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Posts
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Everything posted by manve1
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addEventHandler('onClientGUIClick', button, function () --code end )
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its : spawnPlayer( posX, posY, posZ ) do it yourself
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getPlayerTeam( 'Team1' ) ?? bad example. duh it gets the players team he is on, thats because if he ain't on that team, it won't work
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thats because u made it when u login, i just made that it would work on client side too
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team1 = createTeam( "Team1", 255, 255, 0 ) function noBigDeal() if getPlayerTeam( 'Team1' ) then spawnPlayer( 0, 0, 0 ) setElementModel( source, 287 ) giveWeapon( source, 31, 200 ) end end ONLY EXAMPLE!
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Found error, copy my code again.
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you sure that the picture isn't like that in the .png or /gif or whatever format it is file?
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client.lua addEventHandler("onClientPlayerLogin", getRootElement(), function() triggerServerEvent( 'spawnOnLogin', localPlayer ) end ) ---Spawning the player to the Spawn Room--- spawnmarker = createMarker ( 1969.9000244141, -1517.8000488281, 970.79998779297 , "cylinder", 2, 9, 30, 213, 255, 9999 ) function MarkerHit ( hitPlayer, matchingDimension ) guiSetVisible(GUIEditor_Window[1], true) outputChatBox ( getPlayerName(hitPlayer) .. " entered a marker" ) end addEventHandler ( "onClientMarkerHit", spawnmarker, MarkerHit ) GUIEditor_Window = {} GUIEditor_Button = {} GUIEditor_Memo = {} GUIEditor_Label = {} GUIEditor_Window[1] = guiCreateWindow(266,183,477,402,"The Aviator Spawn System by Robbster",false) GUIEditor_Memo[1] = guiCreateMemo(63,37,357,169,'A student pilot is 0 points : These can fly everything except the Andromada, AT-400, military planes and military helicopters (hydra/hunter)\n\nA Private pilot is 150 points : These can fly everything except the Andromada, AT-400, military planes, helicopters (hydra/hunter) and flying with the shamal will be x1.5 the amount of money a student pilot earns\n\nA Commercial pilot is 250 points : These can fly everything except the military planes and helicopters (hydra/hunter)\n\nArmy pilots is 500 points : These can fly everything\nIn an airline, all airplanes of the airline can be used no matter what \"level\" you are',false,GUIEditor_Window[1]) guiSetVisible(GUIEditor_Window[1], false) GUIEditor_Window[2] = guiCreateWindow(147,141,749,548,"The Aviator Spawn Panel by Robbster",false) GUIEditor_Memo[2] = guiCreateMemo(80,56,627,302,'Welcome to to the Aviators Airline Gamemode!t\n\n-----\nINFO\nINFO \nINFO\nINFO\n-------\n\nHere are the ranks\n\nA student pilot is 0 points : These can fly everything except the Andromada, AT-400, military planes and military helicopters (hydra/hunter)\n\nA Private pilot is 150 points : These can fly everything except the Andromada and AT-400, and military planes and helicopters (hydra/hunter) and flying with the shamal will be x1.5 the amount of money a student pilot earns\n\nA Commercial pilot is 250 points : These can fly everything except the military planes and helicopters (hydra/hunter)\n\nArmy pilots is 500 points : These can fly everything\nIn an airline, all airplanes of the airline can be used not matter what \"level\" you are.',false,GUIEditor_Window[2]) GUIEditor_Label[1] = guiCreateLabel(270,398,94,46,"",false,GUIEditor_Window[2]) Server.lua addEvent( 'spawnOnLogin', true ) addEventHandler('spawnOnLogin', getRootElement(), function() spawnPlayer ( source , 1958.7082519531, -1517.5471191406, 973.55889892578, 0, 1, 0, 0) end )
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addEventHandler('onPlayerJoin', getRootElement(), function () spawnPlayer( 1682.6009521484, -2248.4873046875, 13.55 ) setElementModel( source, 78 ) end ) -- server side
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How could i make like when i click somewhere away from grid list it would change back all of the labels to what they were ( don't work if i click on buttons ) ? E.g. when clicked on the name: when clicked away ( DON'T WORK WHEN PRESSED ON A BUTTON ): please help me. Thank you.
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1. Read other post which people posted for free scriptors 2. Read sticky notes about free scriptors 3. More Detail might help
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image = guiCreateStaticImage((600/sx), (800/sy), (319/sx), (400/sy), "img.png", false, rootimg)
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At the house system it never happened before, i shall reinstall the whole server, and look if its fixed, i really hope so, else i wont know what makes the fps lower.. debug the script ( /debugscript 3 ) then look for errors, if not, go through The Dynamic sql if you can, and look for errors or stuff thats not needed in there ( e.g. like stuff you removed from script )
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Nearly 99% of all the scriptors don't make free scripts, unless they want to do it for mta community.
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so how do i make that it would require all team mates in the marker before output?
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My function looks like this now: function markerFinnishingIMPORTANT() if getPlayerTeam( localPlayer, 'Trolls' ) then local markerFinnishing = createMarker( 226, -1812, 5, "cylinder", 10, 125, 125, 0, 100 ); createBlipAttachedTo( markerFinnishing, 23, 3, 255, 255, 255, 255, 0, 9999 ); function getPlayerCountInMarker(theMarker) i = 0 for _, player in ipairs(getElementsByType("player")) do if isElementWithinMarker(player, theMarker) then i = i + 1 end end return i end addEventHandler('onClientMarkerHit', markerFinnishing, function() if getPlayerTeam( localPlayer, 'Trolls' ) then local playersInMarker = getPlayersInMarker(markerFinnishing) local playersInTeam = countPlayersInTeam(getTeamFromName("Trolls")) if (#playersInMarker == playersInTeam) then outputChatBox( '#FF0000INFO: #FFFFFFWait 5 minutes before you will be taken', 255, 255, 255, true ) else outputChatBox( '#FF0000INFO: #FFFFFFYou need to wait for the team mates.', 255, 255, 255, true ) end end end) end end i get no error, but it doesn't output anything when i enter the marker :\
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TAPL, sorry for not mentioning, but how can i make it on client side?
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I have a problem, i'm trying to make that you would need to wait till all of your team mates are in the same marker before mission ends, but i just don't get how too make it, at least could you give me example or all of the functions? thank you.
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How can you make that it would stream in quicker, because when i join, it doesn't change the label to IP :\ CLIENT: addEventHandler('onClientPlayerJoin', getRootElement(), function() triggerServerEvent("getIP", localPlayer) local ip = getElementData(localPlayer, "IP") guiSetText(labelIP2, ip) end ) SERVER: function getIP() local ip = getPlayerIP(source) setElementData(source, "IP", ip) end addEvent("getIP", true) addEventHandler("getIP", root, getIP)
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i will use this, but thanx, i will have example whenever i create other peds now
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could you give me an example? because never used things might take long time to learn for me
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When i add animation to "ped1" it doesn't show the animation when he is spawned: ped1 = createPed( 87, -285.9, 1206, 73.5 ) setElementDimension( ped1, 1 ) setPedAnimation( ped1, "STRIP", "PLY_CASH")
