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Steven23

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About Steven23

  • Birthday 12/09/2003

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  • Gang
    good side
  • Location
    Lima Peru
  • Occupation
    Estudiante Universitario
  • Interests
    Conocer gente , disfrutar del MTA a lo grande

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  1. el problema es que el script boss nemesis , el cual postie el contenido de los lua antes el problema se centra en que el boss tiene poca vida. como puedo hacer para que tenga vida mas elvedada , en otros sv e visto un nemesis ( boos.lua ) que tiene mas hp . en mi caso modifique esta linea de los lua bossc y bosss function() exports.extra_health:setElementExtraHealth(nemesi, 99999999) end, 999999999, 0) probe con varias cifras y nada sigue teniendo 100 hp el nemesis entonces no se como hacer que el nemesis tenga mas hp
  2. hola castillo , tienes una figura muy respetada en lo que es MTA y tu talento de script biene de tu habilidad y tu dedicacion he tratado de seguir tus pasos , al menos logre algo de princicpiante , en cambiar pocisiones de bosses o de otras cosas, editar huds , poner canciones a un determinado lugar , etc pero tengo un problema , el cual es el sieguiente tengo a un boss nemesis que funciona con slothbot el cual muere muy rapido,( tiene vida 100) en el lua le cambie la vida a 9999999 por ejemplo y sigue con 100 me doy cuenta de eso por lo rapido q lo matan, ademas se queda quieto , cuando ve a un player, osea para que te ataque tienes que golpearlo o dispararle la verdad esto me trae mala fama al sv ,, el nemesis mas lol , quiero que me ayudes a como subirle la vida en otros server he visto que el nemesis es duradero , supongo qe tendra mas de 100 de vida aki te posteo el contenido lua en la carpeta del boss , hay 3 archivos lua ( boss.lua, bosss.lua, bossc.lua ) contenido del bosss lua --------------------------------------------------------------------------------------- local hillRadar = createRadarArea ( 280.75512695313, 1869.296875, 200, 200, 181, 0, 0, 255 ) function Nemesisbymanawydan ( ) baz = createObject ( 360, 280.75512695313, 1869.296875, 8.7578125, 0, 0, 0 ) nemesi = exports [ "slothBot" ]:spawnBot ( 280.75512695313, 1869.296875, 8.7578125, 90, math.random ( 300, 303 ), 0, 0, Nemesis, 38, "hunting", true ) setElementModel ( nemesi, 107 ) outputChatBox ("#9E0000Nemesis: #9E0000 moriran STARS!",getRootElement(), 255, 255, 255, true ) local myBlip = (createBlipAttachedTo ( nemesi, 0 )) attachElements ( baz, nemesi, 0.2, 0.1, 0.5, 0, 90, 0 ) triggerClientEvent ( "nsound", root ) triggerClientEvent ( "nemesismissel", root ) setTimer( function() exports.extra_health:setElementExtraHealth(nemesi, 99999999) end, 999999999, 0) end addEventHandler("onResourceStart", resourceRoot, Nemesisbymanawydan) addEvent("onBotWasted", true) addEventHandler("onBotWasted", getRootElement) function money (theKiller) if (source == nemesi) then givePlayerMoney(theKiller,math.random(5000)) outputChatBox ( getPlayerName ( theKiller ) .. " #081DBFMato al Boss!, Ha Ganado $5.000 como recompensa",getRootElement(), 255, 255, 255, true ) setTimer(Nemesisbymanawydan, 