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Xperia

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Everything posted by Xperia

  1. Esto es la seccion "Spanish/Español", te equivocas tu.
  2. Xperia , eso solo crea un Ped . El quiere que sea con el 'slothbot'. Amigo, Yo te deje un ejemplo.Usalo Si, es verdad, no me di cuenta.
  3. Prueba eso: function bot() slothbot = createPed(285,0,0,0) team = createTeam("MiEquipo",0,255,0) setBotTeam(slothbot,team) end addEventHandler("onBotSpawned",getRootElement(),bot)
  4. Mira podrias seguirte de este ejemplo, lo que hace es defender un lugar: function bot() slothbot = createPed(285,0,0,0) --el id del skin y las coordenadas x,y,z setBotGuard(slothbot,2645.64,785,498765.12354) --el ped definido y las coordenadas x,y,z end addEventHandler("onBotSpawned",getRootElement(),bot) PD: Puede que tenga algun error, pero puedes guiarte con esto.
  5. No es que sepa mucho sobre los bots, no he tocado mucho ese tema todavia, pero podrias probar con: setBotFollow onBotFollow setBotTeam
  6. Xperia

    Me retiro.

    Una pena la verdad, porque eras de gran ayuda en esta comunidad.
  7. Xperia

    Tema de Gangs

    Matt, si quieres intentar copiar el Resident Evil de Xlatino, te va a costar mucho.
  8. Xperia

    Consulta

    Si no me equivoco, ve a la carpeta "Utils" y abre "textlib", en la linea 272 tendras el "DxDrawText " y en la linea 16 podras cambiar el tipo de letra. dxText = {} dxText_mt = { __index = dxText } local idAssign,idPrefix = 0,"c" local g_screenX,g_screenY = guiGetScreenSize() local visibleText = {} ------ local defaults = { fX = 0.5, fY = 0.5, bRelativePosition = true, strText = "", bVerticalAlign = "center", bHorizontalAlign = "center", tColor = {255,255,255,255}, fScale = 1, strFont = "default", strType = "normal", tAttributes = {}, bPostGUI = false, bClip = false, bWordWrap = true, bVisible = true, tBoundingBox = false, --If a bounding box is not set, it will not be used. bRelativeBoundingBox = true, } local validFonts = { default = true, ["default-bold"] = true, clear = true, arial = true, pricedown = true, bankgothic = true, diploma = true, beckett = true, } local validTypes = { normal = true, shadow = true, border = true, stroke = true, --Clone of border } local validAlignTypes = { center = true, left = true, right = true, } function dxText:create( text, x, y, relative ) assert(not self.fX, "attempt to call method 'create' (a nil value)") if ( type(text) ~= "string" ) or ( not tonumber(x) ) or ( not tonumber(y) ) then outputDebugString ( "dxText:create - Bad argument", 0, 112, 112, 112 ) return false end local new = {} setmetatable( new, dxText_mt ) --Add default settings for i,v in pairs(defaults) do new[i] = v end idAssign = idAssign + 1 new.id = idPrefix..idAssign new.strText = text or new.strText new.fX = x or new.fX new.fY = y or new.fY if type(relative) == "boolean" then new.bRelativePosition = relative end visibleText[new] = true return new end function dxText:text(text) if type(text) ~= "string" then return self.strText end self.strText = text return true end function dxText:position(x,y,relative) if not tonumber(x) then return self.fX, self.fY end self.fX = x self.fY = y if type(relative) == "boolean" then self.bRelativePosition = relative else self.bRelativePosition = true end return true end function dxText:color(r,g,b,a) if not tonumber(r) then return unpack(self.tColor) end g = g or self.tColor[2] b = b or self.tColor[3] a = a or self.tColor[4] self.tColor = { r,g,b,a } return true end function dxText:scale(scale) if not tonumber(scale) then return self.fScale end self.fScale = scale return true end function dxText:visible(bool) if type(bool) ~= "boolean" then return self.bVisible end self.bVisible = bool if bool then visibleText[self] = true else visibleText[self] = nil end return true end function dxText:destroy() self.bDestroyed = true setmetatable( self, self ) return true end function dxText:extent() local extent = dxGetTextWidth ( self.strText, self.fScale, self.strFont ) if self.strType == "stroke" or self.strType == "border" then extent = extent + self.tAttributes[1] end return extent end function dxText:height() local height = dxGetFontHeight ( self.fScale, self.strFont ) if self.strType == "stroke" or self.strType == "border" then height = height + self.tAttributes[1] end return height end function dxText:font(font) if not validFonts[font] then return self.strFont end self.strFont = font return true end function dxText:postGUI(bool) if type(bool) ~= "boolean" then return self.bPostGUI end self.bPostGUI = bool return true end function dxText:clip(bool) if type(bool) ~= "boolean" then return self.bClip end self.bClip = bool return true end function dxText:wordWrap(bool) if type(bool) ~= "boolean" then return self.bWordWrap end self.bWordWrap = bool return true end function dxText:type(type,...) if not validTypes[type] then return self.strType, unpack(self.tAttributes) end self.strType = type self.tAttributes = {...} return true end function dxText:align(horzA, vertA) if not validAlignTypes[horzA] then return self.bHorizontalAlign, self.bVerticalAlign end vertA = vertA or self.bVerticalAlign self.bHorizontalAlign, self.bVerticalAlign = horzA, vertA return true end function dxText:boundingBox(left,top,right,bottom,relative) if left == nil then if self.tBoundingBox then return unpack(boundingBox) else return false end elseif tonumber(left) and tonumber(right) and tonumber(top) and tonumber(bottom) then self.tBoundingBox = {left,top,right,bottom} if type(relative) == "boolean" then self.bRelativeBoundingBox = relative else self.bRelativeBoundingBox = true end else self.tBoundingBox = false end return true end addEventHandler ( "onClientRender", getRootElement(), function() for self,_ in pairs(visibleText) do while true do if self.bDestroyed then visibleText[self] = nil break end local l,t,r,b --If we arent using a bounding box if not self.tBoundingBox then --Decide if we use relative or absolute local p_screenX,p_screenY = 1,1 if self.bRelativePosition then p_screenX,p_screenY = g_screenX,g_screenY end local fX,fY = (self.fX)*p_screenX,(self.fY)*p_screenY if self.bHorizontalAlign == "left" then l = fX r = fX + g_screenX elseif self.bHorizontalAlign == "right" then l = fX - g_screenX r = fX else l = fX - g_screenX r = fX + g_screenX end if self.bVerticalAlign == "top" then t = fY b = fY + g_screenY elseif self.bVerticalAlign == "bottom" then t = fY - g_screenY b = fY else t = fY - g_screenY b = fY + g_screenY end elseif type(self.tBoundingBox) == "table" then local b_screenX,b_screenY = 1,1 if self.bRelativeBoundingBox then b_screenX,b_screenY = g_screenX,g_screenY end l,t,r,b = self.tBoundingBox[1],self.tBoundingBox[2],self.tBoundingBox[3],self.tBoundingBox[4] l = l*b_screenX t = t*b_screenY r = r*b_screenX b = b*b_screenY end local type,att1,att2,att3,att4,att5 = self:type() if type == "border" or type == "stroke" then att2 = att2 or 0 att3 = att3 or 0 att4 = att4 or 0 att5 = att5
  9. Una pregunta, ¿que tienen que comer?
  10. Xperia

