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Posts
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Everything posted by WASSIm.
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[url=https://wiki.multitheftauto.com/wiki/DxDrawGifImage]https://wiki.multitheftauto.com/wiki/DxDrawGifImage[/url] dxDrawGifImage
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maw script yalzmo player (isplayeriv) kif nrodo ya5damlo$
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wa ki na7abo player (isPlayeriv)
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try this Client: addEventHandler ( "onResourceStart", getRootElement(), CreateGui ) function CreateGui ( theElement, matchingDimension ) local x = 0.375 local y = 0.375 local width = 0.25 local height = 0.25 local twindow = guiCreateWindow ( x, y, width, height, "Trucker Job", true ) x = 0.400 y = 0.400 width = 0.05 height = 0.05 guiCreateLabel ( x, y, width, height, "In trucker job you need to deliver some stuff to the gas stations.", true, twindow ) x = 0.100 y = 0.150 width = 0.02 height = 0.02 local conb = guiCreateButton ( x, y, width, height, "Confirm", true, twindow ) x = 0.400 local canb = guiCreateButton ( x, y, width, height, "Cancel", true, twindow ) guiSetVisible( twindow, false ) end addEventHandler ( "onClientClick", conb, Confirm ) addEventHandler ( "onClientClick", canb, Cancel ) function Cancel ( button, state, absoluteX, absoluteY, worldX, worldY, worldZ, clickedElement ) guiSetVisible( twindow, false ) showCursor ( false ) end addEventHandler( "onClientColShapeHit", tc, check ) function check (hitElement) if getElementType(hitElement) == "player" and (hitElement == localPlayer) then if not guiGetVisible(twindow) then guiSetVisible( twindow, true ) showCursor ( true ) end end end
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really i don't know lua if you can plis help me
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sry i dont see first BUG SERVER addEventHandler ("onVehicleEnter", root, function ( ) triggerClientEvent ( "onEnter", thePlayer ) end ) addEventHandler("onVehicleExit", root, function ( ) triggerClientEvent ( "onExit", thePlayer ) end ) function ( ) triggerClientEvent ( "onEnableFire", thePlayer ) end function ( ) triggerClientEvent ( "onDisableFire", thePlayer ) end function ( ) triggerClientEvent ( "onMove", thePlayer ) end CLIENT addEvent( "onEnter", true ) addEventHandler( "onEntre", getRootElement(), function(thePlayer, seat) theVehicle = source if seat == 0 and thePlayer == localPlayer and getElementModel(theVehicle) == 425 then x, y, z = getElementPosition ( theVehicle ) rx, ry, rz = getElementRotation ( theVehicle ) minigun1 = createWeapon ( "minigun", x, y, z ) minigun2 = createWeapon ( "minigun", x, y, z ) minigun3 = createWeapon ( "minigun", x, y, z ) minigun4 = createWeapon ("minigun", x, y, z ) setWeaponOwner ( minigun1, thePlayer) setWeaponOwner ( minigun2, thePlayer) setWeaponOwner ( minigun3, thePlayer) setWeaponOwner ( minigun4, thePlayer) setElementAlpha ( minigun1,0) setElementAlpha ( minigun2,0) setElementAlpha ( minigun3,0) setElementAlpha ( minigun4,0) attachElements ( minigun1, theVehicle, 2.15, 0.5, -1.2, 0, 0, 90 ) attachElements ( minigun2, theVehicle, -2.10, 0.5, -1.2, 0, 0, 90 ) attachElements ( minigun3, theVehicle, 2.57, 0.5, -1.1, 0, 0, 90 ) attachElements ( minigun4, theVehicle, -2.52, 0.5, -1.1, 0, 0, 90 ) toggleControl ( "vehicle_fire", false ) toggleControl ( "vehicle_secondary_fire", false ) bindKey ( "vehicle_fire", "down", enableFire ) bindKey ( "vehicle_fire", "up", disableFire ) end end ) addEvent( "onExit", true ) addEventHandler( "onEntre", getRootElement(), function(thePlayer, seat) local theVehicle = source if seat == 0 and thePlayer == localPlayer and getElementModel(theVehicle) == 425 then if minigun1 and minigun2 and minigun3 and minigun4 then destroyElement (minigun1) destroyElement (minigun2) destroyElement (minigun3) destroyElement (minigun4) toggleControl ( "vehicle_fire", false ) toggleControl ( "vehicle_secondary_fire", false ) unbindKey ( "vehicle_fire", "down", enableFire ) unbindKey ( "vehicle_fire", "up", disableFire ) end end end ) addEvent( "onEnableFire", true ) addEventHandler( "onEnableFire", getRootElement(), if minigun1 and minigun2 and minigun3 and minigun4 then setWeaponState ( minigun1, "firing" ) setWeaponState ( minigun2, "firing" ) setWeaponState ( minigun3, "firing" ) setWeaponState ( minigun4, "firing" ) addEventHandler ( "onClientRender", root, move) end end addEvent( "onDisableFire", true ) addEventHandler( "onDisableFire", getRootElement(), function disableFire() if minigun1 and minigun2 and minigun3 and minigun4 then setWeaponState ( minigun1, "ready" ) setWeaponState ( minigun2, "ready" ) setWeaponState ( minigun3, "ready" ) setWeaponState ( minigun4, "ready" ) removeEventHandler ( "onClientRender", root, move) end end addEvent( "onMove", true ) addEventHandler( "onMove", getRootElement(), function move () if minigun1 and minigun2 and minigun3 and minigun4 then MiniSound = playSound3D("test.wav", x, y, z,false) setSoundMaxDistance(MiniSound, 140) setSoundEffectEnabled(MiniSound,"gargle",true) attachElements ( MiniSound, theVehicle, 0, 0.5, -1.1, 0, 0, 90 ) end end
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Make no sense! if command (Criminal) and if i try criminal not working -___- some player dont know that
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change addCommandHandler ( "Criminal" , to addCommandHandler ( "criminal" ,
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download this: https://community.multitheftauto.com/index.php?p= ... ls&id=6324 and replace script in client.lua to this addEventHandler ( "onClientResourceStart", resourceRoot, function ( ) local texture = dxCreateTexture ( "images/plateback3.jpg", "dxt5" ) local shader = dxCreateShader ( "texture.fx" ) dxSetShaderValue ( shader, "gTexture", texture ) engineApplyShaderToWorldTexture ( shader, "plateback3" ) end ) addEventHandler ( "onClientResourceStart", resourceRoot, function ( ) local texture = dxCreateTexture ( "images/plateback2.jpg", "dxt5" ) local shader = dxCreateShader ( "texture.fx" ) dxSetShaderValue ( shader, "gTexture", texture ) engineApplyShaderToWorldTexture ( shader, "plateback2" ) end ) addEventHandler ( "onClientResourceStart", resourceRoot, function ( ) local texture = dxCreateTexture ( "images/plateback1.jpg", "dxt5" ) local shader = dxCreateShader ( "texture.fx" ) dxSetShaderValue ( shader, "gTexture", texture ) engineApplyShaderToWorldTexture ( shader, "plateback1" ) end )
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Oh yes thx but now i can't kill player with minigun and player can't minigun addEventHandler("onClientVehicleEnter", root, function(thePlayer, seat) theVehicle = source if seat == 0 and thePlayer == localPlayer and getElementModel(theVehicle) == 425 then x, y, z = getElementPosition ( theVehicle ) rx, ry, rz = getElementRotation ( theVehicle ) minigun1 = createWeapon ( "minigun", x, y, z ) minigun2 = createWeapon ( "minigun", x, y, z ) minigun3 = createWeapon ( "minigun", x, y, z ) minigun4 = createWeapon ("minigun", x, y, z ) setWeaponOwner ( minigun1, thePlayer) setWeaponOwner ( minigun2, thePlayer) setWeaponOwner ( minigun3, thePlayer) setWeaponOwner ( minigun4, thePlayer) setElementAlpha ( minigun1,0) setElementAlpha ( minigun2,0) setElementAlpha ( minigun3,0) setElementAlpha ( minigun4,0) attachElements ( minigun1, theVehicle, 2.15, 0.5, -1.2, 0, 0, 90 ) attachElements ( minigun2, theVehicle, -2.10, 0.5, -1.2, 0, 0, 90 ) attachElements ( minigun3, theVehicle, 2.57, 0.5, -1.1, 0, 0, 90 ) attachElements ( minigun4, theVehicle, -2.52, 0.5, -1.1, 0, 0, 90 ) toggleControl ( "vehicle_fire", false ) toggleControl ( "vehicle_secondary_fire", false ) bindKey ( "vehicle_fire", "down", enableFire ) bindKey ( "vehicle_fire", "up", disableFire ) end end ) addEventHandler("onClientVehicleExit", root, function(thePlayer, seat) local theVehicle = source if seat == 0 and thePlayer == localPlayer and getElementModel(theVehicle) == 425 then if minigun1 and minigun2 and minigun3 and minigun4 then destroyElement (minigun1) destroyElement (minigun2) destroyElement (minigun3) destroyElement (minigun4) toggleControl ( "vehicle_fire", false ) toggleControl ( "vehicle_secondary_fire", false ) unbindKey ( "vehicle_fire", "down", enableFire ) unbindKey ( "vehicle_fire", "up", disableFire ) end end end ) function enableFire() if minigun1 and minigun2 and minigun3 and minigun4 then setWeaponState ( minigun1, "firing" ) setWeaponState ( minigun2, "firing" ) setWeaponState ( minigun3, "firing" ) setWeaponState ( minigun4, "firing" ) addEventHandler ( "onClientRender", root, move) end end function disableFire() if minigun1 and minigun2 and minigun3 and minigun4 then setWeaponState ( minigun1, "ready" ) setWeaponState ( minigun2, "ready" ) setWeaponState ( minigun3, "ready" ) setWeaponState ( minigun4, "ready" ) removeEventHandler ( "onClientRender", root, move) end end function move () if minigun1 and minigun2 and minigun3 and minigun4 then MiniSound = playSound3D("test.wav", x, y, z,false) setSoundMaxDistance(MiniSound, 140) setSoundEffectEnabled(MiniSound,"gargle",true) attachElements ( MiniSound, theVehicle, 0, 0.5, -1.1, 0, 0, 90 ) end end