16000, 1) end end addEvent("onBotWasted", true) addEventHandler("onBotWasted", getRootElement(), money) function destroy () if ( not isElement ( nemesi ) ) then destroyElement(myBlip) end end addEvent("onBotWasted", true) addEventHandler("onBotWasted", getRootElement(), destroy) ------------------------------------------------------------------------------------- contenido del boss.lua ------------------- local hillRadar = createRadarArea ( 280.75512695313, 1869.296875, 200, 200, 181, 0, 0, 255 ) function Nemesisbymanawydan ( ) baz = createObject ( 360, 280.75512695313, 1869.296875, 8.7578125, 0, 0, 0 ) nemesi = exports [ "slothBot" ]:spawnBot ( 280.75512695313, 1869.296875, 8.7578125, 90, math.random ( 300, 303 ), 0, 0, Nemesis, 38, "hunting", true ) setElementModel ( nemesi, 107 ) outputChatBox ("#9E0000Nemesis: #9E0000 Ijos de puta Moriran, STARS!",getRootElement(), 255, 255, 255, true ) local myBlip = (createBlipAttachedTo ( nemesi, 0 )) attachElements ( baz, nemesi, 0.2, 0.1, 0.5, 0, 90, 0 ) triggerClientEvent ( "nsound", root ) triggerClientEvent ( "nemesismissel", root ) setTimer( function() exports.extra_health:setElementExtraHealth(nemesi, 99999999) end, 999999999, 0) end addEventHandler("onResourceStart", resourceRoot, Nemesisbymanawydan) addEvent("onBotWasted", true) addEventHandler("onBotWasted", getRootElement) function money (theKiller) if (source == nemesi) then givePlayerMoney(theKiller,math.random(5000)) outputChatBox ( getPlayerName ( theKiller ) .. " #081DBFMato al Boss!, Ha Ganado $5.000 como recompensa",getRootElement(), 255, 255, 255, true ) setTimer(Nemesisbymanawydan, 16000, 1) end end addEvent("onBotWasted", true) addEventHandler("onBotWasted", getRootElement(), money) function destroy () if ( not isElement ( nemesi ) ) then destroyElement(myBlip) end end addEvent("onBotWasted", true) addEventHandler("onBotWasted", getRootElement(), destroy) -------------------------------------------------------------------------------------------- contenido del bossc.lua ---------------------------------------------- function Skinemesis1() txd = engineLoadTXD("data/107.txd", 107 ) engineImportTXD(txd, 107) dff = engineLoadDFF("data/107.dff", 107 ) engineReplaceModel(dff, 107) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), Skinemesis1) addEvent ( "nsound", true ) addEventHandler ( "nsound", root, function ( ) playSound ( "data/nemesis.mp3" ) end ) addEvent ( "nemesismissel", true ) addEventHandler ( "nemesismissel", root, function ( ) x, y, z = getElementPosition("nemesi") createProjectile(getLocalPlayer(), 19, x, y, z) setPedAnimation ( nemesi, "ROCKET", "RocketFire") end ) ------------------------------------ eso es todo lo que contiene la carpeta boss nemesis ,espero tu comprension y que porfavor me ayudes te lo ruego castillo a resolver este problema gracias
  3. si se resolvio gracias sensacion y castilllo por aclarar mis dudas !!!
