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Posts
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Joined
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Everything posted by Xperia
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Dime lo que te sale en el debug.
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No claro que no me molesta, si esta ahi es para compartirlo con los demas.
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Porque no usaste: spawnPlayer PD: Y si no me equivoco, lo copiaste de mi reciente post.
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Con el comando lo incia pero si lo vuelves a poner no lo quita.
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setSkyGradient( 255, 0, 0, 255, 0, 255)
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Si no me equivoco, eso solo lo inicia, pero no lo quita.Creo que es mejor ponerle un evento.
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De nada.
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Inicia el recurso del extra-health y despues el slothbot y despues el que hiciste tu.
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Client: --Para escoger grupos y skins y armas o lo que quieras guiGridListGetSelectedItem guiGridListGetItemText --ID's, ammo, etc. triggerServerEvent --Poner la camara al player cuando spawnee setCameraTarget fadeCamera Server: createTeam getTeamFromName setPlayerTeam PD: No se si las puse todas pero si tienes dudas o algo me avisas, porque hace poco hice mi propio spawn.
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No hay tutoriales para todo.
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Pues tengo eso, el team creado en server-side, y al pasar por la linea aunque seas Army, pues mueres: function laser(thePlayer) dxDrawLine3D ( 226.80000305176, 1874, 13.39999961853, 226.80000305176, 1870.8000488281, 13.39999961853, tocolor(250,0,0,150) ) detector = processLineOfSight( 226.80000305176, 1874, 13.39999961853, 226.80000305176, 1870.8000488281, 13.39999961853, false, false, true) if getPlayerTeam(thePlayer)~=getTeamFromName("Army") then if detector then createExplosion( 226.80000305176, 1874, 13.39999961853, 6 ) end end end addEventHandler("onClientRender",getRootElement(),laser)
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Mientras abres el tab pulsa F7.
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En settings pon: Restore Defaults
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De nada, espero que te sirva.
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Archivo "dxscoreboard_client.lua" y "dxscoreboard_clientsettings.lua".
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Te aconsejo que uses el dxscoreboard y lo decores a tu gusto, porque este esta compilado.
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Don't work, only give me 30 bullets.
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I have this, weapon for weapon, and the problem it's that when i spawn, only i have one charger, who can i fix it? local ammo = { [1] = {1}, [4] = {1}, [22] = {100}, [24] = {100}, [27] = {60}, [30] = {150}, [31] = {150}, [34] = {50}, [17] = {5}, [44] = {1}, [29] = {300} } addEvent ( "onPlayerChooseWeapon" , true ) addEventHandler ( "onPlayerChooseWeapon" , root , function() local playerTeam = getPlayerTeam ( source ) if (playerTeam) then if ( getTeamName ( playerTeam ) == "Ruso") then giveWeapon(source,1,ammo[1],true) giveWeapon(source,4,ammo[2],true) giveWeapon(source,22,ammo[3],true) end if ( getTeamName ( playerTeam ) == "Soldado Ruso") then giveWeapon(source,24,ammo[4],true) giveWeapon(source,27,ammo[5],true) giveWeapon(source,30,ammo[6],true) giveWeapon(source,34,ammo[8],true) end if ( getTeamName ( playerTeam ) == "Escuadron Ruso") then giveWeapon(source,24,ammo[4],true) giveWeapon(source,27,ammo[5],true) giveWeapon(source,29,ammo[11],true) giveWeapon(source,30,ammo[6],true) giveWeapon(source,34,ammo[8],true) giveWeapon(source,17,ammo[9],true) giveWeapon(source,44,ammo[10],true) end if ( getTeamName ( playerTeam ) == "Ciudadano E.E.U.U") then giveWeapon(source,1,ammo[1],true) giveWeapon(source,4,ammo[2],true) giveWeapon(source,22,ammo[3],true) end if ( getTeamName ( playerTeam ) == "Ejercito E.E.U.U") then giveWeapon(source,24,ammo[4],true) giveWeapon(source,27,ammo[5],true) giveWeapon(source,30,ammo[6],true) giveWeapon(source,34,ammo[8],true) end if ( getTeamName ( playerTeam ) == "Escuadron E.E.U.U") then giveWeapon(source,24,ammo[4],true) giveWeapon(source,27,ammo[5],true) giveWeapon(source,29,ammo[11],true) giveWeapon(source,30,ammo[6],true) giveWeapon(source,34,ammo[8],true) giveWeapon(source,17,ammo[9],true) giveWeapon(source,44,ammo[10],true) end if ( getTeamName ( playerTeam ) == "Ciudadano Japones") then giveWeapon(source,1,ammo[1],true) giveWeapon(source,4,ammo[2],true) giveWeapon(source,22,ammo[3],true) end if ( getTeamName ( playerTeam ) == "Ejercito Japones") then giveWeapon(source,24,ammo[4],true) giveWeapon(source,27,ammo[5],true) giveWeapon(source,30,ammo[6],true) giveWeapon(source,34,ammo[8],true) end if ( getTeamName ( playerTeam ) == "Escuadron Japones") then giveWeapon(source,24,ammo[4],true) giveWeapon(source,27,ammo[5],true) giveWeapon(source,29,ammo[11],true) giveWeapon(source,30,ammo[6],true) giveWeapon(source,34,ammo[8],true) giveWeapon(source,17,ammo[9],true) giveWeapon(source,44,ammo[10],true) end end end )
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Prueba esto: function crearCuadrado() dxDrawRectangle(195.0,734.0,955.0,33.0,tocolor(0,0,0,150),false) end addEventHandler("onClientRender",root,crearCuadrado) function playerloc ( source ) local playername = getPlayerName(getLocalPlayer()) local location = getElementZoneName ( source ) outputChatBox ( "* " .. playername .. "'s Location: " .. location, getRootElement(), 0, 255, 255 ) end addCommandHandler ( "loc", playerloc )
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¿Y estas seguro de que tu archivo de llama server?Si no es asi, cambialo, porque en el debugscript sale que se llama client.
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Pon el script en server, en el meta.