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exmple hadhi kifa na3mlha ? addEventHandler( "onClientMouseEnter", root, function(thePlayer) if ( getElementType ( source ) == "gui-button" ) then --ki yabda Playeriv guiSetProperty( source, "HoverTextColour", "FE9A0000" ) --ki yabda isPlayertlad guiSetProperty( source, "HoverTextColour", "CD3AD100" ) --ki yabda isPlayertbogt guiSetProperty( source, "HoverTextColour", "80000000" ) end end end ) addEventHandler( "onClientMouseLeave", root, function() if ( getElementType ( source ) == "gui-button" ) then guiSetProperty( source, "HoverTextColour", "FFFFFFFF" ) end end )
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i get history file before bug. its working now but i have problem to sound addEventHandler("onClientVehicleEnter", root, function(thePlayer, seat) theVehicle = source if seat == 0 and thePlayer == localPlayer and getElementModel(theVehicle) == 425 then x, y, z = getElementPosition ( theVehicle ) rx, ry, rz = getElementRotation ( theVehicle ) minigun1 = createWeapon ( "minigun", x, y, z ) minigun2 = createWeapon ( "minigun", x, y, z ) minigun3 = createWeapon ( "minigun", x, y, z ) minigun4 = createWeapon ("minigun", x, y, z ) setElementAlpha ( minigun1,0) setElementAlpha ( minigun2,0) setElementAlpha ( minigun3,0) setElementAlpha ( minigun4,0) attachElements ( minigun1, theVehicle, 2.15, 0.5, -1.2, 0, 0, 90 ) attachElements ( minigun2, theVehicle, -2.10, 0.5, -1.2, 0, 0, 90 ) attachElements ( minigun3, theVehicle, 2.57, 0.5, -1.1, 0, 0, 90 ) attachElements ( minigun4, theVehicle, -2.52, 0.5, -1.1, 0, 0, 90 ) toggleControl ( "vehicle_fire", false ) toggleControl ( "vehicle_secondary_fire", false ) bindKey ( "vehicle_fire", "down", enableFire ) bindKey ( "vehicle_fire", "up", disableFire ) end end ) addEventHandler("onClientVehicleExit", root, function(thePlayer, seat) local theVehicle = source if seat == 0 and thePlayer == localPlayer and getElementModel(theVehicle) == 425 then if minigun1 and minigun2 and minigun3 and minigun4 then destroyElement (minigun1) destroyElement (minigun2) destroyElement (minigun3) destroyElement (minigun4) toggleControl ( "vehicle_fire", false ) toggleControl ( "vehicle_secondary_fire", false ) unbindKey ( "vehicle_fire", "down", enableFire ) unbindKey ( "vehicle_fire", "up", disableFire ) end end end ) function enableFire() if isTimer(MGtimer) and isTimer(MG2timer) and isTimer(MG3timer) and isTimer(MG4timer) and minigun1 and minigun2 and minigun3 and minigun4 then killTimer(MGtimer) killTimer(MG2timer) killTimer(MG3timer) killTimer(MG4timer) else MGtimer = setTimer(function() setWeaponState ( minigun1, "firing" ) end, 50, 1) MG2timer = setTimer(function() setWeaponState ( minigun2, "firing" ) end, 50, 1) MG3timer = setTimer(function() setWeaponState ( minigun3, "firing" ) end, 50, 1) MG4timer = setTimer(function() setWeaponState ( minigun4, "firing" ) end, 50, 1) MiniSound = playSound3D("test.wav", x, y, z,true) setSoundMaxDistance(MiniSound, 140) setSoundEffectEnabled(MiniSound,"gargle",true) end end function disableFire() if isTimer(MGtimer) and isTimer(MG2timer) and isTimer(MG3timer) and isTimer(MG4timer) and minigun1 and minigun2 and minigun3 and minigun4 then killTimer(MGtimer) killTimer(MG2timer) killTimer(MG3timer) killTimer(MG4timer) else MGtimer = setTimer(function() setWeaponState ( minigun1, "ready" ) end, 50, 1) MG2timer = setTimer(function() setWeaponState ( minigun2, "ready" ) end, 50, 1) MG3timer = setTimer(function() setWeaponState ( minigun3, "ready" ) end, 50, 1) MG4timer = setTimer(function() setWeaponState ( minigun4, "ready" ) end, 50, 1) stopSound(MiniSound) end end
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il mouchkla ena 7acti beha fi scripts client-said
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post (mapmanager_exports.lua)
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now all shoting but to all vehicle and bug sound
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kif nrigalha ?
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thx. but now all minigun not shoting and minigun1 dont destroy if exit and working to all vehicles