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WASSIm.

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Everything posted by WASSIm.

  1. i am making that script you want clear car mod ?
  2. WASSIm.

    Help hud

    function isPlayerPhoneIcon ( thePlayer ) if ( isElement( thePlayer ) ) then if ( getElementData(thePlayer, "PhoneIcon" ) ) then return true else return false end else return false end end function isPlayerHQHudVisible ( thePlayer ) if ( isElement( thePlayer ) ) then if ( getElementData(thePlayer, "ammo" ) ) then return true else return false end else return false end end function isPlayerHQHudVisible ( thePlayer ) if ( isElement( thePlayer ) ) then if ( getElementData(thePlayer, "armour" ) ) then return true else return false end else return false end end function isPlayerHQHudVisible ( thePlayer ) if ( isElement( thePlayer ) ) then if ( getElementData(thePlayer, "clock" ) ) then return true else return false end else return false end end function isPlayerHQHudVisible ( thePlayer ) if ( isElement( thePlayer ) ) then if ( getElementData(thePlayer, "health" ) ) then return true else return false end else return false end end function isPlayerHQHudVisible ( thePlayer ) if ( isElement( thePlayer ) ) then if ( getElementData(thePlayer, "money" ) ) then return true else return false end else return false end end function isPlayerHQHudVisible ( thePlayer ) if ( isElement( thePlayer ) ) then if ( getElementData(thePlayer, "weapon" ) ) then return true else return false end else return false end end function isPlayerHQHudVisible ( thePlayer ) if ( isElement( thePlayer ) ) then if ( getElementData(thePlayer, "wanted" ) ) then return true else return false end else return false end end function isPlayerHQHudVisible ( thePlayer ) if ( isElement( thePlayer ) ) then if ( getElementData(thePlayer, "day" ) ) then return true else return false end else return false end end function setPlayerPhoneIcon ( thePlayer, stats) if ( isElement( thePlayer ) ) then setElementData(thePlayer, "PhoneIcon", stats ) else return false end end function setPlayerHQHudVisible ( thePlayer, stats) if ( isElement( thePlayer ) ) then setElementData(thePlayer, "ammo", stats ) else return false end end function setPlayerHQHudVisible ( thePlayer, stats) if ( isElement( thePlayer ) ) then setElementData(thePlayer, "armour", stats ) else return false end end function setPlayerHQHudVisible ( thePlayer, stats) if ( isElement( thePlayer ) ) then setElementData(thePlayer, "clock", stats ) else return false end end function setPlayerHQHudVisible ( thePlayer, stats) if ( isElement( thePlayer ) ) then setElementData(thePlayer, "health", stats ) else return false end end function setPlayerHQHudVisible ( thePlayer, stats) if ( isElement( thePlayer ) ) then setElementData(thePlayer, "money", stats ) else return false end end function setPlayerHQHudVisible ( thePlayer, stats) if ( isElement( thePlayer ) ) then setElementData(thePlayer, "weapon", stats ) else return false end end function setPlayerHQHudVisible ( thePlayer, stats) if ( isElement( thePlayer ) ) then setElementData(thePlayer, "wanted", stats ) else return false end end function setPlayerHQHudVisible ( thePlayer, stats) if ( isElement( thePlayer ) ) then setElementData(thePlayer, "day", stats ) else return false end end function setPlayerHQHudVisible ( thePlayer, stats) if ( isElement( thePlayer ) ) then setElementData(thePlayer, "all", stats ) setElementData(thePlayer, "ammo", stats ) setElementData(thePlayer, "armour", stats ) setElementData(thePlayer, "clock", stats ) setElementData(thePlayer, "health", stats ) setElementData(thePlayer, "money", stats ) setElementData(thePlayer, "weapon", stats ) setElementData(thePlayer, "wanted", stats ) setElementData(thePlayer, "day", stats ) else return false end end
  3. WASSIm.

    Help hud

    nothing i think problem in isPlayerHQHudVisible
  4. WASSIm.

    Help hud

    he is the same resource
  5. WASSIm.

    Help hud

    isPlayerHQHudVisible and setPlayerHQHudVisible is exports
  6. WASSIm.

    Help hud

    its working before use isPlayerHQHudVisible i think problem with that
  7. you post page.htm but he is .html
  8. WASSIm.

