " #081DBFMato al Boss!, Ha Ganado $5.000 como recompensa",getRootElement(), 255, 255, 255, true ) setTimer(Nemesisbymanawydan, 16000, 1) end end addEvent("onBotWasted", true) addEventHandler("onBotWasted", getRootElement(), money) function destroy () if ( not isElement ( nemesi ) ) then destroyElement(myBlip) end end addEvent("onBotWasted", true) addEventHandler("onBotWasted", getRootElement(), destroy) ------------------------------------------------------------------------------------- contenido del boss.lua ------------------- local hillRadar = createRadarArea ( 280.75512695313, 1869.296875, 200, 200, 181, 0, 0, 255 ) function Nemesisbymanawydan ( ) baz = createObject ( 360, 280.75512695313, 1869.296875, 8.7578125, 0, 0, 0 ) nemesi = exports [ "slothBot" ]:spawnBot ( 280.75512695313, 1869.296875, 8.7578125, 90, math.random ( 300, 303 ), 0, 0, Nemesis, 38, "hunting", true ) setElementModel ( nemesi, 107 ) outputChatBox ("#9E0000Nemesis: #9E0000 Ijos de puta Moriran, STARS!",getRootElement(), 255, 255, 255, true ) local myBlip = (createBlipAttachedTo ( nemesi, 0 )) attachElements ( baz, nemesi, 0.2, 0.1, 0.5, 0, 90, 0 ) triggerClientEvent ( "nsound", root ) triggerClientEvent ( "nemesismissel", root ) setTimer( function() exports.extra_health:setElementExtraHealth(nemesi, 99999999) end, 999999999, 0) end addEventHandler("onResourceStart", resourceRoot, Nemesisbymanawydan) addEvent("onBotWasted", true) addEventHandler("onBotWasted", getRootElement) function money (theKiller) if (source == nemesi) then givePlayerMoney(theKiller,math.random(5000)) outputChatBox ( getPlayerName ( theKiller ) .. " #081DBFMato al Boss!, Ha Ganado $5.000 como recompensa",getRootElement(), 255, 255, 255, true ) setTimer(Nemesisbymanawydan, 16000, 1) end end addEvent("onBotWasted", true) addEventHandler("onBotWasted", getRootElement(), money) function destroy () if ( not isElement ( nemesi ) ) then destroyElement(myBlip) end end addEvent("onBotWasted", true) addEventHandler("onBotWasted", getRootElement(), destroy) -------------------------------------------------------------------------------------------- contenido del bossc.lua ---------------------------------------------- function Skinemesis1() txd = engineLoadTXD("data/107.txd", 107 ) engineImportTXD(txd, 107) dff = engineLoadDFF("data/107.dff", 107 ) engineReplaceModel(dff, 107) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), Skinemesis1) addEvent ( "nsound", true ) addEventHandler ( "nsound", root, function ( ) playSound ( "data/nemesis.mp3" ) end ) addEvent ( "nemesismissel", true ) addEventHandler ( "nemesismissel", root, function ( ) x, y, z = getElementPosition("nemesi") createProjectile(getLocalPlayer(), 19, x, y, z) setPedAnimation ( nemesi, "ROCKET", "RocketFire") end ) ------------------------------------ eso es todo lo que contiene la carpeta boss nemesis ,espero tu comprension y que porfavor me ayudes te lo ruego castillo a resolver este problema gracias
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si se resolvio gracias sensacion y castilllo por aclarar mis dudas !!!