    Private Team

    ¿Que funciones debo usar para hacer un team privado, que puedas entrar con un comando y ser expulsado por otro comando?
  11. Asi va bien function cmd (thePlayer) outputChatBox ( "#002EB8**---Comandos #FF0000Disponibles---**", thePlayer, 255, 255, 255, true) outputChatBox ( "#002EB8*Piloto#C2C2C2 /drift[1-7] /salto /recta /estacionamiento", thePlayer, 255, 255, 255, true) end addCommandHandler("comandos",cmd)
  12. Xperia

    Altura

    A mi tambien me interesaria, y tal vez en futuras versiones se pueda, y tambien que al caminar con un skin mas grande los pasos sean proporcionales a los del skin, por decirlo de alguna forma.
  13. Prueba con Adobe Audition CS6.
  14. ¿No seria asi? createVehicle createPed setPedControlState
  15. Xperia

    Skin Panel

    Gracias Solid, ya me funciona.
  16. Xperia

    Skin Panel

    function skin_panel() PANEL = guiCreateWindow(337,130,333,338,"Skin panel",false) guiSetAlpha(PANEL,1) guiWindowSetMovable(PANEL,true) guiWindowSetSizable(PANEL,false) ON285 = guiCreateButton(160,35,154,26,"ON",false,PANEL) INFO = guiCreateMemo(9,233,315,96,"New skin panel load.\n\n---------------------------\n\nBy SrXperia^",false,PANEL) guiMemoSetReadOnly(INFO,true) OFF285 = guiCreateButton(160,71,154,26,"OFF",false,PANEL) ON287 = guiCreateButton(160,146,154,26,"ON",false,PANEL) OFF287 = guiCreateButton(160,182,154,26,"OFF",false,PANEL) SKIN285 = guiCreateLabel(43,56,123,24,"Skin 285",false,PANEL) guiSetFont(SKIN285,"default-bold-small") SKIN287 = guiCreateLabel(43,167,123,24,"Skin 287",false,PANEL) guiSetFont(SKIN287,"default-bold-small") showCursor(true) addEventHandler( "onClientGUIClick", ON285, skinOn285, false ) addEventHandler( "onClientGUIClick", ON287, skinOn287, false ) addEventHandler( "onClientGUIClick", OFF285, skinOff285, false ) end addEventHandler("onClientResourceStart",getRootElement(),skin_panel) --PONER SKIN HOMER function skinOn285 (button,state) if button == "left" and state == "up" then txd = engineLoadTXD ( "swat.txd", 285 ) engineImportTXD ( txd, 285 ) dff = engineLoadDFF ( "swat.dff", 285 ) engineReplaceModel ( dff, 285 ) end end addEvent("onSkinOn285",true) addEventHandler("onSkinOn285",getRootElement(),skinOn285) --PONER SKIN WINNIEH function skinOn287 (button,state) if button == "left" and state == "up" then txd = engineLoadTXD ( "army.txd", 287 ) engineImportTXD ( txd, 287 ) dff = engineLoadDFF ( "army.dff", 287 ) engineReplaceModel ( dff, 287 ) end end addEvent("onSkinOn287",true) addEventHandler("onSkinOn287",getRootElement(),skinOn287) --ENCENDER/APAGAR PANEL function toggle() if (guiGetVisible(PANEL)) then showCursor(false) guiSetVisible(PANEL,false) else showCursor(true) guiSetVisible(PANEL,true) end end bindKey("F2","down",toggle) function skinOff285 (button,state) if button == "left" and state == "up" then txd = engineLoadTXD ( "army.txd", 287 ) engineImportTXD ( txd, 287 ) dff = engineLoadDFF ( "army.dff", 287 ) engineReplaceModel ( dff, 287 ) end end addEvent("onSkinOff285",false) addEventHandler("onSkinOff285",getRootElement(),skinOff285) ¿Que hago para que al apretar OFF285, se desactive el skin?
  17. Xperia

