-- # Server Side
Cars = { }
addEvent ( "Acc:My:Car",true )
addEventHandler ( "Acc:My:Car",root,
function ( ID )
local vehicle = getPedOccupiedVehicle( source )
if vehicle then destroyElement( vehicle ) end
if isElement ( Cars [ source ] ) then destroyElement ( Cars [ source ] ) end
local x,y,z = getElementPosition ( source )
Cars [source] = createVehicle ( ID,x,y,z )
warpPedIntoVehicle( source,Cars [source] )
end
)
addEventHandler( 'onPlayerQuit',root,
function ( )
if isElement ( Cars [ source ] ) then
destroyElement( Cars [ source ] )
Cars [ source ] = nil
end
end
)
الكلاينت نفسة