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WASSIm.

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Everything posted by WASSIm.

  1. slm lolad scripte hadha ya3ml miniguns fi hunter ama dra chbih lé yadhrab wa ta3mlt fi krahab il kol Client local miniguns = {} addEvent( "onEnter", true ) addEventHandler( "onEnter",root,function(thePlayer, seat) if seat ~= 0 and getElementModel(source) ~= 425 then return end if not miniguns[thePlayer] then miniguns[thePlayer] = {} end local x, y, z = getElementPosition ( source ) local rx, ry, rz = getElementRotation ( source ) miniguns[thePlayer][1] = createWeapon ( "minigun", x, y, z ) miniguns[thePlayer][2] = createWeapon ( "minigun", x, y, z ) miniguns[thePlayer][3] = createWeapon ( "minigun", x, y, z ) miniguns[thePlayer][4] = createWeapon ("minigun", x, y, z ) for i = 1,#miniguns[thePlayer] do setWeaponOwner ( miniguns[thePlayer][i], thePlayer) setElementAlpha ( miniguns[thePlayer][i],0) end attachElements ( miniguns[thePlayer][1], source, 2.15, 0.5, -1.2, 0, 0, 90 ) attachElements ( miniguns[thePlayer][2], source, -2.10, 0.5, -1.2, 0, 0, 90 ) attachElements ( miniguns[thePlayer][3], source, 2.57, 0.5, -1.1, 0, 0, 90 ) attachElements ( miniguns[thePlayer][4], source, -2.52, 0.5, -1.1, 0, 0, 90 ) if thePlayer~=localPlayer then return end toggleControl ( "vehicle_fire", false ) toggleControl ( "vehicle_secondary_fire", false ) for _,key in ipairs(getBoundKeys("vehicle_fire"))do bindKey ( key, "down",fire ) bindKey ( key, "up",fire ) end end) addEvent( "onExit", true ) addEventHandler( "onExit",root,function(thePlayer, seat) if seat ~= 0 and getElementModel(source) ~= 425 then return end for _,minigun in ipairs(miniguns[thePlayer])do destroyElement (minigun) end miniguns[thePlayer] = nil if thePlayer~=localPlayer then return end toggleControl ( "vehicle_fire", false ) toggleControl ( "vehicle_secondary_fire", false ) for _,key in ipairs(getBoundKeys("vehicle_fire"))do unbindKey ( key, "down",fire ) unbindKey ( key, "up",fire ) end end) function fire(_,state) triggerServerEvent("fire",localPlayer,state) end function move(source) local MiniSound = playSound3D("test.wav", x, y, z,false) setSoundMaxDistance(MiniSound, 140) setSoundEffectEnabled(MiniSound,"gargle",true) attachElements ( MiniSound, getPedOccupiedVehicle(source), 0, 0.5, -1.1, 0, 0, 90 ) end addEvent( "onEnableFire", true ) addEventHandler( "onEnableFire",root,function() for _,minigun in ipairs(miniguns[source])do setWeaponState ( minigun, "firing") end move(source) end) addEvent( "onDisableFire", true ) addEventHandler( "onDisableFire",root,function() for _,minigun in ipairs(miniguns[source])do setWeaponState ( minigun, "ready") end move(source) end) SERVER addEventHandler ("onVehicleEnter", root,function(player,seat) triggerClientEvent("onEnter",source,player,seat) end) addEventHandler("onVehicleExit", root,function(player,seat) triggerClientEvent ( "onExit",source,player,seat) end) addEvent("fire",false) addEventHandler("fire",root,function(state) if state=="down"then triggerClientEvent("onEnableFire",client) elseif state=="up"then triggerClientEvent ("onDisableFire",client) end end)
  2. WASSIm.

    unbindkey help

    try this bindKey("F4", "down", function () local IsWindowVisible = guiGetVisible(GUIEditor_Window[1]) if (IsWindowVisible == true) then guiSetVisible(GUIEditor_Window[1], false) showCursor(false) end if (IsWindowVisible == false) then guiSetVisible(GUIEditor_Window[1], true) showCursor(true) end end )
  3. WASSIm.

    helppp!!!

    working but to all cars and i can't shoting
  4. WASSIm.

    help

    if player select dateIV have setElementData(localPlayer, "Idioma", "IV") to player selecting but all player have that ElementData IV i think bug to (localPlayer)
  5. WASSIm.