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Contenido 1 LUA CLIENT -------------------------- -- waterFunc Client -- Variables root = getRootElement() localPlayer = getLocalPlayer() local zx,zy = guiGetScreenSize() local zx2,zy2 = zx/2,zy/2 local leading = 25 local crow = 30 local currLevel = 0 local WguiVisible = false --local buttonState = nil --local checkBox = nil local runFlag = false local gFnt = "default-bold-small" addEventHandler("onClientResourceStart",getResourceRootElement(getThisResource()),function() wdwWgui = guiCreateWindow(zx-410,zy-250,400,225,"waterFunc 1.0.1",false) guiSetFont(wdwWgui,gFnt) guiSetAlpha(wdwWgui,. wgui_flood_label = guiCreateLabel(10,crow,100,15,"Flood Level",false,wdwWgui) guiSetFont(wgui_flood_label,gFnt) guiLabelSetColor(wgui_flood_label,128,128,0) wgui_flood_edit = guiCreateEdit(95,crow-3,45,20,"10",false,wdwWgui) guiSetFont(wgui_flood_edit,gFnt) wgui_fld_set_btn = guiCreateButton(150,crow+1,35,15,"OK",false,wdwWgui) guiSetFont(wgui_fld_set_btn,gFnt) wgui_wvehgt_label = guiCreateLabel(210,crow,100,15,"Wave Height",false,wdwWgui) guiSetFont(wgui_wvehgt_label,gFnt) guiLabelSetColor(wgui_wvehgt_label,128,128,0) wgui_wvehgt_edit = guiCreateEdit(300,crow-3,45,20,"2",false,wdwWgui) guiSetFont(wgui_wvehgt_edit,gFnt) wgui_wvehgt_set_btn = guiCreateButton(355,crow+1,35,15,"OK",false,wdwWgui) guiSetFont(wgui_wvehgt_set_btn,gFnt) crow = crow+leading wgui_srge_label = guiCreateLabel(10,crow,100,15,"Surge Level",false,wdwWgui) guiSetFont(wgui_srge_label,gFnt) guiLabelSetColor(wgui_srge_label,128,128,0) wgui_srge_edit = guiCreateEdit(95,crow-3,45,20,"25",false,wdwWgui) guiSetFont(wgui_srge_edit,gFnt) wgui_srge_set_btn = guiCreateButton(150,crow+1,35,15,"OK",false,wdwWgui) guiSetFont(wgui_srge_set_btn,gFnt) crow = crow+leading wgui_ebb_label = guiCreateLabel(10,crow,100,15,"Ebb Level",false,wdwWgui) guiSetFont(wgui_ebb_label,gFnt) guiLabelSetColor(wgui_ebb_label,128,128,0) wgui_ebb_edit = guiCreateEdit(95,crow-3,45,20,"25",false,wdwWgui) guiSetFont(wgui_ebb_edit,gFnt) wgui_ebb_set_btn = guiCreateButton(150,crow+1,35,15,"OK",false,wdwWgui) guiSetFont(wgui_ebb_set_btn,gFnt) crow = crow+leading wgui_tide_label = guiCreateLabel(10,crow,100,15,"Tide Level",false,wdwWgui) guiSetFont(wgui_tide_label,gFnt) guiLabelSetColor(wgui_tide_label,128,128,0) wgui_tide_edit = guiCreateEdit(95,crow-3,45,20,"25",false,wdwWgui) guiSetFont(wgui_tide_edit,gFnt) wgui_tde_set_btn = guiCreateButton(150,crow+1,35,15,"OK",false,wdwWgui) guiSetFont(wgui_tde_set_btn,gFnt) crow = crow+leading+5 wgui_waterlevel_label = guiCreateLabel(10,crow,150,15,"Current Water Level",false,wdwWgui) guiSetFont(wgui_waterlevel_label,gFnt) guiLabelSetColor(wgui_waterlevel_label,128,128,0) wgui_spd_label = guiCreateLabel(210,crow,100,15,"Speed",false,wdwWgui) guiSetFont(wgui_spd_label,gFnt) guiLabelSetColor(wgui_spd_label,128,128,0) crow = crow+10 wgui_waterlevel_status = guiCreateLabel(15,crow,350,50,"0.00",false,wdwWgui) guiSetFont(wgui_waterlevel_status,"sa-header") guiLabelSetColor(wgui_waterlevel_status,0,255,0) crow = crow+20 wgui_waterspeed_scrn_label1 = guiCreateLabel(215,crow,150,15,"1",false,wdwWgui) guiSetFont(wgui_waterspeed_scrn_label1,gFnt) guiLabelSetColor(wgui_waterspeed_scrn_label1,128,128,0) wgui_waterspeed_rbtn1 = guiCreateRadioButton(225,crow,40,20,"",false,wdwWgui) wgui_waterspeed_scrn_label2 = guiCreateLabel(250,crow,150,15,"2",false,wdwWgui) guiSetFont(wgui_waterspeed_scrn_label2,gFnt) guiLabelSetColor(wgui_waterspeed_scrn_label2,128,128,0) wgui_waterspeed_rbtn2 = guiCreateRadioButton(260,crow,405,20,"",false,wdwWgui) wgui_waterspeed_scrn_label3 = guiCreateLabel(285,crow,150,15,"3",false,wdwWgui) guiSetFont(wgui_waterspeed_scrn_label3,gFnt) guiLabelSetColor(wgui_waterspeed_scrn_label3,128,128,0) wgui_waterspeed_rbtn3 = guiCreateRadioButton(295,crow,40,20,"",false,wdwWgui) wgui_waterspeed_scrn_label4 = guiCreateLabel(320,crow,150,15,"4",false,wdwWgui) guiSetFont(wgui_waterspeed_scrn_label4,gFnt) guiLabelSetColor(wgui_waterspeed_scrn_label4,128,128,0) wgui_waterspeed_rbtn4 = guiCreateRadioButton(330,crow,40,20,"",false,wdwWgui) wgui_waterspeed_scrn_label5 = guiCreateLabel(355,crow,150,15,"5",false,wdwWgui) guiSetFont(wgui_waterspeed_scrn_label5,gFnt) guiLabelSetColor(wgui_waterspeed_scrn_label5,128,128,0) wgui_waterspeed_rbtn5 = guiCreateRadioButton(365,crow,45,20,"",false,wdwWgui) guiRadioButtonSetSelected(wgui_waterspeed_rbtn3,true) crow = crow+leading+10 wgui_waterlevel_checkBox = guiCreateCheckBox(10,crow,15,15,"",false,false,wdwWgui) wgui_waterlevel_scrn_label = guiCreateLabel(35,crow,150,15,"Echo On Screen",false,wdwWgui) guiSetFont(wgui_waterlevel_scrn_label,gFnt) guiLabelSetColor(wgui_waterlevel_scrn_label,128,128,0) wgui_reset_wtr_label = guiCreateLabel(275,crow,100,15,"Reset Water",false,wdwWgui) guiSetFont(wgui_reset_wtr_label,gFnt) guiLabelSetColor(wgui_reset_wtr_label,128,128,0) wgui_wtr_reset_btn = guiCreateButton(355,crow+1,35,15,"OK",false,wdwWgui) guiSetFont(wgui_wtr_reset_btn,gFnt) crow = crow+leading wtrScrnStatus = guiCreateWindow(180,1000,75,30,"Water Level",false) guiSetFont(wtrScrnStatus, gFnt) guiSetAlpha(wtrScrnStatus,. wgui_waterlevel_scrn_status = guiCreateLabel(.25,.5,.5,1,"",true,wtrScrnStatus) guiSetFont(wgui_waterlevel_scrn_status,"sa-normal") guiLabelSetColor(wgui_waterlevel_scrn_status,0,255,0) guiWindowSetMovable(wdwWgui,true) guiWindowSetSizable(wdwWgui,false) guiSetVisible(wdwWgui,false) guiWindowSetMovable(wtrScrnStatus,true) guiWindowSetSizable(wtrScrnStatus,false) guiSetVisible(wtrScrnStatus,false) showCursor(false) addEventHandler("onClientGUIClick",wgui_fld_set_btn,function(button,state) if button == "left" and state == "up" then local editVal = tonumber(guiGetText(wgui_flood_edit)) if editVal then triggerServerEvent("onFloodMap",root,localPlayer,editVal) end end end, false) addEventHandler("onClientGUIClick",wgui_tde_set_btn,function(button,state) if button == "left" and state == "up" then local editVal = tonumber(guiGetText(wgui_tide_edit)) if (editVal > 0) then runFlag = true setWaterSpeedVal() triggerServerEvent("onRunTides",root,localPlayer,runFlag,wSpeed,editVal) elseif (editVal == 0) then runFlag = false triggerServerEvent("onRunTides",root,localPlayer,runFlag) end end end, false) addEventHandler("onClientGUIClick",wgui_srge_set_btn,function(button,state) if button == "left" and state == "up" then local editVal = tonumber(guiGetText(wgui_srge_edit)) if editVal then setWaterSpeedVal() triggerServerEvent("onWaterSurge",root,localPlayer,wSpeed,editVal) end end end, false) addEventHandler("onClientGUIClick",wgui_ebb_set_btn,function(button,state) if button == "left" and