oh, sorry my bad try this : 
 
-- Spawn manager , 
local spawns = { 
    { 238.6613311767, 141.05133056641,  1003.0234375 }; 
    { 190.87297058105, 158.49531555176, 1003.0234375 }; 
    { 298.23620605496, 172.01306152344, 1007.171875 } 
} 
-- Spawn manager , 
function spawn ( player ) 
   if not isElement(player) then return end 
     x,y,z = unpack(spawns[math.random(#spawns)]) 
    setTimer ( spawnPlayer,3000,1,player, x, y, z,0,0,3,0 ); 
    setTimer ( fadeCamera, 3000, 1, player, true, 0.5 ) 
    setTimer ( setCameraTarget, 3000, 1, player, player ) 
    showCursor ( player, false ) 
    end 
  
  
addEventHandler ( 'onPlayerWasted', root, 
    function (  ) 
        fadeCamera ( source, false, 1.0, 0, 0, 0 ); 
        setTimer ( fadeCamera, 3500, 1, source, true, 0.5 ); 
         x,y,z = unpack(spawns[math.random(#spawns)]) 
        setTimer ( spawnPlayer,3000,1,source, x, y, z,0,0,3,0 ); 
    end 
)