^^
Client :
addEventHandler("onClientGUIClick",button, function ()
triggerServerEvent("onTeamSpawn",localPlayer)
end)
Server :
addEvent("onTeamSpawn",true)
addEventHandler("onTeamSpawn",root, function ()
local team = getPlayerTeam (source)
if ( team and getTeamName (team) == ("TEAM")) then
spawnPlayer(source,x,y,z)
end
end
)