state == "up" then local editVal = tonumber(guiGetText(wgui_ebb_edit)) if editVal then setWaterSpeedVal() triggerServerEvent("onWaterEbb",root,localPlayer,wSpeed,editVal) end end end, false) addEventHandler("onClientGUIClick",wgui_wvehgt_set_btn,function(button,state) if button == "left" and state == "up" then local editVal = tonumber(guiGetText(wgui_wvehgt_edit)) if editVal then triggerServerEvent("onSetWveHeight",root,localPlayer,editVal) end end end, false) addEventHandler("onClientGUIClick",wgui_wtr_reset_btn,function(button,state) if button == "left" and state == "up" then guiSetText(wgui_flood_edit,"10") guiSetText(wgui_srge_edit,"25") guiSetText(wgui_ebb_edit,"25") guiSetText(wgui_tide_edit,"25") guiSetText(wgui_wvehgt_edit,"2") guiRadioButtonSetSelected(wgui_waterspeed_rbtn3,true) guiCheckBoxSetSelected(wgui_waterlevel_checkBox,false) triggerServerEvent("onWtrFuncReset",root,localPlayer) end end, false) bindKey("F6","down",callWgui) end) function callWgui() triggerServerEvent("onTriggerWgui",root,localPlayer) end function displayWgui(thePlayer) --,key,keyState) if WguiVisible == false then guiSetVisible(wdwWgui,true) showCursor(true) WguiVisible = true else guiSetVisible(wdwWgui,false) showCursor(false) WguiVisible = false end end addEvent("ondisplayWgui",true) addEventHandler("ondisplayWgui",root,displayWgui) function setWaterSpeedVal() if guiRadioButtonGetSelected(wgui_waterspeed_rbtn1) == true then wSpeed = 1 elseif guiRadioButtonGetSelected(wgui_waterspeed_rbtn2) == true then wSpeed = 2 elseif guiRadioButtonGetSelected(wgui_waterspeed_rbtn3) == true then wSpeed = 3 elseif guiRadioButtonGetSelected(wgui_waterspeed_rbtn4) == true then wSpeed = 4 elseif guiRadioButtonGetSelected(wgui_waterspeed_rbtn5) == true then wSpeed = 5 end end function waterStatus(waterlevel) waterlevel = tostring(waterlevel) waterlevel = string.format("%.2f",waterlevel) guiSetText(wgui_waterlevel_status,waterlevel) guiSetText(wgui_waterlevel_scrn_status,waterlevel) if guiCheckBoxGetSelected(wgui_waterlevel_checkBox) == true then guiSetVisible(wtrScrnStatus,true) else guiSetVisible(wtrScrnStatus,false) end end addEvent("onWaterStatus",true) addEventHandler("onWaterStatus",root,waterStatus) function upDateCurrentWaterLevel(levelChange) currLevel = levelChange thePlayer = localPlayer triggerEvent("onWaterStatus",root,currLevel) --triggerServerEvent("onCurrentWaterLevel",root,thePlayer,currLevel) end addEvent("onupDateCurrentWaterLevel",true) addEventHandler("onupDateCurrentWaterLevel",root,upDateCurrentWaterLevel) Contenido 2 LUA SERVER ------------------------------------------- -- waterFunc Server --[[ floodMap set map water level waterSurge gradual water level increase waterEbb gradual water level decrease waterLevel set river/lake water level runTides set water level increase/decrease cycle ]] local root = getRootElement() local origLevel = 0 local startLevel = 0 local wtrLevel = 0 local currLevel = 0 local setLevel = 0 local waterSpeed = 2 local wtrTimerInt = 0 local wtrTimerCnt = 0 local wtrChgRate = 0.02 local wtrSizeVal = 2998 local wtr_x = 0 local wtr_y = 0 local wtr_z = 0 local tidesRun = false local waterRun = false local isWater = false local wtrTimer = nil local cycleTimer = nil local wChkTimer = nil --[[ function dbugmsg(flabel) if isElement(water) then isWater = true