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manve1

Retired Staff
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Everything posted by manve1

  1. It explains everything ... it takes only about minute or 2 to read the whole thing. and create the col shape by side of the gate .. so it is on both sides ...
  2. A col shape is a still object unless u attach it to something moving, but u can use: createColRectangle click on it, and read, u should understand it.
  3. i think its something like: alternative gamemode not sure sorry bro
  4. U can make it on a col shape, so when a person driving a vehicle hits the col shape, it gets his vehicle if it matches up (( the vehicle to the specified vehicle )) it will move the object.
  5. there is a race gamemode on community made which has a separate script inside of it which does this. (( Sorry i forgot how it was named ))
  6. Use a database to save stuff in it when player logs out or disconnects then when he comes back or logs in u get his name from the database and get his equipment
  7. map editor comes with MTA its not a program ..
  8. You can get which marker a element hit and then set him near the other marker .. the same u can do it backwards
  9. For the cars to drive into andromada, find a new model + txd file and script it so it goes on Andromada, for people to be in an interior u need to script it ..
  10. It is possible to see a bullet going through air, as CMG server has it when u are using sniper rifle... but as far as i know, u do need to use dff ..
  11. we are here not to make scripts for you. Just use MTA Wiki to help you ...
  12. these errors are on client side, not server side ..
  13. picture is to small to read the debug script .. (( well, for me it is ))
  14. safecol = createColCuboid ( 832.595, 2788.8171, 74, 255, 255, 255 ) setElementData (safecol, "zombieProof", true) function enterZone(hitPlayer) toggleControl (hitPlayer, "fire", false ) toggleControl (hitPlayer, "aim_weapon", false) toggleControl (hitPlayer, "vehicle_fire", false) end addEventHandler( "onColShapeHit", safecol, enterZone ) function leaveZone(hitPlayer) toggleControl (hitPlayer, "fire", true) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) end addEventHandler( "onColShapeLeave", safecol, leaveZone ) something like this for the invisable bit ... the createColCuboid bit you must change the co-ordinates from where u want it to start .. to where it finishes
  15. mate, what you do is you get rid of the createRadarArea bit's, and then you change the createCol thingy ... you might need to use 2 of them
  16. forgot, sorry ... i was in a rush .. as i got Adoub and his friend on my tail trying to steal my made scripts
  17. SERVER: function Respawn-function1() Respawn = createMarker(1565.5197753906,-1634.7216796875,13.55480670929,"cylinder",0.2999, 248, 248, 255, 150 ) cph = createPickup (1565.5197753906,-1634.7216796875,13.55480670929, 3, 1277, 0 ) Respawn2 = createMarker(-2442.1293,753.10,35.17,"cylinder",0.2999, 248, 248, 255, 150 ) cpp = createPickup (-2442.1293,753.10,35.17, 3, 1277, 0 ) end addEventHandler ("onResourceStart",getResourceRootElement(getThisResource()),Respawn-function1) blip = createBlip ( 1565.5197753906,-1634.7216796875,13.55480670929,35 ) blip2 = createBlip ( -2442.1293,753.10,35.17,35 ) function RespawnGUI2(hitElement) if source == Respawn1 then triggerClientEvent (hitElement,"RespawnGUI",getRootElement()) elseif source == Respawn then triggerClientEvent (hitElement,"RespawnGUI",getRootElement()) end end addEventHandler ("onMarkerHit",getRootElement(),RespawnGUI) function kill2() setElementHealth(source,0) end addEvent("kill", true) addEventHandler("kill",getRootElement(),kill2) CLIENT: GUIEditor = { tab = {}, button = {}, edit = {}, window = {}, gridlist = {}, label = {}, tabpanel = {}, } GUIEditor.window[1] = guiCreateWindow(240, 267, 632, 467, "Hawk|RPG Disc System", false) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.tabpanel[1] = guiCreateTabPanel(10, 23, 613, 388, false, GUIEditor.window[1]) GUIEditor.tab[1] = guiCreateTab("Disc", GUIEditor.tabpanel[1]) GUIEditor.label[1] = guiCreateLabel(15, 36, 226, 59, "Address:", false, GUIEditor.tab[1]) local font_0 = guiCreateFont(":[Hawk]GuiEditor/fonts/PetitFormalScript.ttf") guiSetFont(GUIEditor.label[1], font_0) guiLabelSetColor(GUIEditor.label[1], 255, 254, 254) GUIEditor.label[2] = guiCreateLabel(15, 95, 226, 59, "Value:", false, GUIEditor.tab[1]) guiSetFont(GUIEditor.label[2], font_0) guiLabelSetColor(GUIEditor.label[2], 255, 254, 254) GUIEditor.label[3] = guiCreateLabel(15, 154, 226, 59, "Owner:", false, GUIEditor.tab[1]) guiSetFont(GUIEditor.label[3], font_0) guiLabelSetColor(GUIEditor.label[3], 255, 254, 254) GUIEditor.button[1] = guiCreateButton(21, 229, 129, 44, "Buy", false, GUIEditor.tab[1]) GUIEditor.button[2] = guiCreateButton(21, 300, 129, 