-- # Server Side
Cars = {  }
addEvent ( "Acc:My:Car",true ) 
addEventHandler ( "Acc:My:Car",root, 
  function (  ID  ) 
      local vehicle = getPedOccupiedVehicle( source )
        if vehicle then destroyElement( vehicle ) end
        if isElement ( Cars [ source ] ) then destroyElement ( Cars [ source ] ) end 
              local x,y,z = getElementPosition ( source ) 
              Cars [source] = createVehicle ( ID,x,y,z )
              warpPedIntoVehicle( source,Cars [source] ) 
  end
)
addEventHandler( 'onPlayerQuit',root,
  function (  )
    if isElement ( Cars [ source ] ) then 
        destroyElement( Cars [ source ] ) 
        Cars [ source ] = nil
      end
  end
)
	 
 
	 
 
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