  4. Contenido 1 LUA CLIENT -------------------------- -- waterFunc Client -- Variables root = getRootElement() localPlayer = getLocalPlayer() local zx,zy = guiGetScreenSize() local zx2,zy2 = zx/2,zy/2 local leading = 25 local crow = 30 local currLevel = 0 local WguiVisible = false --local buttonState = nil --local checkBox = nil local runFlag = false local gFnt = "default-bold-small" addEventHandler("onClientResourceStart",getResourceRootElement(getThisResource()),function() wdwWgui = guiCreateWindow(zx-410,zy-250,400,225,"waterFunc 1.0.1",false) guiSetFont(wdwWgui,gFnt) guiSetAlpha(wdwWgui,. wgui_flood_label = guiCreateLabel(10,crow,100,15,"Flood Level",false,wdwWgui) guiSetFont(wgui_flood_label,gFnt) guiLabelSetColor(wgui_flood_label,128,128,0) wgui_flood_edit = guiCreateEdit(95,crow-3,45,20,"10",false,wdwWgui) guiSetFont(wgui_flood_edit,gFnt) wgui_fld_set_btn = guiCreateButton(150,crow+1,35,15,"OK",false,wdwWgui) guiSetFont(wgui_fld_set_btn,gFnt) wgui_wvehgt_label = guiCreateLabel(210,crow,100,15,"Wave Height",false,wdwWgui) guiSetFont(wgui_wvehgt_label,gFnt) guiLabelSetColor(wgui_wvehgt_label,128,128,0) wgui_wvehgt_edit = guiCreateEdit(300,crow-3,45,20,"2",false,wdwWgui) guiSetFont(wgui_wvehgt_edit,gFnt) wgui_wvehgt_set_btn = guiCreateButton(355,crow+1,35,15,"OK",false,wdwWgui) guiSetFont(wgui_wvehgt_set_btn,gFnt) crow = crow+leading wgui_srge_label = guiCreateLabel(10,crow,100,15,"Surge Level",false,wdwWgui) guiSetFont(wgui_srge_label,gFnt) guiLabelSetColor(wgui_srge_label,128,128,0) wgui_srge_edit = guiCreateEdit(95,crow-3,45,20,"25",false,wdwWgui) guiSetFont(wgui_srge_edit,gFnt) wgui_srge_set_btn = guiCreateButton(150,crow+1,35,15,"OK",false,wdwWgui) guiSetFont(wgui_srge_set_btn,gFnt) crow = crow+leading wgui_ebb_label = guiCreateLabel(10,crow,100,15,"Ebb Level",false,wdwWgui) guiSetFont(wgui_ebb_label,gFnt) guiLabelSetColor(wgui_ebb_label,128,128,0) wgui_ebb_edit = guiCreateEdit(95,crow-3,45,20,"25",false,wdwWgui) guiSetFont(wgui_ebb_edit,gFnt) wgui_ebb_set_btn = guiCreateButton(150,crow+1,35,15,"OK",false,wdwWgui) guiSetFont(wgui_ebb_set_btn,gFnt) crow = crow+leading wgui_tide_label = guiCreateLabel(10,crow,100,15,"Tide Level",false,wdwWgui) guiSetFont(wgui_tide_label,gFnt) guiLabelSetColor(wgui_tide_label,128,128,0) wgui_tide_edit = guiCreateEdit(95,crow-3,45,20,"25",false,wdwWgui) guiSetFont(wgui_tide_edit,gFnt) wgui_tde_set_btn = guiCreateButton(150,crow+1,35,15,"OK",false,wdwWgui) guiSetFont(wgui_tde_set_btn,gFnt) crow = crow+leading+5 wgui_waterlevel_label = guiCreateLabel(10,crow,150,15,"Current Water Level",false,wdwWgui) guiSetFont(wgui_waterlevel_label,gFnt) guiLabelSetColor(wgui_waterlevel_label,128,128,0) wgui_spd_label = guiCreateLabel(210,crow,100,15,"Speed",false,wdwWgui) guiSetFont(wgui_spd_label,gFnt) guiLabelSetColor(wgui_spd_label,128,128,0) crow = crow+10 wgui_waterlevel_status = guiCreateLabel(15,crow,350,50,"0.00",false,wdwWgui) guiSetFont(wgui_waterlevel_status,"sa-header") guiLabelSetColor(wgui_waterlevel_status,0,255,0) crow = crow+20 wgui_waterspeed_scrn_label1 = guiCreateLabel(215,crow,150,15,"1",false,wdwWgui) guiSetFont(wgui_waterspeed_scrn_label1,gFnt) guiLabelSetColor(wgui_waterspeed_scrn_label1,128,128,0) wgui_waterspeed_rbtn1 = guiCreateRadioButton(225,crow,40,20,"",false,wdwWgui) wgui_waterspeed_scrn_label2 = guiCreateLabel(250,crow,150,15,"2",false,wdwWgui) guiSetFont(wgui_waterspeed_scrn_label2,gFnt) guiLabelSetColor(wgui_waterspeed_scrn_label2,128,128,0) wgui_waterspeed_rbtn2 = guiCreateRadioButton(260,crow,405,20,"",false,wdwWgui) wgui_waterspeed_scrn_label3 = guiCreateLabel(285,crow,150,15,"3",false,wdwWgui) guiSetFont(wgui_waterspeed_scrn_label3,gFnt) guiLabelSetColor(wgui_waterspeed_scrn_label3,128,128,0) wgui_waterspeed_rbtn3 = guiCreateRadioButton(295,crow,40,20,"",false,wdwWgui) wgui_waterspeed_scrn_label4 = guiCreateLabel(320,crow,150,15,"4",false,wdwWgui) guiSetFont(wgui_waterspeed_scrn_label4,gFnt) guiLabelSetColor(wgui_waterspeed_scrn_label4,128,128,0) wgui_waterspeed_rbtn4 = guiCreateRadioButton(330,crow,40,20,"",false,wdwWgui) wgui_waterspeed_scrn_label5 = guiCreateLabel(355,crow,150,15,"5",false,wdwWgui) guiSetFont(wgui_waterspeed_scrn_label5,gFnt) guiLabelSetColor(wgui_waterspeed_scrn_label5,128,128,0) wgui_waterspeed_rbtn5 = guiCreateRadioButton(365,crow,45,20,"",false,wdwWgui) guiRadioButtonSetSelected(wgui_waterspeed_rbtn3,true) crow = crow+leading+10 wgui_waterlevel_checkBox = guiCreateCheckBox(10,crow,15,15,"",false,false,wdwWgui) wgui_waterlevel_scrn_label = guiCreateLabel(35,crow,150,15,"Echo On Screen",false,wdwWgui) guiSetFont(wgui_waterlevel_scrn_label,gFnt) guiLabelSetColor(wgui_waterlevel_scrn_label,128,128,0) wgui_reset_wtr_label = guiCreateLabel(275,crow,100,15,"Reset Water",false,wdwWgui) guiSetFont(wgui_reset_wtr_label,gFnt) guiLabelSetColor(wgui_reset_wtr_label,128,128,0) wgui_wtr_reset_btn = guiCreateButton(355,crow+1,35,15,"OK",false,wdwWgui) guiSetFont(wgui_wtr_reset_btn,gFnt) crow = crow+leading wtrScrnStatus = guiCreateWindow(180,1000,75,30,"Water Level",false) guiSetFont(wtrScrnStatus, gFnt) guiSetAlpha(wtrScrnStatus,. wgui_waterlevel_scrn_status = guiCreateLabel(.25,.5,.5,1,"",true,wtrScrnStatus) guiSetFont(wgui_waterlevel_scrn_status,"sa-normal") guiLabelSetColor(wgui_waterlevel_scrn_status,0,255,0) guiWindowSetMovable(wdwWgui,true) guiWindowSetSizable(wdwWgui,false) guiSetVisible(wdwWgui,false) guiWindowSetMovable(wtrScrnStatus,true) guiWindowSetSizable(wtrScrnStatus,false) guiSetVisible(wtrScrnStatus,false) showCursor(false) addEventHandler("onClientGUIClick",wgui_fld_set_btn,function(button,state) if button == "left" and state == "up" then local editVal = tonumber(guiGetText(wgui_flood_edit)) if editVal then triggerServerEvent("onFloodMap",root,localPlayer,editVal) end end end, false) addEventHandler("onClientGUIClick",wgui_tde_set_btn,function(button,state) if button == "left" and state == "up" then local editVal = tonumber(guiGetText(wgui_tide_edit)) if (editVal > 0) then runFlag = true setWaterSpeedVal() triggerServerEvent("onRunTides",root,localPlayer,runFlag,wSpeed,editVal) elseif (editVal == 0) then runFlag = false triggerServerEvent("onRunTides",root,localPlayer,runFlag) end end end, false) addEventHandler("onClientGUIClick",wgui_srge_set_btn,function(button,state) if button == "left" and state == "up" then local editVal = tonumber(guiGetText(wgui_srge_edit)) if editVal then setWaterSpeedVal() triggerServerEvent("onWaterSurge",root,localPlayer,wSpeed,editVal) end end end, false) addEventHandler("onClientGUIClick",wgui_ebb_set_btn,function(button,state) if button == "left" and state == "up" then local editVal = tonumber(guiGetText(wgui_ebb_edit)) if editVal then setWaterSpeedVal() triggerServerEvent("onWaterEbb",root,localPlayer,wSpeed,editVal) end end end, false) addEventHandler("onClientGUIClick",wgui_wvehgt_set_btn,function(button,state) if