end outputDebugString("---------- "..flabel) outputDebugString("VARS: orig="..tostring(startLevel) ..", wlvl="..tostring(wtrLevel) .." set: "..tostring(setLevel) .." curr: "..tostring(currLevel) .." wtrspd: "..tostring(waterSpeed) .." wtrTimerInt: "..tostring(wtrTimerInt) .." wtrTimerCnt: "..tostring(wtrTimerCnt)) --" targ: "..tostring(targetLevel).. outputDebugString("water: "..tostring(isWater) .." trun: "..tostring(tidesRun) .." wrun: "..tostring(waterRun) .." wtmr: "..tostring(wtrTimer) .." cyctmr: "..tostring(cycleTimer) .." chktmr: "..tostring(wChkTimer)) if wtrCo ~= nil then outputDebugString(tostring(wtrCo)..": "..coroutine.status(wtrCo)) end end ]] function triggerWgui(thePlayer) if hasObjectPermissionTo(thePlayer,"function.displayWgui",false) then triggerClientEvent(thePlayer,"ondisplayWgui",getResourceRootElement()) end end addEvent("onTriggerWgui",true) addEventHandler("onTriggerWgui",root,triggerWgui) -------------------------------------------- -- Water Functions -------------------------------------------- function makeWater(thePlayer) if not isWater then local sW_X = -wtrSizeVal local sW_Y = -wtrSizeVal local sE_X = wtrSizeVal local sE_Y = -wtrSizeVal local nW_X = -wtrSizeVal local nW_Y = wtrSizeVal local nE_X = wtrSizeVal local nE_Y = wtrSizeVal theWater = createWater(sW_X,sW_Y,wtrLevel,sE_X,sE_Y,wtrLevel,nW_X,nW_Y,wtrLevel,nE_X,nE_Y,wtrLevel) isWater = isElement(theWater) end end addEvent("onMakeWater",true) addEventHandler("onMakeWater",root,makeWater) function destroyWater() if isWater then destroyElement(theWater) isWater = false end end function wtrFuncReset(thePlayer) wtrCo = nil if isTimer(wtrTimer) then killTimer(wtrTimer) end if isTimer(cycleTimer) then killTimer(cycleTimer) end if isTimer(wChkTimer) then killTimer(wChkTimer) end if isWater then destroyWater() end origLevel = 0 startLevel = 0 wtrLevel = 0 currLevel = 0 setLevel = 0 waterSpeed = 3 wtrTimerInt = 0 wtrTimerCnt = 0 wtrChgRate = 0.02 wtrSizeVal = 2998 tidesRun = false waterRun = false setWaveHeight(0) setWaterLevel(0) triggerClientEvent("onupDateCurrentWaterLevel",root,wtrLevel) end addEvent("onWtrFuncReset",true) addEventHandler("onWtrFuncReset",root,wtrFuncReset) function waterTimerChk() if not isTimer(wtrTimer) then waterRun = false killTimer(wtrTimerChk) end end function setWaterSpeed() if waterSpeed == 1 then wtrChgRate = 0.01 wtrTimerCnt = setLevel * 100 wtrTimerInt = 100 elseif waterSpeed == 2 then wtrChgRate = 0.02 wtrTimerCnt = setLevel * 50 wtrTimerInt = 100 elseif waterSpeed == 3 then wtrChgRate = 0.02 wtrTimerCnt = setLevel * 50 wtrTimerInt = 50 elseif waterSpeed == 4 then wtrTimerInt = 50 wtrChgRate = 0.04 wtrTimerCnt = setLevel * 25 elseif waterSpeed == 5 then wtrTimerInt = 50 wtrChgRate = 0.1 wtrTimerCnt = setLevel * 10 end end function setWveHeight(thePlayer,waveHeight) if waveHeight then local waveHeight = waveHeight setWaveHeight(waveHeight) end end addEvent("onSetWveHeight",true) addEventHandler("onSetWveHeight",root,setWveHeight) function currentWaterLevel(thePlayer,levelChange) currLevel = levelChange end addEvent("onCurrentWaterLevel",true) addEventHandler("onCurrentWaterLevel",root,currentWaterLevel) -- Set map water level function floodMap(thePlayer,newLevel) --if hasObjectPermissionTo(thePlayer,"function.floodMap",false) then if waterRun then