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momar5600

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  1. سلام عليكم ورحمة الله وبركاتة بدي كود guiCreateEdit علي شكل صورة مش دي اكس يعني زي لوحة بدل متكون guiCreateWindow خلتها صورة باستخدامم كود ده function guiCreateWindow( x2, y2, width2, height2, titleBarText2, relative2 ) local mainBackground = guiCreateStaticImage ( x2, y2, width2, height2, "Khalid.png", relative2 ) local mainBackgroundLabel = guiCreateLabel ( 0, 0, 250, 100, titleBarText2, false, mainBackground ) guiSetFont ( mainBackgroundLabel, newFont ) guiSetEnabled ( mainBackgroundLabel, false ) return mainBackground end هل في طريقة زي لوحة لل guiCreateEdit
  2. شكرا لك اخي بس كلها اسماء كيف اعرف ايدي تبعهم
  3. سلام عليكم ورحمة الله وبركاتة عايز احمل كل سكنات الاصلية لي gta sa ممكن حد يساعدني
  4. يعني شغال حلو اوك شكرا لك بس غريب عندي مش شغال
  5. كتبتها ماصار شي هو ده مود حملوه وجربوه بانفسكم يمك خطا من عندي
  6. http://up.top4top.net/downloadf-305f3k4e1-zip.html
  7. بردو ماصار شي شخصية ماتبي ترجع لشكلها الاصلي --SKIN REPLACEMENTS GUIEditor = { button = {}, window = {} } GUIEditor.window[1] = guiCreateWindow(294, 190, 224, 213, "", false) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.button[1] = guiCreateButton(26, 78, 170, 40, "تشغيل شخصيات زومبي", false, GUIEditor.window[1]) GUIEditor.button[2] = guiCreateButton(26, 147, 170, 40, "اضفاء شخصيات زومبي", false, GUIEditor.window[1]) guiSetVisible(GUIEditor.window[1], false) showCursor(false) bindKey("m", "down", function () guiSetVisible(GUIEditor.window[1], not guiGetVisible (GUIEditor.window[1])) showCursor(guiGetVisible(GUIEditor.window[1])) end ) skinTable = { 13,22,56,67,68,69,70,92,97,105,107,108,126,127,128,152,162,167,188,195,206,209,212,229,230,258,264,277,280,287, } addEventHandler("onClientGUIClick",root, function() if (source == GUIEditor.button[1]) then for k,v in pairs(skinTable)do skin = engineLoadTXD ( "skins/"..v..".txd" ) engineImportTXD ( skin, v ) end elseif (source == GUIEditor.button[2]) then for k,v in pairs(skinTable)do skin = engineLoadTXD ( "skins/"..v..".txd" ) destroyElement ( skin ) engineRestoreModel (v) end end end) اتفطلوو جربوه يمكن يكون خطا من عندي لاني زهقت اتمنا تحملوه وتجربوه بدي حل وشكر لكم وشكرااا جزيلا الي تعب
  8. يمكن الاكواد كلها صح لاني لم جربت اسوي اضفي مود لقيت شخصية زي ماهي يمكن علشان سيرفر محلي يصيرر كدة
  9. يسلام وش دخل ده بالي انا طالبة +++++راجع معلوماتك
  10. اتفضل --SKIN REPLACEMENTS GUIEditor = { button = {}, window = {} } GUIEditor.window[1] = guiCreateWindow(294, 190, 224, 213, "", false) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.button[1] = guiCreateButton(26, 78, 170, 40, "تشغيل شخصيات زومبي", false, GUIEditor.window[1]) GUIEditor.button[2] = guiCreateButton(26, 147, 170, 40, "اضفاء شخصيات زومبي", false, GUIEditor.window[1]) guiSetVisible(GUIEditor.window[1], false) showCursor(false) bindKey("m", "down", function () guiSetVisible(GUIEditor.window[1], not guiGetVisible (GUIEditor.window[1])) showCursor(guiGetVisible(GUIEditor.window[1])) end ) addEventHandler("onClientGUIClick",root, function() if source == GUIEditor.button[1] then skin = engineLoadTXD ( "skins/13.txd" ) --bleedin eyes 31 by Slothman engineImportTXD ( skin, 13 ) skin1 = engineLoadTXD ( "skins/22.txd" ) -- slashed 12 by Wall-E engineImportTXD ( skin1, 22 ) skin2 = engineLoadTXD ( "skins/56.txd" ) --young and blue by Slothman engineImportTXD ( skin2, 56 ) skin3 = engineLoadTXD ( "skins/67.txd" ) -- slit r* employee engineImportTXD ( skin3, 67 ) skin4 = engineLoadTXD ( "skins/68.txd" ) -- shredded preist by Deixell engineImportTXD ( skin4, 68 ) skin5 = engineLoadTXD ( "skins/69.txd" ) --bleedin eyes in denim by Capitanazop engineImportTXD ( skin5, 69 ) skin6 = engineLoadTXD ( "skins/70.txd" ) --ultra gory scientist by 50p engineImportTXD ( skin6, 70 ) skin7 = engineLoadTXD ( "skins/84.txd" ) --guitar wolf (nonzombie) by Slothman engineImportTXD ( skin7, 84 ) skin8 = engineLoadTXD ( "skins/92.txd" ) -- peeled flesh by xbost engineImportTXD ( skin8, 92 ) skin9 = engineLoadTXD ( "skins/97.txd" ) -- easterboy by Slothman engineImportTXD ( skin9, 97 ) skin11 = engineLoadTXD ( "skins/105.txd" ) --Scarred Grove Gangster by Wall-E engineImportTXD ( skin11, 105 ) skin12 = engineLoadTXD ( "skins/107.txd" ) --ripped and slashed grove by Wall-E engineImportTXD ( skin12, 107 ) skin13 = engineLoadTXD ( "skins/108.txd" ) -- skeleton thug by Deixell engineImportTXD ( skin13, 108 ) skin14 = engineLoadTXD ( "skins/111.txd" ) --Frank West from dead rising (nonzombie) by Slothman engineImportTXD ( skin14, 111 ) skin15 = engineLoadTXD ( "skins/126.txd" ) -- bullet ridden wiseguy by Slothman engineImportTXD ( skin15, 126 ) skin16 = engineLoadTXD ( "skins/127.txd" ) --flyboy from dawn of the dead by Slothman engineImportTXD ( skin16, 127 ) skin17 = engineLoadTXD ( "skins/128.txd" ) --holy native by Slothman engineImportTXD ( skin17, 128 ) skin18 = engineLoadTXD ( "skins/152.txd" ) --bitten schoolgirl by Slothman engineImportTXD ( skin18, 152 ) skin19 = engineLoadTXD ( "skins/162.txd" ) --shirtless redneck by Slothman engineImportTXD ( skin19, 162 ) skin20 = engineLoadTXD ( "skins/167.txd" ) --dead chickenman by 50p engineImportTXD ( skin20, 167 ) skin21 = engineLoadTXD ( "skins/188.txd" ) --burnt greenshirt by Slothman engineImportTXD ( skin21, 188 ) skin22 = engineLoadTXD ( "skins/192.txd" ) --Alice from resident evil (nonzombie) by Slothman engineImportTXD ( skin22, 192 ) skin23 = engineLoadTXD ( "skins/195.txd" ) --bloody ex by Slothman engineImportTXD ( skin23, 195 ) skin24 = engineLoadTXD ( "skins/206.txd" ) -- faceless zombie by Slothman engineImportTXD ( skin24, 206 ) skin25 = engineLoadTXD ( "skins/209.txd" ) --Noodle vendor by 50p engineImportTXD ( skin25, 209 ) skin26 = engineLoadTXD ( "skins/212.txd" ) --brainy hobo by Slothman engineImportTXD ( skin26, 212 ) skin27 = engineLoadTXD ( "skins/229.txd" ) --infected tourist by Slothman engineImportTXD ( skin27, 229 ) skin28 = engineLoadTXD ( "skins/230.txd" ) --will work for brains hobo by Slothman engineImportTXD ( skin28, 230 ) skin29 = engineLoadTXD ( "skins/258.txd" ) --bloody sided suburbanite by Slothman engineImportTXD ( skin29, 258 ) skin30 = engineLoadTXD ( "skins/264.txd" ) --scary clown by 50p engineImportTXD ( skin30, 264 ) skin31 = engineLoadTXD ( "skins/274.txd" ) --Ash Williams (nonzombie) by Slothman engineImportTXD ( skin31, 274 ) skin32 = engineLoadTXD ( "skins/277.txd" ) -- gutted firefighter by Wall-E engineImportTXD ( skin32, 277 ) skin33 = engineLoadTXD ( "skins/280.txd" ) --infected cop by Lordy engineImportTXD ( skin33, 280 ) skin34 = engineLoadTXD ( "skins/287.txd" ) --torn army by Deixell engineImportTXD ( skin34, 287 ) end -- نهاية end -- .. ) -- اقفال الحدث addEventHandler("onClientGUIClick",root,function()if source == GUIEditor.button[2] then destroyElement ( skin ) end -- نهاية end -- .. ) -- اقفال الحدث
  11. انا مش فاهم شي مفروض لما اضغط زي GUIEditor.button[2] يضفي شخصية لية مش حاطت زر
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