button == "left" and state == "up" then local editVal = tonumber(guiGetText(wgui_wvehgt_edit)) if editVal then triggerServerEvent("onSetWveHeight",root,localPlayer,editVal) end end end, false) addEventHandler("onClientGUIClick",wgui_wtr_reset_btn,function(button,state) if button == "left" and state == "up" then guiSetText(wgui_flood_edit,"10") guiSetText(wgui_srge_edit,"25") guiSetText(wgui_ebb_edit,"25") guiSetText(wgui_tide_edit,"25") guiSetText(wgui_wvehgt_edit,"2") guiRadioButtonSetSelected(wgui_waterspeed_rbtn3,true) guiCheckBoxSetSelected(wgui_waterlevel_checkBox,false) triggerServerEvent("onWtrFuncReset",root,localPlayer) end end, false) bindKey("F6","down",callWgui) end) function callWgui() triggerServerEvent("onTriggerWgui",root,localPlayer) end function displayWgui(thePlayer) --,key,keyState) if WguiVisible == false then guiSetVisible(wdwWgui,true) showCursor(true) WguiVisible = true else guiSetVisible(wdwWgui,false) showCursor(false) WguiVisible = false end end addEvent("ondisplayWgui",true) addEventHandler("ondisplayWgui",root,displayWgui) function setWaterSpeedVal() if guiRadioButtonGetSelected(wgui_waterspeed_rbtn1) == true then wSpeed = 1 elseif guiRadioButtonGetSelected(wgui_waterspeed_rbtn2) == true then wSpeed = 2 elseif guiRadioButtonGetSelected(wgui_waterspeed_rbtn3) == true then wSpeed = 3 elseif guiRadioButtonGetSelected(wgui_waterspeed_rbtn4) == true then wSpeed = 4 elseif guiRadioButtonGetSelected(wgui_waterspeed_rbtn5) == true then wSpeed = 5 end end function waterStatus(waterlevel) waterlevel = tostring(waterlevel) waterlevel = string.format("%.2f",waterlevel) guiSetText(wgui_waterlevel_status,waterlevel) guiSetText(wgui_waterlevel_scrn_status,waterlevel) if guiCheckBoxGetSelected(wgui_waterlevel_checkBox) == true then guiSetVisible(wtrScrnStatus,true) else guiSetVisible(wtrScrnStatus,false) end end addEvent("onWaterStatus",true) addEventHandler("onWaterStatus",root,waterStatus) function upDateCurrentWaterLevel(levelChange) currLevel = levelChange thePlayer = localPlayer triggerEvent("onWaterStatus",root,currLevel) --triggerServerEvent("onCurrentWaterLevel",root,thePlayer,currLevel) end addEvent("onupDateCurrentWaterLevel",true) addEventHandler("onupDateCurrentWaterLevel",root,upDateCurrentWaterLevel) Contenido 2 LUA SERVER ------------------------------------------- -- waterFunc Server --[[ floodMap set map water level waterSurge gradual water level increase waterEbb gradual water level decrease waterLevel set river/lake water level runTides set water level increase/decrease cycle ]] local root = getRootElement() local origLevel = 0 local startLevel = 0 local wtrLevel = 0 local currLevel = 0 local setLevel = 0 local waterSpeed = 2 local wtrTimerInt = 0 local wtrTimerCnt = 0 local wtrChgRate = 0.02 local wtrSizeVal = 2998 local wtr_x = 0 local wtr_y = 0 local wtr_z = 0 local tidesRun = false local waterRun = false local isWater = false local wtrTimer = nil local cycleTimer = nil local wChkTimer = nil --[[ function dbugmsg(flabel) if isElement(water) then isWater = true end outputDebugString("---------- "..flabel) outputDebugString("VARS: orig="..tostring(startLevel) ..", wlvl="..tostring(wtrLevel) .." set: "..tostring(setLevel) .." curr: "..tostring(currLevel) .." wtrspd: "..tostring(waterSpeed) .." wtrTimerInt: "..tostring(wtrTimerInt) .." wtrTimerCnt: "..tostring(wtrTimerCnt)) --" targ: "..tostring(targetLevel).. outputDebugString("water: "..tostring(isWater) .." trun: "..tostring(tidesRun) .." wrun: "..tostring(waterRun) .." wtmr: "..tostring(wtrTimer) .." cyctmr: "..tostring(cycleTimer) .." chktmr: "..tostring(wChkTimer)) if wtrCo ~= nil then outputDebugString(tostring(wtrCo)..": "..coroutine.status(wtrCo)) end end ]] function triggerWgui(thePlayer) if hasObjectPermissionTo(thePlayer,"function.displayWgui",false) then triggerClientEvent(thePlayer,"ondisplayWgui",getResourceRootElement()) end end addEvent("onTriggerWgui",true) addEventHandler("onTriggerWgui",root,triggerWgui) -------------------------------------------- -- Water Functions -------------------------------------------- function makeWater(thePlayer) if not isWater then local sW_X = -wtrSizeVal local sW_Y = -wtrSizeVal local sE_X = wtrSizeVal local sE_Y = -wtrSizeVal local nW_X = -wtrSizeVal local nW_Y = wtrSizeVal local nE_X = wtrSizeVal local nE_Y = wtrSizeVal theWater = createWater(sW_X,sW_Y,wtrLevel,sE_X,sE_Y,wtrLevel,nW_X,nW_Y,wtrLevel,nE_X,nE_Y,wtrLevel) isWater = isElement(theWater) end end addEvent("onMakeWater",true) addEventHandler("onMakeWater",root,makeWater) function destroyWater() if isWater then destroyElement(theWater) isWater = false end end function wtrFuncReset(thePlayer) wtrCo = nil if isTimer(wtrTimer) then killTimer(wtrTimer) end if isTimer(cycleTimer) then killTimer(cycleTimer) end if isTimer(wChkTimer) then killTimer(wChkTimer) end if isWater then destroyWater() end origLevel = 0 startLevel = 0 wtrLevel = 0 currLevel = 0 setLevel = 0 waterSpeed = 3 wtrTimerInt = 0 wtrTimerCnt = 0 wtrChgRate = 0.02 wtrSizeVal = 2998 tidesRun = false waterRun = false setWaveHeight(0) setWaterLevel(0) triggerClientEvent("onupDateCurrentWaterLevel",root,wtrLevel) end addEvent("onWtrFuncReset",true) addEventHandler("onWtrFuncReset",root,wtrFuncReset) function waterTimerChk() if not isTimer(wtrTimer) then waterRun = false killTimer(wtrTimerChk) end end function setWaterSpeed() if waterSpeed == 1 then wtrChgRate = 0.01 wtrTimerCnt = setLevel * 100 wtrTimerInt = 100 elseif waterSpeed == 2 then wtrChgRate = 0.02 wtrTimerCnt = setLevel * 50 wtrTimerInt = 100 elseif waterSpeed == 3 then wtrChgRate = 0.02 wtrTimerCnt = setLevel * 50 wtrTimerInt = 50 elseif waterSpeed == 4 then wtrTimerInt = 50 wtrChgRate = 0.04 wtrTimerCnt = setLevel * 25 elseif waterSpeed == 5 then wtrTimerInt = 50 wtrChgRate = 0.1 wtrTimerCnt = setLevel * 10 end end function setWveHeight(thePlayer,waveHeight) if waveHeight then local waveHeight = waveHeight setWaveHeight(waveHeight) end end addEvent("onSetWveHeight",true) addEventHandler("onSetWveHeight",root,setWveHeight) function currentWaterLevel(thePlayer,levelChange) currLevel = levelChange end addEvent("onCurrentWaterLevel",true) addEventHandler("onCurrentWaterLevel",root,currentWaterLevel) -- Set map water level function floodMap(thePlayer,newLevel) --if hasObjectPermissionTo(thePlayer,"function.floodMap",false) then if waterRun then outputDebugString("A Water Function Is Already Running",0,255,0,0) else if newLevel > 0 then makeWater(thePlayer) end setLevel = newLevel if isWater then setWaterLevel(theWater,setLevel) else setWaterLevel(setLevel) end triggerClientEvent("onupDateCurrentWaterLevel",root,setLevel) end --end end addEvent("onFloodMap",true) addEventHandler("onFloodMap",root,floodMap) -- Raise water level function waterSurge(thePlayer,wSpeed,newLevel) --if hasObjectPermissionTo(thePlayer,"function.waterSurge",false) then if waterRun then outputDebugString("A Water Function Is Already Running",0,255,0,0) else waterRun = true wtrLevel = currLevel setLevel = newLevel waterSpeed = wSpeed setWaterSpeed() local flabel = " Surge:" wtrTimer = setTimer(waterRise,wtrTimerInt,wtrTimerCnt,wtrLevel) wtrTimerChk = setTimer(waterTimerChk,500,0) --dbugmsg(flabel) end --end end addEvent("onWaterSurge",true) addEventHandler("onWaterSurge",root,waterSurge) function waterRise(setLevel) if currLevel == 0 and wtrTimerCnt > 0 then makeWater(thePlayer) end wtrLevel = (wtrLevel + wtrChgRate) if isWater then setWaterLevel(theWater,wtrLevel) else setWaterLevel(wtrLevel) end triggerClientEvent("onupDateCurrentWaterLevel",root,wtrLevel) end -- Lower water level function waterEbb(thePlayer,wSpeed,newLevel) --if hasObjectPermissionTo(thePlayer,"function.waterEbb",false) then if waterRun then outputDebugString("A Water Function Is Already Running",0,255,0,0) else waterRun = true wtrLevel = currLevel setLevel = newLevel waterSpeed = wSpeed setWaterSpeed() local flabel = " Ebb:" wtrTimer = setTimer(waterFall,wtrTimerInt,wtrTimerCnt,wtrLevel) wtrTimerChk = setTimer(waterTimerChk,1000,0) --dbugmsg(flabel) end --end end addEvent("onWaterEbb",true) addEventHandler("onWaterEbb",root,waterEbb) function waterFall(setLevel) if currLevel == 0 and wtrTimerCnt > 0 then destroyWater(thePlayer) end wtrLevel = (wtrLevel - wtrChgRate) if isWater then setWaterLevel(theWater,wtrLevel) else setWaterLevel(wtrLevel) end triggerClientEvent("onupDateCurrentWaterLevel",root,wtrLevel) end -- Run Tide Cycle function runTides(thePlayer,runFlag,wSpeed,newLevel) --if hasObjectPermissionTo(thePlayer,"function.runTides",false) then tidesRun = runFlag if tidesRun then if waterRun then outputDebugString("A Water Function Is Already Running",0,255,0,0) else if newLevel > 0 then waterSpeed = wSpeed waterRun = true --makeWater(thePlayer) setLevel = newLevel wtrCo = coroutine.create(wtrCorout) coroutine.resume(wtrCo) cycleTimer = setTimer(tidesTimerRun,500,0,setLevel) end end else waterRun = false end --end end addEvent("onRunTides",true) addEventHandler("onRunTides",root,runTides) function wtrCorout() local flabel = " Tides:" setWaterSpeed() wtrLevel = currLevel wtrTimer = setTimer(waterRise,wtrTimerInt,wtrTimerCnt,wtrLevel) coroutine.yield() wtrLevel = currLevel wtrTimer = setTimer(waterFall,wtrTimerInt,wtrTimerCnt,wtrLevel) --dbugmsg(flabel) end function tidesTimerRun() local timerChk = isTimer(wtrTimer) if timerChk == false then if wtrCo ~= nil then if coroutine.status(wtrCo) == "dead" then if not tidesRun then killTimer(cycleTimer) wtrTimerChk = setTimer(waterTimerChk,wtrTimerInt,0) return else wtrCo = coroutine.create(wtrCorout) end elseif coroutine.status(wtrCo) == "suspended" then coroutine.resume(wtrCo) end end end end porfavor ayudame castillo..