    Help hud

    hi guys i have problem. hud not showing and no error local sx,sy = guiGetScreenSize ( ) local font1 = "sans" local font2 = "pricedown" local scale1 = 1.7 local scale2 = 1.7 enablePlayerWeapon = true enablePlayerAmmo = true enablePlayerHealth = true enablePlayerArmour = true enablePlayerClock = true enablePlayerMoney = true enablePlayerWanted = true enablePlayerDay = true function dxDrawBorderedText( text, x, y, w, h, color, black, scale1, font, alignX, alignY, clip, wordBreak, postGUI, colorCoded ) text_ = text:gsub ( "#%x%x%x%x%x%x", "" ) dxDrawText ( text_, x - black, y - black, w - black, h - black, tocolor ( 0, 0, 0, black55 ), scale1, font, alignX, alignY, clip, wordBreak, false, true ) dxDrawText ( text_, x + black, y - black, w + black, h - black, tocolor ( 0, 0, 0, black55 ), scale1, font, alignX, alignY, clip, wordBreak, false, true ) dxDrawText ( text_, x - black, y + black, w - black, h + black, tocolor ( 0, 0, 0, black55 ), scale1, font, alignX, alignY, clip, wordBreak, false, true ) dxDrawText ( text_, x + black, y + black, w + black, h + black, tocolor ( 0, 0, 0, black55 ), scale1, font, alignX, alignY, clip, wordBreak, false, true ) dxDrawText ( text_, x - black, y, w - black, h, tocolor ( 0, 0, 0, black55 ), scale1, font, alignX, alignY, clip, wordBreak, false, true ) dxDrawText ( text_, x + black, y, w + black, h, tocolor ( 0, 0, 0, black55 ), scale1, font, alignX, alignY, clip, wordBreak, false, true ) dxDrawText ( text_, x, y - black, w, h - black, tocolor ( 0, 0, 0, black55 ), scale1, font, alignX, alignY, clip, wordBreak, false, true ) dxDrawText ( text_, x, y + black, w, h + black, tocolor ( 0, 0, 0, black55 ), scale1, font, alignX, alignY, clip, wordBreak, false, true ) dxDrawText ( text, x, y, w, h, color, scale1, font, alignX, alignY, clip, wordBreak, postGUI, colorCoded ) end function hud( ) if not isPlayerMapVisible () then days = { [ 0 ] = 'Sunday', [ 1 ] = 'Monday', [ 2 ] = 'Tuesday', [ 3 ] = 'Wednesday', [ 4 ] = 'Thursday', [ 5 ] = 'Friday', [ 6 ] = 'Saturday', } noreloadweapons = {} noreloadweapons[16] = true noreloadweapons[17] = true noreloadweapons[18] = true noreloadweapons[19] = true noreloadweapons[25] = true noreloadweapons[33] = true noreloadweapons[34] = true noreloadweapons[35] = true noreloadweapons[36] = true noreloadweapons[37] = true noreloadweapons[39] = true noreloadweapons[41] = true noreloadweapons[43] = true meleespecialweapons = {} meleespecialweapons[0] = true meleespecialweapons[1] = true meleespecialweapons[2] = true meleespecialweapons[3] = true meleespecialweapons[4] = true meleespecialweapons[5] = true meleespecialweapons[6] = true meleespecialweapons[7] = true meleespecialweapons[8] = true meleespecialweapons[9] = true meleespecialweapons[10] = true meleespecialweapons[11] = true meleespecialweapons[12] = true