Jump to content

xXMADEXx

Members
  • Posts

    2,718
  • Joined

  • Last visited

Everything posted by xXMADEXx

  1. What do you mean "squid?"
  2. You'd probably just be better off making a script to load the skins/models.
  3. bindKey removePedFromVehicle getPedOccupiedVehicleSeat
  4. is what I have done (thx Castillo for idea) is just made a custom modloader using "fetchRemote" on the client side.
  5. xXMADEXx

    Dotex Moddings

    Excellent work! They look very good.
  6. xXMADEXx

    Resource

    Did you refresh the list?
  7. You should learn how to read the error. Server: function givePlayerWeapon ( ) giveWeapon ( source, 31, 200 ) end addEvent( "onMarker", true ) addEventHandler( "onMarker", getRootElement(), givePlayerWeapon ) -------------------------------------------------------------------- function takePlayerWeapon ( ) takeWeapon ( source, 31, 200 ) end addEvent( "onMarker2", true ) addEventHandler( "onMarker2", getRootElement(), takePlayerWeapon ) Client: local marker = createMarker(-2596.625, 579.358, 14, 'cylinder', 2.0, 255, 0, 0, 150) addEventHandler("onClientMarkerHit",root, function(h) if h == localPlayer and source == marker then addEventHandler("onClientRender",root,drawText) setElementFrozen ( h, true ) triggerServerEvent ( "onMarker", localPlayer) end end ) function drawText() dxDrawText("Prees F To Exit!",423.0,601.0,623.0,637.0,tocolor(255,255,255,255),2.0,"clear","left","top",false,false,false) end function undo() removeEventHandler("onClientRender", root,drawText) setElementFrozen ( localPlayer, false ) triggerServerEvent ( "onMarker2", localPlayer ) end bindKey ( "c", "up", h )
  8. Line 2 isn't being closed anywhere.
  9. (For freeroam) freeroam -> fr_server.lua -> search "vehicle = createVehicle(vehID, vx, vy, vz, 0, 0, vrot)" (Should be line 328) Right below that line put: warpPedIntoVehicle ( source, vehicle )
  10. --== Client ==-- --This: triggerServerEvent ( "onMarker", getLocalPlayer ) -- To triggerServerEvent ( "onMarker", getLocalPlayer ( ) ) --== Server ==-- -- This function takeWeapon -- To: function takePlayerWeapon ( thePlayer )
  11. From the looks of it, you're trying to use Valhalla. We don't give support to leaked scripts.
  12. Also, this: viewtopic.php?f=148&t=40809 The functions you'll need are: attachElements addCommandHandler
  13. Its simple. For the variable one, just make X defined as 0 every time onClientRender make x=x+1 then make the dxDrawText to the x variable.
  14. We know. But, obviously he dosn't know how to script...
  15. yes, use the functions Mr.Pres[T]ege posted.
  16. Ofc, cannot forget the math
  17. Functions: guiCreateProgressBar guiProgressBarGetProgress guiProgressBarSetProgress triggerClientEvent addEvent addEventHandler --Events: onPlayerJoin onPlayerQuit
  18. ah, I never tested the function lol, thanks.
  19. This method wouldn't work for all resolutions.
  20. It will show when the resource gets started for them.
  21. just use "onClientResourceStart" on the client side.
×
×
  • Create New...