  5. NO TE OFENDAS ALEXMERCERED , PERO CONFIO MAS EN CASTILLO ES EL MEJO DE TODOS LOS SCRIPTERS CASTILLO QUE POSTEO ,, LOS ARCHIVOS DEL BLOC DE NOTAS DEL WATERFUNCK O LO QUE ESTA EN EL ACL ?
  6. CASTILLO AYUDAME PORFAVOR .... TU SABES MAS DE ESTOS TEMAS PLEASE
  7. El problema es el siguiente, me descarge el script water func de la pagina de la comunidad , todo okay segui todos los pasos copiar cierto texto en el acl de admin y el de las funciones .... y ayer entro un user que cuando entro al server le salio el panel de waterfunc como ? como puede salir a los user normales el panel , yo segui los pasos para ponerlo a uso de los admins y sin embargo entra un user y puede utilizarlo , me malogra la hora de tsuamis , porfavor hay alguna solucion se los pido ayudenme lo malogra reiniciando todo el tsunami , manipulan los botenes , la pregunta es porque los players que no son mods y admins pueden manejarlo ?
  8. no ..... un amigo me dijo que puede ser ataques de msDOS . otro me dice que el internet que tengo es pirata pero no.. es MOVISTAR. DE COMPAÑIA
  9. si. pero como antes no pasaba esto ?? antes no desconectaba a todos por time out
  10. Hola a todos , tengo un problema , si fui algo insultante la otra vez les pido profundas disculpas es que tube un arranque desesperacion muy complicado pero en fin ahora tengo un problema , veran un dia me cortaron la luz cuando volvio , no entre a mi server , lo abri dos dias despues y cuando estaba todo online empezaron a entrar usuarios de costumbre , cuando pasaron 10 min de aver entrado los usurios todos se desconectaron con el ( TIME OUT ) ENTONCES borre algunos resources , hubo un amigo que me dijo que muchos resources daban lag ... removi 50 resources , el problema del ( TIME OUT) SE MANTIENE ,, realmente este tema me saca de quisio si alguien tiene alguna solucion , o el motivo pq pasa esto del t( TIME OUT ) Q DESCONECTA A TODOS MIS PLAYERS ,, SE LO AGRADECERIA ENORMEMENTE PORFAVOR PLEASE GRACIAS
  11. disculpas si ofendi alguien es la deseperacion , no se preocupen ... ANDRIX ME AYUDO ....
  12. QUE ES ESO , NO HE VISTO NUNCA ESOS ESCRITOS NO SE QUE SIGNIFICAN Y QUE SE HACE CON ELLOS PORFAVOR INSTRUYANME , no he nacido sabiendo el idioma Script
  13. spaw , spawm lo que sea porque crres que pido ayuda, si supiera como hacer uno no pediria ayuda no lo crees ? insisto , alguie puede ayudarme almenos darme un ejemplo de como crear spawm clanes sin el spawm menu
  14. NO ES EL SPAWM MENU ... ES UNO DONDE AL ENTRAR DEFRENTE SALEN EN SU TEAM .. COMO EN EL SERVIDOR |VS| biohazard, el spawn que tiene alguien jugo en el |Vs| ese spaw , no utilizaba el spawmenu .. lo que quiero saber es si hay algun resource que haga eso , que spawnee a los teams , sin que salga el spawmenu , que lagea y tira error
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