You should learn how to read the error.
Server:
function givePlayerWeapon ( )
giveWeapon ( source, 31, 200 )
end
addEvent( "onMarker", true )
addEventHandler( "onMarker", getRootElement(), givePlayerWeapon )
--------------------------------------------------------------------
function takePlayerWeapon ( )
takeWeapon ( source, 31, 200 )
end
addEvent( "onMarker2", true )
addEventHandler( "onMarker2", getRootElement(), takePlayerWeapon )
Client:
local marker = createMarker(-2596.625, 579.358, 14, 'cylinder', 2.0, 255, 0, 0, 150)
addEventHandler("onClientMarkerHit",root,
function(h)
if h == localPlayer and source == marker then
addEventHandler("onClientRender",root,drawText)
setElementFrozen ( h, true )
triggerServerEvent ( "onMarker", localPlayer)
end
end
)
function drawText()
dxDrawText("Prees F To Exit!",423.0,601.0,623.0,637.0,tocolor(255,255,255,255),2.0,"clear","left","top",false,false,false)
end
function undo()
removeEventHandler("onClientRender", root,drawText)
setElementFrozen ( localPlayer, false )
triggerServerEvent ( "onMarker2", localPlayer )
end
bindKey ( "c", "up", h )