    help

    no. exm this if player select dataIV Usually only player selecting have health (isPlayerOnGroupIV) but all player have that health addEventHandler("onClientGUIClick", IV, dataIV) if ( enablePlayerHealth ) then dxDrawRectangle(hx5, hy5, hx6, hy6,tocolor(0,0,0,170),false) dxDrawRectangle(hx1, hy1, hx2, hy2,tocolor(0,0,0,150),false) dxDrawBorderedText(""..tostring(currenthealth).."%",hx1+200, hy1-2, hx2, hy2,tocolor(220,220,220,255),scale-1,font2,"center","top",false,false,false) if ( exports.setting:isPlayerOnGroupIV ( source ) ) then dxDrawRectangle(hx3, hy3, hx4, hy4,tocolor(90,125,90,255),false) elseif ( exports.setting:isPlayerOnGroupTBOGT ( source ) ) then dxDrawRectangle(hx3, hy3, hx4, hy4,tocolor(220,220,220,255),false) elseif ( exports.setting:isPlayerOnGroupTLAD ( source ) ) then dxDrawRectangle(hx3, hy3, hx4, hy4,tocolor(90,0,0,255),false) end end
  6. WASSIm.

    help

    hi guys i have problem if player select exm TBOGT all player have this local x,y = guiGetScreenSize() function select() TLADvisible = guiGetVisible(IV) TBOGTvisible = guiGetVisible(TBOGT) IVvisible = guiGetVisible(TLAD) if (IVvisible == false) and (TBOGTvisible == false) and (TLADvisible == false) then IV = guiCreateStaticImage(x*0.75, y*0.401, x*0.210, y*0.350, "images/IV.png", false) TBOGT = guiCreateStaticImage(x*0.40, y*0.401, x*0.220, y*0.350, "images/TBOGT.png", false) TLAD = guiCreateStaticImage(x*0.05, y*0.401, x*0.200, y*0.350, "images/TLAD.png", false) dxDrawRectangle(0, 0, x*1, y*1, tocolor(0, 0, 0, 206), false) dxDrawText("Select your favorite GTA4", x*0.35, y*0.0846354166666667, x*0.83984375, y*0.1640625, tocolor(255, 255, 255, 255), 2.00, "pricedown", "left", "top", false, false, true, false, false) addEventHandler("onClientGUIClick", IV, dataIV) addEventHandler("onClientGUIClick", TBOGT, dataTBOGT) addEventHandler("onClientGUIClick", TLAD, dataTLAD) addEventHandler("onClientRender", getRootElement(), draw) showCursor(true) setElementFrozen(localPlayer, true) end if (IVvisible == true) and (TBOGTvisible == true) and (TLADvisible == true) then removeEventHandler("onClientRender", getRootElement(), draw) guiSetVisible(IV, false) guiSetVisible(TBOGT, false) guiSetVisible(TLAD, false) showCursor(false) setElementFrozen(localPlayer, false) end end bindKey("F2", "down", select ) function dataIV() setElementData(localPlayer, "Idioma", "IV") removeEventHandler("onClientRender", getRootElement(), draw) guiSetVisible(IV, false) guiSetVisible(TBOGT, false) guiSetVisible(TLAD, false) showCursor(false) setElementFrozen(localPlayer, false) txd = engineLoadTXD(":packweapon/weapon/ak47.txd", 355 ) engineImportTXD(txd, 355) dff = engineLoadDFF(":packweapon/weapon/ak47.dff", 355 ) engineReplaceModel(dff, 355) txd = engineLoadTXD(":packweapon/weapon/bat.txd", 336 ) engineImportTXD(txd, 336) dff = engineLoadDFF(":packweapon/weapon/bat.dff", 336 ) engineReplaceModel(dff, 336) txd = engineLoadTXD(":packweapon/weapon/shotgspa.txd", 349 ) engineImportTXD(txd, 349) dff = engineLoadDFF(":packweapon/weapon/shotgspa.dff", 349 ) engineReplaceModel(dff, 349) txd = engineLoadTXD(":packweapon/weapon/colt45.txd", 346 ) engineImportTXD(txd, 346) dff = engineLoadDFF(":packweapon/weapon/colt45.dff", 346 ) engineReplaceModel(dff, 346) txd = engineLoadTXD(":packweapon/weapon/desert_eagle.txd", 348 ) engineImportTXD(txd, 348) dff = engineLoadDFF(":packweapon/weapon/desert_eagle.dff", 348 ) engineReplaceModel(dff, 348) txd = engineLoadTXD(":packweapon/weapon/knifecur.txd", 335 ) engineImportTXD(txd, 335) dff = engineLoadDFF(":packweapon/weapon/knifecur.dff", 335 ) engineReplaceModel(dff, 335) txd = engineLoadTXD(":packweapon/weapon/m4.txd", 356 ) engineImportTXD(txd, 356) dff = engineLoadDFF(":packweapon/weapon/m4.dff", 356 ) engineReplaceModel(dff, 356) txd = engineLoadTXD(":packweapon/weapon/micro_uzi.txd", 352 ) engineImportTXD(txd, 352) dff = engineLoadDFF(":packweapon/weapon/micro_uzi.dff", 352 ) engineReplaceModel(dff, 352) txd = engineLoadTXD(":packweapon/weapon/molotov.txd", 344 ) engineImportTXD(txd, 344) dff = engineLoadDFF(":packweapon/weapon/molotov.dff", 344 ) engineReplaceModel(dff, 344) txd = engineLoadTXD(":packweapon/weapon/mp5lng.txd", 353 ) engineImportTXD(txd, 353) dff = engineLoadDFF(":packweapon/weapon/mp5lng.dff", 353 ) engineReplaceModel(dff, 353) txd = engineLoadTXD(":packweapon/weapon/rocketla.txd", 359 ) engineImportTXD(txd, 359) dff = engineLoadDFF(":packweapon/weapon/rocketla.dff", 359 ) engineReplaceModel(dff, 359) txd = engineLoadTXD(":packweapon/weapon/chromegun.txd", 351 ) engineImportTXD(txd, 351) dff = engineLoadDFF(":packweapon/weapon/chromegun.dff", 351 ) engineReplaceModel(dff, 351) txd = engineLoadTXD(":packweapon/weapon/sniper.txd", 358 ) engineImportTXD(txd, 358) dff = engineLoadDFF(":packweapon/weapon/sniper.dff", 358 ) engineReplaceModel(dff, 358) txd = engineLoadTXD(":packweapon/weapon/glancher.txd", 347 ) engineImportTXD(txd, 347) dff = engineLoadDFF(":packweapon/weapon/glancher.dff", 347 ) engineReplaceModel(dff, 347) txd = engineLoadTXD(":packweapon/weapon/missile.txd", 345 ) engineImportTXD(txd, 345) dff = engineLoadDFF(":packweapon/weapon/missile.dff", 345 ) engineReplaceModel(dff, 345) txd = engineLoadTXD(":packweapon/weapon/grenade.txd", 342 ) engineImportTXD(txd, 342) dff = engineLoadDFF(":packweapon/weapon/grenade.dff", 342 ) engineReplaceModel(dff, 342) txd = engineLoadTXD(":packweapon/weapon/default/sawnoff.txd", 350 ) engineImportTXD(txd, 350) dff = engineLoadDFF(":packweapon/weapon/default/sawnoff.dff", 350 ) engineReplaceModel(dff, 350) txd = engineLoadTXD(":packweapon/weapon/default/poolcue.txd", 338 ) engineImportTXD(txd, 338) dff = engineLoadDFF(":packweapon/weapon/default/poolcue.dff", 338 ) engineReplaceModel(dff, 338) txd = engineLoadTXD(":packweapon/weapon/default/satchel.txd", 363 ) engineImportTXD(txd, 363) dff = engineLoadDFF(":packweapon/weapon/default/satchel.dff", 363 ) engineReplaceModel(dff, 363) end function dataTBOGT() setElementData(localPlayer, "Idioma", "TBOGT") removeEventHandler("onClientRender", getRootElement(), draw) guiSetVisible(IV, false) guiSetVisible(TBOGT, false) guiSetVisible(TLAD, false) showCursor(false) setElementFrozen(localPlayer, false) txd = engineLoadTXD(":packweapon/weapon/tbogt/m4.txd", 356 ) engineImportTXD(txd, 356) dff = engineLoadDFF(":packweapon/weapon/tbogt/m4.dff", 356 ) engineReplaceModel(dff, 356) txd = engineLoadTXD(":packweapon/weapon/tbogt/satchel.txd", 363 ) engineImportTXD(txd, 363) dff = engineLoadDFF(":packweapon/weapon/tbogt/satchel.dff", 363 ) engineReplaceModel(dff, 363) txd = engineLoadTXD(":packweapon/weapon/tbogt/desert_eagle.txd", 348 ) engineImportTXD(txd, 348) dff = engineLoadDFF(":packweapon/weapon/tbogt/desert_eagle.dff", 348 ) engineReplaceModel(dff, 348) txd = engineLoadTXD(":packweapon/weapon/tbogt/micro_uzi.txd", 352 ) engineImportTXD(txd, 352) dff = engineLoadDFF(":packweapon/weapon/tbogt/micro_uzi.dff", 352 ) engineReplaceModel(dff, 352) txd = engineLoadTXD(":packweapon/weapon/tbogt/mp5lng.txd", 353 ) engineImportTXD(txd, 353) dff = engineLoadDFF(":packweapon/weapon/tbogt/mp5lng.dff", 