^^ 
Client : 
 
addEventHandler("onClientGUIClick",button, function () 
triggerServerEvent("onTeamSpawn",localPlayer) 
end) 
  
 
Server : 
 
addEvent("onTeamSpawn",true) 
addEventHandler("onTeamSpawn",root, function () 
local team = getPlayerTeam (source) 
if ( team and getTeamName (team) == ("TEAM")) then 
spawnPlayer(source,x,y,z) 
              end 
end 
)