meleespecialweapons[13] = true meleespecialweapons[14] = true meleespecialweapons[15] = true meleespecialweapons[40] = true meleespecialweapons[44] = true meleespecialweapons[45] = true meleespecialweapons[46] = true playerWeapon = getPedWeapon ( localPlayer ) playerAmmo = getPedTotalAmmo ( localPlayer ) playerAmmo2 = getPedTotalAmmo( localPlayer )-getPedAmmoInClip( localPlayer ) playerAmmoc = getPedAmmoInClip ( localPlayer ) playerHealth = getElementHealth ( localPlayer ) playerArmor = getPedArmor ( localPlayer ) hour, mins = getTime ( localPlayer ) money = getPlayerMoney ( localPlayer ) wanted = getPlayerWantedLevel ( localPlayer ) stat = getPedStat ( localPlayer, 24 ) day = (days [getRealTime().weekday] ) showammo1 = playerAmmoc showammo2 = playerAmmo showammo3 = playerAmmo2 currenthealth = math.floor(playerHealth) currentarmor = math.floor(playerArmor) time = hour .. " : " .. (((mins < 10) and "0"..mins) or mins) if ( enablePlayerWeapon ) then wpx5, wpy5, wpx6, wpy6 = sx*(1115.0/1440),sy*(40.0/900),sx*(110.0/1440),sy*(115.0/900) end if ( enablePlayerAmmo ) then amx1, amy1, amx2, amy2 = sx*(1440.0/1440),sy*(128.0/900),sx*(910.0/1440),sy*(27.0/900) end if ( enablePlayerHealth ) then if (stat > 573 ) then hx1, hy1, hx2, hy2 = sx*(1440.0/1440),sy*(150.0/900),sx*(1370.0/1440),sy*(27.0/900) else hx1, hy1, hx2, hy2 = sx*(1440.0/1440),sy*(130.0/900),sx*(1370.0/1440),sy*(27.0/900) end end if ( enablePlayerArmour ) then if (stat > 573 ) then ax1, ay1, ax2, ay2 = sx*(1440.0/1440),sy*(92.0/900),sx*(1370.0/1440),sy*(27.0/900) else ax1, ay1, ax2, ay2 = sx*(1440.0/1440),sy*(88.0/900),sx*(1370.0/1440),sy*(27.0/900) end end if ( enablePlayerClock ) then tx1, ty1, tx2, ty2 = sx*(1440.0/1440),sy*(40.0/900),sx*(1165.0/1440),sy*(27.0/900) end if ( enablePlayerMoney ) then if (stat > 573 ) then mx1, my1, mx2, my2 = sx*(1440.0/1440),sy*(175.0/900),sx*(1366.0/1440),sy*(27.0/900) else mx1, my1, mx2, my2 = sx*(1440.0/1440),sy*(151.0/900),sx*(1366.0/1440),sy*(27.0/900) end end if ( enablePlayerWanted ) then wx1, wy1, wx2, wy2 = sx*(1440.0/1440),sy*(151.0/900),sx*(1166.0/1440),sy*(27.0/900) end if ( enablePlayerDay ) then dx1, dy1, dx2, dy2 = sx*(1440.0/1440),sy*(0.0/900),sx*(1165.0/1440),sy*(27.0/900) end if ( isPlayerHQHudVisible ( localplayer,Weapon ) ) then wpx5, wpy5, wpx6, wpy6 = sx*(1115.0/1440),sy*(40.0/900),sx*(110.0/1440),sy*(115.0/900) end if ( isPlayerHQHudVisible ( localplayer,Ammo ) ) then amx1, amy1, amx2, amy2 = sx*(1440.0/1440),sy*(128.0/900),sx*(910.0/1440),sy*(27.0/900) end if ( isPlayerHQHudVisible ( localplayer,Health ) ) then if (stat > 573 ) then hx1, hy1, hx2, hy2 = sx*(1440.0/1440),sy*(150.0/900),sx*(1370.0/1440),sy*(27.0/900) else hx1, hy1, hx2, hy2 = sx*(1440.0/1440),sy*(130.0/900),sx*(1370.0/1440),sy*(27.0/900) end end if ( isPlayerHQHudVisible ( localplayer,Armour ) ) then if (stat > 573 ) then