353 ) engineReplaceModel(dff, 353) txd = engineLoadTXD(":packweapon/weapon/tbogt/sniper.txd", 358 ) engineImportTXD(txd, 358) dff = engineLoadDFF(":packweapon/weapon/tbogt/sniper.dff", 358 ) engineReplaceModel(dff, 358) txd = engineLoadTXD(":packweapon/weapon/tbogt/shotgspa.txd", 351 ) engineImportTXD(txd, 351) dff = engineLoadDFF(":packweapon/weapon/tbogt/shotgspa.dff", 351 ) engineReplaceModel(dff, 351) txd = engineLoadTXD(":packweapon/weapon/grenade.txd", 342 ) engineImportTXD(txd, 342) dff = engineLoadDFF(":packweapon/weapon/grenade.dff", 342 ) engineReplaceModel(dff, 342) txd = engineLoadTXD(":packweapon/weapon/bat.txd", 336 ) engineImportTXD(txd, 336) dff = engineLoadDFF(":packweapon/weapon/bat.dff", 336 ) engineReplaceModel(dff, 336) txd = engineLoadTXD(":packweapon/weapon/default/sawnoff.txd", 350 ) engineImportTXD(txd, 350) dff = engineLoadDFF(":packweapon/weapon/default/sawnoff.dff", 350 ) engineReplaceModel(dff, 350) txd = engineLoadTXD(":packweapon/weapon/default/poolcue.txd", 338 ) engineImportTXD(txd, 338) dff = engineLoadDFF(":packweapon/weapon/default/poolcue.dff", 338 ) engineReplaceModel(dff, 338) end function dataTLAD() setElementData(localPlayer, "Idioma", "TLAD") removeEventHandler("onClientRender", getRootElement(), draw) guiSetVisible(IV, false) guiSetVisible(TBOGT, false) guiSetVisible(TLAD, false) showCursor(false) setElementFrozen(localPlayer, false) txd = engineLoadTXD(":packweapon/weapon/tlad/sawnoff.txd", 350 ) engineImportTXD(txd, 350) dff = engineLoadDFF(":packweapon/weapon/tlad/sawnoff.dff", 350 ) engineReplaceModel(dff, 350) txd = engineLoadTXD(":packweapon/weapon/tlad/micro_uzi.txd", 352 ) engineImportTXD(txd, 352) dff = engineLoadDFF(":packweapon/weapon/tlad/micro_uzi.dff", 352 ) engineReplaceModel(dff, 352) txd = engineLoadTXD(":packweapon/weapon/tlad/poolcue.txd", 338 ) engineImportTXD(txd, 338) dff = engineLoadDFF(":packweapon/weapon/tlad/poolcue.dff", 338 ) engineReplaceModel(dff, 338) txd = engineLoadTXD(":packweapon/weapon/tlad/shotgspa.txd", 351 ) engineImportTXD(txd, 351) dff = engineLoadDFF(":packweapon/weapon/tlad/shotgspa.dff", 351 ) engineReplaceModel(dff, 351) txd = engineLoadTXD(":packweapon/weapon/tlad/grenade.txd", 342 ) engineImportTXD(txd, 342) dff = engineLoadDFF(":packweapon/weapon/tlad/grenade.dff", 342 ) engineReplaceModel(dff, 342) txd = engineLoadTXD(":packweapon/weapon/tlad/bat.txd", 336 ) engineImportTXD(txd, 336) dff = engineLoadDFF(":packweapon/weapon/tlad/bat.dff", 336 ) engineReplaceModel(dff, 336) txd = engineLoadTXD(":packweapon/weapon/m4.txd", 356 ) engineImportTXD(txd, 356) dff = engineLoadDFF(":packweapon/weapon/m4.dff", 356 ) engineReplaceModel(dff, 356) txd = engineLoadTXD(":packweapon/weapon/desert_eagle.txd", 348 ) engineImportTXD(txd, 348) dff = engineLoadDFF(":packweapon/weapon/desert_eagle.dff", 348 ) engineReplaceModel(dff, 348) txd = engineLoadTXD(":packweapon/weapon/mp5lng.txd", 353 ) engineImportTXD(txd, 353) dff = engineLoadDFF(":packweapon/weapon/mp5lng.dff", 353 ) engineReplaceModel(dff, 353) txd = engineLoadTXD(":packweapon/weapon/sniper.txd", 358 ) engineImportTXD(txd, 358) dff = engineLoadDFF(":packweapon/weapon/sniper.dff", 358 ) engineReplaceModel(dff, 358) txd = engineLoadTXD(":packweapon/weapon/default/satchel.txd", 363 ) engineImportTXD(txd, 363) dff = engineLoadDFF(":packweapon/weapon/default/satchel.dff", 363 ) engineReplaceModel(dff, 363) end function join() setElementData(localPlayer, "Idioma", "IV") end addEventHandler("onClientPlayerLogin", getRootElement(), join)
  7. WASSIm.

