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Everything posted by iPrestege
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# محترفين جراند؟ يقولون هتلر العنزي ( = سآحب بآك آب #
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Did not see this lol.
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-- Client -- addEventHandler("onClientGUIClick",GUIEditor.button[1], function () triggerServerEvent("onAskToSetTeamAndSkin",localPlayer); end ); -- Server -- local team = createTeam ( "TEAM NAME",r,g,b ); addEvent("onAskToSetTeamAndSkin",true); addEventHandler("onAskToSetTeamAndSkin",root, function () spawnPlayer(source,x,y,z,0,SKIN,0,0,team); end ); Replace : r,g,b = teamColor x,y,z = you're position to spawn player on it SKIN = Skin Id and the spawnPlayer Funtion will setPlayerTeam On The Team Try it .
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Use this function's : triggerServerEvent createTeam setPlayerTeam setElementModel
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Why you can't do you add any function make player's can't kill ped?or cancelEvent as will? or what the problem? any error?
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طيب الشخص يكذب يعني؟؟ أي كذآب ( = سكربتاتي بآك آب رومي مآخذينةة وتقول ثقة ؟
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Your'e Welcome .
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Since you think it's impossible then you have no business here. Yes why? becuase his code make no sense in Lua PG.
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أعذرني بـس الاكواد تعبانين عليها و الاحداثيات فـ صعبه أنزل سكربت الانفو بـدون تشفير ذذ
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أقدر أعدلة لك وأرفعه ثأنية بس أنت كم تبأهـ؟
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بـ النسبة للانفو بوكسس ماتقدرلآني مشفرهـ ذذ
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GUIEditor = { button = {}, window = {}, } GUIEditor.window[1] = guiCreateWindow(205, 151, 406, 323, "Spawner By Gangsta", false) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.button[1] = guiCreateButton(25, 55, 145, 58, "Spawn In Los Santos", false, GUIEditor.window[1]) GUIEditor.button[2] = guiCreateButton(236, 55, 161, 60, "Spawn In San Fransisco", false, GUIEditor.window[1]) GUIEditor.button[3] = guiCreateButton(138, 179, 149, 103, "Spawn in LV", false, GUIEditor.window[1]) GUIEditor.button[4] = guiCreateButton(15, 178, 50, 25, "Quit", false, GUIEditor.window[1]) addEventHandler("onClientGUIClick",root, function () if ( source == GUIEditor.button[1] ) then triggerServerEvent("Spawn[1]",localPlayer) elseif ( source == GUIEditor.button[2] ) then triggerServerEvent("Spawn[2]",localPlayer) elseif ( source == GUIEditor.button[3] ) then triggerServerEvent("Spawn[3]",localPlayer) elseif ( source == GUIEditor.button[4] ) then guiSetVisible(GUIEditor.window[1],false) showCursor ( true ) end end ) Try it.
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Do not make your resources down in the device files only and will not one of stolen.
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Should work but the State it's not good i mean "crouch" try another one and it will work ( ; .
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-- Client -- GUIEditor = { button = {}, window = {}, } GUIEditor.window[1] = guiCreateWindow(205, 151, 406, 323, "Spawner By Gangsta", false) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.button[1] = guiCreateButton(25, 55, 145, 58, "Spawn In Los Santos", false, GUIEditor.window[1]) GUIEditor.button[2] = guiCreateButton(236, 55, 161, 60, "Spawn In San Fransisco", false, GUIEditor.window[1]) GUIEditor.button[3] = guiCreateButton(138, 179, 149, 103, "Spawn in LV", false, GUIEditor.window[1]) addEventHandler("onClientGUIClick",root, function () if ( source == GUIEditor.button[1] ) then triggerServerEvent("Spawn[1]",localPlayer) elseif ( source == GUIEditor.button[2] ) then triggerServerEvent("Spawn[2]",localPlayer) elseif ( source == GUIEditor.button[3] ) then triggerServerEvent("Spawn[3]",localPlayer) end end ) -- Server -- addEvent("Spawn[1]",true) addEventHandler("Spawn[1]",root, function () spawnPlayer(source,x,y,z) end ) addEvent("Spawn[2]",true) addEventHandler("Spawn[2]",root, function () spawnPlayer(source,x,y,z) end ) addEvent("Spawn[3]",true) addEventHandler("Spawn[3]",root, function () spawnPlayer(source,x,y,z) end ) Replace : x,y,z = you're position for : Spawn[1] = GUIEditor.button[1] Spawn[2] = GUIEditor.button[2] Spawn[3] = GUIEditor.button[3] Try it.
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Yes And Create New File Server Side .
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ينفك ( = بسيط الفك حقه ههه
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You Can Use This Functions And Event's : Event's : onMarkerHit onMarkerLeave Function's : createObject moveObject
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floating point number representing the radius that will be eliminated.
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bool removeWorldModel ( int modelID, float radius, float x, float y, float z [, int interior = 0 ] ) Required Arguments modelID: A whole integer specifying the GTASA object model ID. radius: A floating point number representing the radius that will be eliminated. x: A floating point number representing the X coordinate on the map. y: A floating point number representing the Y coordinate on the map. z: A floating point number representing the Z coordinate on the map. You forget modelID And radius .