44, "Sell", false, GUIEditor.tab[1]) GUIEditor.tab[2] = guiCreateTab("Garage", GUIEditor.tabpanel[1]) GUIEditor.gridlist[1] = guiCreateGridList(13, 23, 587, 197, false, GUIEditor.tab[2]) guiGridListAddColumn(GUIEditor.gridlist[1], "Names", 0.2) guiGridListAddColumn(GUIEditor.gridlist[1], "Health", 0.2) guiGridListAddColumn(GUIEditor.gridlist[1], "Fuel", 0.2) guiGridListAddColumn(GUIEditor.gridlist[1], "Cost", 0.2) guiGridListAddColumn(GUIEditor.gridlist[1], "Status", 0.2) GUIEditor.button[3] = guiCreateButton(28, 234, 175, 67, "Spawn Vehicle", false, GUIEditor.tab[2]) GUIEditor.button[4] = guiCreateButton(226, 234, 175, 67, "Repair Vehicle", false, GUIEditor.tab[2]) GUIEditor.button[5] = guiCreateButton(420, 234, 175, 67, "Park Vehicle", false, GUIEditor.tab[2]) GUIEditor.tab[3] = guiCreateTab("Weapons", GUIEditor.tabpanel[1]) GUIEditor.gridlist[2] = guiCreateGridList(26, 69, 220, 285, false, GUIEditor.tab[3]) guiGridListAddColumn(GUIEditor.gridlist[2], "Weapon", 0.4) guiGridListAddColumn(GUIEditor.gridlist[2], "Ammo", 0.4) GUIEditor.gridlist[3] = guiCreateGridList(383, 69, 220, 285, false, GUIEditor.tab[3]) guiGridListAddColumn(GUIEditor.gridlist[3], "Weapon", 0.4) guiGridListAddColumn(GUIEditor.gridlist[3], "Ammo", 0.4) GUIEditor.label[4] = guiCreateLabel(63, 48, 219, 42, "Your Weapons", false, GUIEditor.tab[3]) guiSetFont(GUIEditor.label[4], font_0) GUIEditor.label[5] = guiCreateLabel(468, 48, 219, 42, "Storage", false, GUIEditor.tab[3]) guiSetFont(GUIEditor.label[5], font_0) GUIEditor.button[6] = guiCreateButton(262, 118, 103, 55, "--->", false, GUIEditor.tab[3]) GUIEditor.button[7] = guiCreateButton(262, 228, 103, 55, "<---", false, GUIEditor.tab[3]) GUIEditor.edit[1] = guiCreateEdit(264, 180, 101, 43, " ammo ", false, GUIEditor.tab[3]) GUIEditor.button[9] = guiCreateButton(255, 10, 125, 61, "Done", false, GUIEditor.tab[3]) GUIEditor.button[10] = guiCreateButton(32, 419, 187, 39, "Start New Life", false, GUIEditor.window[1]) GUIEditor.button[11] = guiCreateButton(426, 418, 187, 39, "Close", false, GUIEditor.window[1]) function kill3() triggerServerEvent("kill", localPlayer) guiSetVisible(GUIEditor_Window[1], false) guiSetVisible(GUIEditor_Label[1], false) guiSetVisible(GUIEditor_Label[2], false) guiSetVisible(GUIEditor_Label[3], false) guiSetVisible(GUIEditor_Label[4], false) guiSetVisible(GUIEditor_Label[5], false) guiSetVisible(GUIEditor_Label[6], false) guiSetVisible(GUIEditor_Label[7], false) guiSetVisible(GUIEditor_Label[8], false) guiSetVisible(GUIEditor_Label[9], false) guiSetVisible(GUIEditor_Label[10], false) guiSetVisible(GUIEditor_TabPanel[1], false) guiSetVisible(GUIEditor_Label[6], false) guiSetVisible(GUIEditor_Tab[2], false) guiSetVisible(GUIEditor_Tab[3], false) guiSetVisible(GUIEditor_Label[7], false) guiSetVisible(GUIEditor_Button[2], false) showCursor(false) end addEventHandler("onClientGUIClick", GUIEditor_Button[5], kill3, false) function hide() guiSetVisible(GUIEditor_Window[1], false) guiSetVisible(GUIEditor_Label[1], false) guiSetVisible(GUIEditor_Label[2], false) guiSetVisible(GUIEditor_Label[3], false) guiSetVisible(GUIEditor_Label[4], false) guiSetVisible(GUIEditor_Label[5], false) guiSetVisible(GUIEditor_Label[6], false) guiSetVisible(GUIEditor_Label[7], false) guiSetVisible(GUIEditor_Label[8], false) guiSetVisible(GUIEditor_Label[9], false) guiSetVisible(GUIEditor_Label[10], false) guiSetVisible(GUIEditor_TabPanel[1], false) guiSetVisible(GUIEditor_Label[6], false) guiSetVisible(GUIEditor_Tab[2], false) guiSetVisible(GUIEditor_Tab[3], false) guiSetVisible(GUIEditor_Label[7], false) guiSetVisible(GUIEditor_Button[2], false) showCursor ( false ) end addEventHandler( "onClientResourceStart", getRootElement( ), hide) addEventHandler ( "onClientGUIClick", GUIEditor_Button[4], hide, false ) end addEvent ("RespawnGUI",true) addEventHandler ("RespawnGUI",getResourceRootElement(getThisResource()),RespawnGUI2) try this, DON'T make functions: createBlip on same name .... it over writes the first one, and it wont work P.S. I can't help you when the script is missing some of its part ... like one of the function ...
  18. You got 2 functions named as 'RespawnGUI' and 2 marker hits, use only 1, this will save time to write out code and have no bugs P.S. You are triggering to client side same event when a 'Respawn1' or 'Respawn' markers are hit
  19. manve1

    [HELP3x]Chat

    I meant that things like "Player" have joined server, **Respawning Vehicles!**,"Player" has been banned would say on top of screen like on SAES|RPG For me, when you said 'like on SAES|RPG' i never went on that server, so i wouldn't know what you are talking about.
  20. https://wiki.multitheftauto.com/wiki/Server_Commands#me as you can see, it should work, because it is already installed in the server.
  21. Solidsnake14 really good scripter
  22. Some people have information on their signatures that they can make scripts for a fair price. PM Those people.
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