ax1, ay1, ax2, ay2 = sx*(1440.0/1440),sy*(92.0/900),sx*(1370.0/1440),sy*(27.0/900) else ax1, ay1, ax2, ay2 = sx*(1440.0/1440),sy*(88.0/900),sx*(1370.0/1440),sy*(27.0/900) end end if ( isPlayerHQHudVisible ( localplayer,Clock ) ) then tx1, ty1, tx2, ty2 = sx*(1440.0/1440),sy*(40.0/900),sx*(1165.0/1440),sy*(27.0/900) end if ( isPlayerHQHudVisible ( localplayer,Money ) ) then if (stat > 573 ) then mx1, my1, mx2, my2 = sx*(1440.0/1440),sy*(175.0/900),sx*(1366.0/1440),sy*(27.0/900) else mx1, my1, mx2, my2 = sx*(1440.0/1440),sy*(151.0/900),sx*(1366.0/1440),sy*(27.0/900) end end if ( isPlayerHQHudVisible ( localplayer,Wanted ) ) then wx1, wy1, wx2, wy2 = sx*(1440.0/1440),sy*(151.0/900),sx*(1166.0/1440),sy*(27.0/900) end if ( isPlayerHQHudVisible ( localplayer,Day ) ) then dx1, dy1, dx2, dy2 = sx*(1440.0/1440),sy*(0.0/900),sx*(1165.0/1440),sy*(27.0/900) end if ( isPlayerHQHudVisible ( localplayer,Weapon ) ) then if playerWeapon and doesPedHaveJetPack (localPlayer) then dxDrawImage(wpx5-60, wpy5+30, wpx6/2, wpy6/2,"images/weapon/"..tostring(playerWeapon)..".png",0.0,0.0,0.0,tocolor(255,255,255,255),false) dxDrawImage(wpx5, wpy5, wpx6, wpy6,"images/weapon/JP.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) elseif not playerWeapon and doesPedHaveJetPack (localPlayer) then dxDrawImage(wpx5, wpy5, wpx6, wpy6,"images/weapon/JP.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) elseif isPlayerPhoneIcon ( localPlayer ) then dxDrawImage(wpx5, wpy5, wpx6, wpy6,"images/weapon/PH.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) elseif playerWeapon then dxDrawImage(wpx5, wpy5, wpx6, wpy6,"images/weapon/"..tostring (playerWeapon)..".png",0.0,0.0,0.0,tocolor(255,255,255,255),false) end end if ( isPlayerHQHudVisible ( localplayer,Ammo) ) then if (meleespecialweapons [playerWeapon]) or doesPedHaveJetPack (localPlayer) or isPlayerPhoneIcon ( localPlayer ) then --nothing elseif (noreloadweapons [playerWeapon]) then dxDrawBorderedText(""..tostring(showammo2).."",amx1, amy1, amx2, amy2,tocolor (180,200,240,255),2,scale1,font1,"center","top",false,false,false) elseif (not noreloadweapons [playerWeapon]) then dxDrawBorderedText(""..tostring(showammo3).."-"..tostring(showammo1).."",amx1, amy1, amx2-5, amy2,tocolor(180,200,240,255),2,scale1,font1,"center","top",false,false,false,false) end end if ( isPlayerHQHudVisible ( localplayer,Health ) ) then dxDrawBorderedText(""..tostring(currenthealth).."%",hx1, hy1, hx2, hy2,tocolor (180,25,29,255),2,scale1,font1,"center","top",false,false,false) end if ( isPlayerHQHudVisible ( localplayer,Armour ) ) then if (playerArmor > 1) then dxDrawBorderedText(""..tostring(currentarmor).."%",ax1, ay1, ax2, ay2,tocolor (225,225,225,255),2,scale1,font1,"center","top",false,false,false) end end if ( isPlayerHQHudVisible ( localplayer,Day ) ) then dxDrawBorderedText
  9. WASSIm.

