Hey guys, im making basic script, and for some reason the event "onClientRender" isn't getting the players height...
ClientCode:
function checkHight()
local x,y,z = getElementPosition(localPlayer)
if (z < 35) and (z > 50) then
stopBummperCarsHeightChecker()
end
end
function startHeightChecking()
addEventHandler("onClientRender", root, checkHight)
end
addEvent("events:startBummperCarsHeightChecker", true)
addEventHandler("events:startBummperCarsHeightChecker", root, startHeightChecking)
function stopBummperCarsHeightChecker()
removeEventHandler("onClientRender", root, checkHight)
triggerServerEvent("events:bummperCars.PlayerOverHeightLimit", localPlayer)
end
ServerCode *Not All*:
addCommandHandler("bump",
function (p)
riggerClientEvent(p, "events:startBummperCarsHeightChecker", p)
end
)
function killPedReasonLeftPlatform()
local car = getPedOccupiedVehicle(source)
setElementHealth(source, 0)
destroyElement(car)
end
addEvent("events:bummperCars.PlayerOverHeightLimit",true)
addEventHandler("events:bummperCars.PlayerOverHeightLimit", root, killPedReasonLeftPlatform)