    Help

    createPickup ( entX, entY, entZ, 3, 1318, 0 )
  8. WASSIm.

    helppp!!!

    Random problems: -script not working or -working but to all vehicles and can't kill players/peds or -working but can't kill players/peds <---first problem
  9. WASSIm.

    car spawer

    function showGUIp(hitPlayer) if hitPlayer and getElementType(hitPlayer) == "player" then if ( getPlayerTeam ( hitPlayer ) == getTeamFromName ( "Swat" ) ) then triggerClientEvent (hitPlayer,"showGUIpv",getRootElement(),hitPlayer) else warnText("vehicles for Swat members only!",hitPlayer) end end end addEventHandler("onMarkerHit",markerpv, showGUIp)
  10. try this my script weapon sound 3D function weaponfired(weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement) local soundfile = "" if weapon == 24 then soundfile = "deagle.wav" elseif weapon == 23 then soundfile2 = "silenced.wav" elseif weapon == 22 then soundfile = "colt.wav" elseif weapon == 29 then soundfile = "mp5.wav" elseif weapon == 25 or weapon == 26 then soundfile = "shotgun.wav" elseif weapon == 27 then soundfile = "combat.wav" elseif weapon == 28 then soundfile = "uzi.wav" elseif weapon == 34 or weapon == 33 then soundfile = "sniper.wav" elseif weapon == 31 then soundfile = "m4.wav" elseif weapon == 30 then soundfile = "ak_47.wav" elseif weapon == 35 or weapon == 36 then soundfile = "rpg.wav" end local x, y, z = getElementPosition(source) local sound = playSound3D(soundfile, x, y, z, false) setSoundVolume(sound,0.9) setSoundMaxDistance(sound, 40) end addEventHandler("onClientPlayerWeaponFire", root, weaponfired)
  11. WASSIm.

    helppp!!!

    The second one .
  12. WASSIm.

    helppp!!!

    what i use server said ? addEventHandler ("onVehicleEnter", root,function(player,seat) triggerClientEvent("onEnter",source,player,seat) end) addEventHandler("onVehicleExit", root,function(player,seat) triggerClientEvent ( "onExit",source,player,seat) end) addEvent("fire",false) addEventHandler("fire",root,function(state) if state=="down"then triggerClientEvent("onEnableFire",client) elseif state=="up"then triggerClientEvent ("onDisableFire",client) end end) addEventHandler ("onVehicleEnter", root,function(player,seat) triggerClientEvent("onEnter",source,player,seat) end) addEventHandler("onVehicleStartExit", root,function(player,seat) triggerClientEvent("onExit",source,player,seat) end)
  13. WASSIm.

    helppp!!!

    problem: (can't damage player) or (can't shoting) plis how fix now?
  14. WASSIm.

    helppp!!!

    error for that
  15. WASSIm.

    question

    why need getPlayerMoney ?
  16. WASSIm.

    helppp!!!

    now minigun not shoting
  17. WASSIm.

    question

    how make if player give money show amount to dxdrawtext
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