outputDebugString("A Water Function Is Already Running",0,255,0,0) else if newLevel > 0 then makeWater(thePlayer) end setLevel = newLevel if isWater then setWaterLevel(theWater,setLevel) else setWaterLevel(setLevel) end triggerClientEvent("onupDateCurrentWaterLevel",root,setLevel) end --end end addEvent("onFloodMap",true) addEventHandler("onFloodMap",root,floodMap) -- Raise water level function waterSurge(thePlayer,wSpeed,newLevel) --if hasObjectPermissionTo(thePlayer,"function.waterSurge",false) then if waterRun then outputDebugString("A Water Function Is Already Running",0,255,0,0) else waterRun = true wtrLevel = currLevel setLevel = newLevel waterSpeed = wSpeed setWaterSpeed() local flabel = " Surge:" wtrTimer = setTimer(waterRise,wtrTimerInt,wtrTimerCnt,wtrLevel) wtrTimerChk = setTimer(waterTimerChk,500,0) --dbugmsg(flabel) end --end end addEvent("onWaterSurge",true) addEventHandler("onWaterSurge",root,waterSurge) function waterRise(setLevel) if currLevel == 0 and wtrTimerCnt > 0 then makeWater(thePlayer) end wtrLevel = (wtrLevel + wtrChgRate) if isWater then setWaterLevel(theWater,wtrLevel) else setWaterLevel(wtrLevel) end triggerClientEvent("onupDateCurrentWaterLevel",root,wtrLevel) end -- Lower water level function waterEbb(thePlayer,wSpeed,newLevel) --if hasObjectPermissionTo(thePlayer,"function.waterEbb",false) then if waterRun then outputDebugString("A Water Function Is Already Running",0,255,0,0) else waterRun = true wtrLevel = currLevel setLevel = newLevel waterSpeed = wSpeed setWaterSpeed() local flabel = " Ebb:" wtrTimer = setTimer(waterFall,wtrTimerInt,wtrTimerCnt,wtrLevel) wtrTimerChk = setTimer(waterTimerChk,1000,0) --dbugmsg(flabel) end --end end addEvent("onWaterEbb",true) addEventHandler("onWaterEbb",root,waterEbb) function waterFall(setLevel) if currLevel == 0 and wtrTimerCnt > 0 then destroyWater(thePlayer) end wtrLevel = (wtrLevel - wtrChgRate) if isWater then setWaterLevel(theWater,wtrLevel) else setWaterLevel(wtrLevel) end triggerClientEvent("onupDateCurrentWaterLevel",root,wtrLevel) end -- Run Tide Cycle function runTides(thePlayer,runFlag,wSpeed,newLevel) --if hasObjectPermissionTo(thePlayer,"function.runTides",false) then tidesRun = runFlag if tidesRun then if waterRun then outputDebugString("A Water Function Is Already Running",0,255,0,0) else if newLevel > 0 then waterSpeed = wSpeed waterRun = true --makeWater(thePlayer) setLevel = newLevel wtrCo = coroutine.create(wtrCorout) coroutine.resume(wtrCo) cycleTimer = setTimer(tidesTimerRun,500,0,setLevel) end end else waterRun = false end --end end addEvent("onRunTides",true) addEventHandler("onRunTides",root,runTides) function wtrCorout() local flabel = " Tides:" setWaterSpeed() wtrLevel = currLevel wtrTimer = setTimer(waterRise,wtrTimerInt,wtrTimerCnt,wtrLevel) coroutine.yield() wtrLevel = currLevel wtrTimer = setTimer(waterFall,wtrTimerInt,wtrTimerCnt,wtrLevel) --dbugmsg(flabel) end function tidesTimerRun() local timerChk = isTimer(wtrTimer) if timerChk == false then if wtrCo ~= nil then if coroutine.status(wtrCo) == "dead" then if not tidesRun then killTimer(cycleTimer) wtrTimerChk = setTimer(waterTimerChk,wtrTimerInt,0) return else wtrCo = coroutine.create(wtrCorout) end elseif coroutine.status(wtrCo) == "suspended" then coroutine.resume(wtrCo) end end end end porfavor ayudame castillo..