    Skin Panel

    Ya va bien, ahora, ¿como puedo quitar el skin? He intentado con cancelEvent pero no se si lo pongo bien.
  18. Xperia

    Skin Panel

    El error esta en que no encuentra el archivo "swat.txd". function skin_panel() PANEL = guiCreateWindow(337,130,333,338,"Skin panel",false) guiSetAlpha(PANEL,1) guiWindowSetMovable(PANEL,true) guiWindowSetSizable(PANEL,false) ON285 = guiCreateButton(160,35,154,26,"ON",false,PANEL) INFO = guiCreateMemo(9,233,315,96,"New skin panel load.\n\n---------------------------\n\nBy SrXperia^",false,PANEL) guiMemoSetReadOnly(INFO,true) OFF285 = guiCreateButton(160,71,154,26,"OFF",false,PANEL) ON287 = guiCreateButton(160,146,154,26,"ON",false,PANEL) OFF287 = guiCreateButton(160,182,154,26,"OFF",false,PANEL) SKIN285 = guiCreateLabel(43,56,123,24,"Skin 285",false,PANEL) guiSetFont(SKIN285,"default-bold-small") SKIN287 = guiCreateLabel(43,167,123,24,"Skin 287",false,PANEL) guiSetFont(SKIN287,"default-bold-small") showCursor(true) end addEventHandler("onClientResourceStart",getRootElement(),skin_panel) function skinOn285 (button,state) if button == "left" and state == "up" then txd = engineLoadTXD ( "swat.txd" ) engineImportTXD ( txd, 285 ) dff = engineLoadDFF ( "swat.dff", 285 ) engineReplaceModel ( dff, 285 ) end end addEventHandler("onClientGUIClick",ON285,skinOn285,false) addEvent("onSkinOn285",true) addEventHandler("onSkinOn285",getRootElement(),skinOn285) PD: Este script no esta terminado.
  19. Xperia

    Mina

    Nada, con el true solo no funciona.
  20. Xperia

    Mina

    Usare isLineOfSightClear. EDIT: Ya me crea la explosion en el laser, pero repetidamente.Intento ponerle checkPlayers pero nada, me dice "unexpected symbol near [". function laser() dxDrawLine3D ( 226.80000305176, 1874, 13.39999961853, 226.80000305176, 1870.8000488281, 13.39999961853, tocolor(250,0,0,150) ) detector = processLineOfSight( 226.80000305176, 1874, 13.39999961853, 226.80000305176, 1870.8000488281, 13.39999961853, [checkPlayers = true] ) if detector then createExplosion( 226.80000305176, 1874, 13.39999961853, 6 ) end end addEventHandler("onClientRender",getRootElement(),laser)
  21. Xperia

    Mina

    Tengo este dxline: function laser() dxDrawLine3D ( 226.80000305176, 1874, 13.39999961853, 226.80000305176, 1870.8000488281, 13.39999961853, tocolor(250,0,0,150) ) end addEventHandler("onClientRender",getRootElement(),laser) Y quisiera que al tocarlo haga un createExplosion.Que debo usar: isLineOfSightClear o processLineOfSight ¿Y como?No entiendo muy bien estas 2 funciones.
  22. Xperia

    Serie de MTA

    Mi intencion es hacer una serie, con episodios, que no duren los episodios mas de 5 minutos,grabaremos en mi server, un server local, yo sere el camara y necesitaria a algunos interesados como actores.Yo tengo unas cuantas ideas, pero podeis aportar las vuestras.Dadme vuestro skype y hablamos.
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