    [REL] HQ Hud

    -HI ALL- This script change HUD Hight Quality Icons: http://www.gtagarage.com/mods/show.php?id=18074 INFO: -Weapon Icon -JetPack Icon -Phone Icon export -Ammo -Health % -Armour % -Money -Wanted Level -Time -Real Day EXPORT: -exports.hqhud:setPlayerPhoneIcon ( thePlayer, (true or false) ) -exports.hqhud:isPlayerPhoneIcon ( thePlayer ) and can edit scale and font in setting client.lua If player have JetPack If player have Phone Please Vote and Rate 5 and Comment for some Bug DOWNLOAD
  10. WASSIm.

    smal help

    hi guys i have problem its show me (nil) addEventHandler("onClientRender",root, function ( ) days = { [ '0' ] = 'SUN', [ '1' ] = 'MON', [ '2' ] = 'TUE', [ '3' ] = 'WED', [ '4' ] = 'THU', [ '5' ] = 'FRI', [ '6' ] = 'SAT', } day = days [getRealTime().weekday] dxDrawBorderedText(""..tostring(day).."",dx1, dy1, dx2,dy2,tocolor(195,195,195,255),5,scale2,font2,"center","top",false,false,false) end end )
  11. fama 7aja hablatni il script ma5damlich 3andi wa 5dam 3andek --setting local sx,sy = guiGetScreenSize ( ) --screen dont change local sx1, sy1, sx2, sy2 = sx*(27.0/1440),sy*(655.0/900),sx*(27.0/1440),sy*(232.0/900) --post local r, g, b = math.random(0, 255), math.random(0, 255), math.random(0, 255) --color local scale = 2.15 --scale local font = "pricedown" --font addEventHandler("onClientRender",root, function () if (getPedOccupiedVehicle(localPlayer)) then for i=0,5 do local doorState = getVehicleDoorState(getPedOccupiedVehicle(localPlayer), i) if doorState == 2 or doorState == 3 or doorState == 4 or doorState == 5 then dxDrawText("Door is open",sx1, sy1, sx2, sy2,tocolor(r, g, b,255),scale,font,"left","top",false,false,false) playSound("sound.mp3" ,true) end end end end )
  12. omorek 6/zit --setting local sx,sy = guiGetScreenSize ( ) --screen dont change local sx1, sy1, sx2, sy2 = sx*(250.0/1440),sy*(655.0/900),sx*(27.0/1440),sy*(232.0/900) --post local r, g, b = math.random(0, 255), math.random(0, 255), math.random(0, 255) --color local scale = 2.15 --scale local font = "pricedown" --font addEventHandler("onClientRender",root, function () if (getPedOccupiedVehicle(localPlayer)) then for i=0,5 do local doorState = getVehicleDoorState(getPedOccupiedVehicle(localPlayer), i) if doorState == 2 or doorState == 3 or doorState == 4 or doorState == 5 then dxDrawText("Door is open",sx1, sy1, sx2, sy2,tocolor(r, g, b,255),scale,font,"right","top",false,false,false) playSound("sound.mp3" ,false) end end end end )
  13. *اهلا وسهلا للجميع* جبتلكم سكريبت يجعل جميع سيارات شرطة عربية Version 1 Version 1.1 *تحميل*
  14. addEventHandler("onClientRender",root, function doesVehicleHaveDoorOpen( ) if (getPedOccupiedVehicle(source)) then local doorState = getVehicleDoorState(getPedOccupiedVehicle(source)) if doorState == 2 or doorState == 3 or doorState == 4 or doorState == 5 then playSound("sound.mp3") end end end )
  15. addEventHandler("onClientRender",root, function doesVehicleHaveDoorOpen( ) if (getVehicleOccupant(source)) then local doorState = getVehicleDoorState(getVehicleOccupant(source)) if doorState == 2 or doorState == 3 or doorState == 4 or doorState == 5 then playSound("sound.mp3") end end end )
  16. WASSIm.

