sx,sy = guiGetScreenSize()
local marker = createMarker ( 0,0,2, "cylinder", 1, 0,255,255,155 )
function gui ( )
dxDrawRectangle ((sx/2)-50,(sy/2)-50,100,100, tocolor (0,0,0,155), false)
end
function aShowDx ( player )
if player == localPlayer then
addEventHandler ( "onClientRender", getRootElement(), gui )
end
end
addEventHandler ( "onClientMarkerHit", marker, aShowDx,false )
function aDestroyDx ( player )
if player == localPlayer then
removeEventHandler ( "onClientRender", getRootElement(), gui )
end
end
addEventHandler ( "onClientMarkerLeave", marker, aDestroyDx,false )
Not tested.