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Posts
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Everything posted by FraN-724
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con isObjectInACLGroup
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txd = engineLoadTXD ( "infernus.txd" ) engineImportTXD ( txd, 411 ) dff = engineLoadDFF ( "infernus.dff", 411 ) engineReplaceModel ( dff, 411 ) un ejemplo de reemplazo de un infernus tunneado al infernus default del juego
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poeta v4 - scary eyes or ravolt ft kacak - atomix effect.
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Hi guys. Today I'd like to present my vol 7 called Unlimited Sensations III. I hope you like it. Download Link: http://www.mediafire.com/download/ipp77 ... I-FIX2.zip Video:
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No creo que setGameSpeed ayude, ya que eso solo acelera el juego, no estoy seguro si existirá algo que acelere un disparo.
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Hi guys. Today I'd like to present my vol 6 called Weak Dark Vibes i hope you like it. - Download Link: https://www.mediafire.com/?br05a94h38tvln5 - Video:
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Hi guys. Today I'd like to present my vol 5 called Effortlessly Reason i hope you like it. - Download link in video description.
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https://community.multitheftauto.com/index.php?p= ... ls&id=9256 Stolen gamemode from me.
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https://community.multitheftauto.com/in ... ls&id=9256
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Hi guys. Here my maps. [DM]XzT Ft FraN-724 Ft DuFraN - Artificial Nocturne. Download Here [DM]FraN-724 - Vol 4 - The Dark Emotion. Download Here [DM]AtOM Ft FraN-724 Ft DuFraN - Beyond the Moon. Download Here [DM]DuFraN Ft FraN-724 - The Secret Weapons. Download Here [DM]FraN-724 Ft DuFraN - Forest of the Fortress. Download Here [DM]LucY Ft FraN-724 Ft PuMa Ft Guh - Running to the sea II. Download Here Video:
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En mis tiempos bbhosting podia por western union, no se si aun sige, pero puedes averiguar.
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bbhosting volvio? recuerdo que con un amigo dejamos de usar ese servicio ya que la empresa cerraria server para mta, me alegro que volvio o agregara servicio para mta.
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Dufran seria algo como esto, solo es un ejemplo no se si te ayude, pero yo creo qe si, tu y yo nos entendemos e-e function refresh(thePlayer) local account = getPlayerAccount(thePlayer) if not (isGuestAccount(account)) then local EXP = tonumber(getAccountData(account,"exp")) setElementData(thePlayer,"exp",EXP) else setElementData(thePlayer,"exp","none") end end function refresh2() refresh(thePlayer) end addEventHandler("onPlayerLogout",getRootElement(),refresh2) addEventHandler("onPlayerLogin",getRootElement(),refresh2) addEventHandler("onPlayerWasted",getRootElement(),refresh2)
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Si lo compilaste con la extension .luac no creo que podras descompilarlo, pero si tiene otra extension es facil de descompilarlo ;D
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viewtopic.php?f=146&t=64627
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Hi guys. Today I'd like to present my ft with DuFraN called The Secret Weapons. Enjoy it. Download link: https://www.mediafire.com/?786x95fw8zj5sc7
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Con dar adm no bastara para algunos aqui, siempre pon algo de $ por que no creo que muchos trabajen gratis.
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Usa este mejor for _,t in ipairs(getElementsByType("team")) do setTeamFriendlyFire ( t , false ) end
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Busca 'gpp' asi se llama el recurso de sora
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Algo como asi local tele = createMarker ( 3012.1999511719, -1783.1999511719, 21, 'cylinder', 4, 125, 40, 40, 200 ) function Teleport( thePlayer, matchingDimension ) if ( source == tele ) and ( getPlayerTeam(thePlayer) and getTeamName(getPlayerTeam(thePlayer)) ~= "Azuhermana ledamos" ) then -- privatizas el marker para ke no teletransporte a los ke no estan en su team "Azuhermana ledamos" setElementPosition ( thePlayer, 3011.5, -1807.5, 20.200000762939) end end addEventHandler( "onMarkerHit", tele, Teleport )
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Postea tu archivo lua el server side
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Agrega esto en tu racevoting_server addCommandHandler ('acd', -- este comando lo sacas de el lua server side que trae tu userpanel en la funciona que dice executeCommandHandler function ( player, command, ... ) local query = #{...} > 0 and table.concat ( {...}, ' ' ) or nil if not query then if g_ForcedNextMap then outputDebugString ( 'Next map is ' .. getMapName ( g_ForcedNextMap ) ); else outputDebugString ( 'Next map is not set' ); end return end local map, errormsg = findMap ( query ); if not map then outputRace ( errormsg, player ); return end local account = getPlayerAccount ( player ); if ( isGuestAccount ( account ) == false ) then g_ForcedNextMap = map; -- local confirm = true triggerClientEvent ( "onNextMap", getRootElement(), getMapName( g_ForcedNextMap ) ) if account then setAccountData ( account, "money", tostring ( getPlayerMoney ( player ) ) ); end else end end )