    help

    function hudvehicle ( ) theVehicle = getPedOccupiedVehicle ( localPlayer ) if ( theVehicle ) then spx, spy, spz = getElementVelocity( theVehicle ) mphSpeed = ( spx^2 + spy^2 + spz^2 ) ^ 0.5 * 100 kphSpeed = ( spx^2 + spy^2 + spz^2 ) ^ 0.5 * 1.61 * 100 vehiclespeed = mphSpeed vehicleHealth = getElementHealth ( theVehicle ) vehiclename = getVehicleName ( theVehicle ) radio = getRadioChannel ( theVehicle ) NitroLevel = getVehicleNitroLevel( theVehicle ) if ( enableVehicleHealth ) then hvx1, hvy1, hvx2, hvy2 = sx*(355.0/1440),sy*(859.0/900),sx*(121.0/1440),sy*(27.0/900) hvx3, hvy3, hvx4, hvy4 = sx*(360.0/1440),sy*(863.0/900),vehicleHealth/10*sx*(112.0/1440)/100,sy*(19.0/900) hvx5, hvy5, hvx6, hvy6 = sx*(360.0/1440),sy*(863.0/900),sx*(112.0/1440),sy*(19.0/900) end if ( enableSpeedMeter ) then sx1, sy1, sx2, sy2 = sx*(355.0/1440),sy*(809.0/900),sx*(121.0/1440),sy*(27.0/900) sx3, sy3, sx4, sy4 = sx*(360.0/1440),sy*(813.0/900),vehiclespeed/1.5*sx*(112.0/1440)/100,sy*(19.0/900) sx5, sy5, sx6, sy6 = sx*(360.0/1440),sy*(813.0/900),sx*(112.0/1440),sy*(19.0/900) end if ( enableNitro ) and ( getVehicleUpgradeOnSlot ( theVehicle, 8 ) ~= 0 ) then nx1, ny1, nx2, ny2 = sx*(355.0/1440),sy*(759.0/900),sx*(27.0/1440),sy*(116.0/900) nx3, ny3, nx4, ny4 = sx*(360.0/1440),sy*(871.0/900),sx*(18.0/1440),NitroLevel*sy*(-108.0/900) nx5, ny5, nx6, ny6 = sx*(360.0/1440),sy*(763.0/900),sx*(18.0/1440),sy*(108.0/900) end if ( enableVehicleName ) then vnx1, vny1, vnx2, vny2 = sx*(1260.0/1440),sy*(740.0/900),sx*(1360.0/1440),sy*(27.0/900) end if ( enableVehicleRadio ) then rx5, ry5, rx6, ry6 = sx*(660.0/1440),sy*(30.0/900),sx*(128.0/1440),sy*(128.0/900) end if ( enableVehicleLock ) then lx5, ly5, lx6, ly6 = sx*(1208.0/1440),sy*(835.0/900),sx*(19.0/1440),sy*(19.0/900) end if ( enableVehicleHealth ) then dxDrawRectangle (hvx5, hvy5, hvx6, hvy6,tocolor(0,0,0,170),false) dxDrawRectangle(hvx1, hvy1, hvx2, hvy2,tocolor(0,0,0,150),false) dxDrawRectangle (hvx3, hvy3, hvx4, hvy4,tocolor(90,125,90,170),false) end if ( enableSpeedMeter ) then dxDrawRectangle (sx5, sy5, sx6, sy6,tocolor(0,0,0,170),false) dxDrawRectangle(sx1, sy1, sx2, sy2,tocolor(0,0,0,150),false) dxDrawRectangle (sx3, sy3, sx4, sy4,tocolor(90,125,90,170),false) end if ( enableNitro ) then dxDrawRectangle(nx1, ny1, nx2, ny2,tocolor(0,0,0,150),false) dxDrawRectangle (nx5, ny5, nx6, ny6,tocolor(0,0,0,170),false) dxDrawRectangle (nx3, ny3, nx4, ny4,tocolor(255,0,0,170),false) end if ( enableVehicleName ) then if ( exports.setting:isPlayerOnGroupIV ( source ) ) then dxDrawBorderedText(""..tostring(vehiclename).."",vnx1, vny1, vnx2, vny2,tocolor(100,100,100,255),scale,font1,"right","top",false,false,false) elseif ( exports.setting:isPlayerOnGroupTBOGT ( source ) ) then dxDrawBorderedText(""..tostring(vehiclename).."",vnx1, vny1, vnx2, vny2,tocolor(80,100,140,255),scale,font1,"right","top",false,false,false) elseif ( exports.setting:isPlayerOnGroupTLAD ( source ) ) then dxDrawBorderedText(""..tostring(vehiclename).."",vnx1, vny1, vnx2, vny2,tocolor(100,100,100,255),scale,font1,"right","top",false,false,false) end end if ( enableVehicleRadio ) then dxDrawImage(rx5, ry5, rx6, ry6,"images/radio/"..tostring(radio)..".png",0.0,0.0,0.0,tocolor(220,220,220,255),false) end if ( enableVehicleLock ) then if ( isVehicleLocked( theVehicle ) ) then dxDrawImage(lx5, ly5, lx6, ly6,"images/lock.png",0.0,0.0,0.0,tocolor(170,0,0,255),false) else dxDrawImage(lx5, ly5, lx6, ly6,"images/lock.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) end end end end
  17. WASSIm.

    help

    its working but if car dont have nitro make flood in debugscript
  18. WASSIm.

    help

    : / :385: Bad argument @ 'dxDrawRectangle' [Expected n6mber at argument 1, got nil] :386: Bad argument @ 'dxDrawRectangle' [Expected number at argument 1, got nil] :387: Bad argument @ 'dxDrawRectangle' [Expected number at argument 1, got nil] dxDrawRectangle(nx1, ny1, nx2, ny2,tocolor(0,0,0,150),false) dxDrawRectangle (nx5, ny5, nx6, ny6,tocolor(0,0,0,170),false) dxDrawRectangle (nx3, ny3, nx4, ny4,tocolor(255,0,0,170),false)
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