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NO TE OFENDAS ALEXMERCERED , PERO CONFIO MAS EN CASTILLO ES EL MEJO DE TODOS LOS SCRIPTERS CASTILLO QUE POSTEO ,, LOS ARCHIVOS DEL BLOC DE NOTAS DEL WATERFUNCK O LO QUE ESTA EN EL ACL ?
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cual el del waterf func
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CASTILLO AYUDAME PORFAVOR .... TU SABES MAS DE ESTOS TEMAS PLEASE
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El problema es el siguiente, me descarge el script water func de la pagina de la comunidad , todo okay segui todos los pasos copiar cierto texto en el acl de admin y el de las funciones .... y ayer entro un user que cuando entro al server le salio el panel de waterfunc como ? como puede salir a los user normales el panel , yo segui los pasos para ponerlo a uso de los admins y sin embargo entra un user y puede utilizarlo , me malogra la hora de tsuamis , porfavor hay alguna solucion se los pido ayudenme lo malogra reiniciando todo el tsunami , manipulan los botenes , la pregunta es porque los players que no son mods y admins pueden manejarlo ?
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TIME OUT PROBLEM SERVER
Steven23 replied to Steven23's topic in Ayuda relacionada al cliente/servidor
no ..... un amigo me dijo que puede ser ataques de msDOS . otro me dice que el internet que tengo es pirata pero no.. es MOVISTAR. DE COMPAÑIA -
TIME OUT PROBLEM SERVER
Steven23 replied to Steven23's topic in Ayuda relacionada al cliente/servidor
si. pero como antes no pasaba esto ?? antes no desconectaba a todos por time out -
Hola a todos , tengo un problema , si fui algo insultante la otra vez les pido profundas disculpas es que tube un arranque desesperacion muy complicado pero en fin ahora tengo un problema , veran un dia me cortaron la luz cuando volvio , no entre a mi server , lo abri dos dias despues y cuando estaba todo online empezaron a entrar usuarios de costumbre , cuando pasaron 10 min de aver entrado los usurios todos se desconectaron con el ( TIME OUT ) ENTONCES borre algunos resources , hubo un amigo que me dijo que muchos resources daban lag ... removi 50 resources , el problema del ( TIME OUT) SE MANTIENE ,, realmente este tema me saca de quisio si alguien tiene alguna solucion , o el motivo pq pasa esto del t( TIME OUT ) Q DESCONECTA A TODOS MIS PLAYERS ,, SE LO AGRADECERIA ENORMEMENTE PORFAVOR PLEASE GRACIAS
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disculpas si ofendi alguien es la deseperacion , no se preocupen ... ANDRIX ME AYUDO ....
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QUE ES ESO , NO HE VISTO NUNCA ESOS ESCRITOS NO SE QUE SIGNIFICAN Y QUE SE HACE CON ELLOS PORFAVOR INSTRUYANME , no he nacido sabiendo el idioma Script
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spaw , spawm lo que sea porque crres que pido ayuda, si supiera como hacer uno no pediria ayuda no lo crees ? insisto , alguie puede ayudarme almenos darme un ejemplo de como crear spawm clanes sin el spawm menu
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NO ES EL SPAWM MENU ... ES UNO DONDE AL ENTRAR DEFRENTE SALEN EN SU TEAM .. COMO EN EL SERVIDOR |VS| biohazard, el spawn que tiene alguien jugo en el |Vs| ese spaw , no utilizaba el spawmenu .. lo que quiero saber es si hay algun resource que haga eso , que spawnee a los teams , sin que salga el spawmenu , que lagea y tira error