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manve1

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Everything posted by manve1

  1. tells us the problem if it didn't work
  2. local doormarker = createMarker ( -3743.6, -3022.52, 38, "cylinder", 10, 255, 0, 255, 255 ) local door = createObject( 971, -3743.3999023438, -3022.6999511719, 44.700000762939, 0, 0, 270 ) function moveIt( thePlayer, matchingDimension ) if isElementWithinMarker(thePlayer, doormarker) then moveObject ( door, 3743.3999023438, -3022.6999511719, 50 ) end end addEventHandler('onMarkerHit', doormarker, moveIt)
  3. go to your server ACL.xml and add a line in admin group section something like this:
  4. Yes, but its easier to create a vehicle with lines and turn them into a polygon then making a vehicle from a polygon. Tho from a few polygons you have to attach them and then link with textures or else you can see your vehicle pure white or grey
  5. You are right as far as i know, because mesh is to create polygons easier. I tried learning about dummy points, but found nothing tho.
  6. You have to give the rights to make new accounts to the login/register panel so you need to add it to your ACL
  7. sorry, bit drunk ... as it is new year guys so: Happy New Year!
  8. server.lua function Nemesisbymanawydan ( ) baz = createObject ( 360, -1935.5480957031, 665.44055175781, 48, 0, 0, 0 ) nemesi = exports [ "slothBot" ]:spawnBot ( -1935.5480957031, 665.44055175781, 47.0, 90, math.random ( 300, 303 ), 0, 0, Nemesis, 38, "hunting", true ) setElementModel ( nemesi, 107 ) outputChatBox ("#9E0000Nemesis: #0D9905STARS",getRootElement(), 255, 255, 255, true ) local myBlip = (createBlipAttachedTo ( nemesi, 0 )) attachElements ( baz, nemesi, 0.2, 0.1, 0.5, 0, 90, 0 ) triggerClientEvent ( "nsound", root ) triggerClientEvent ( "nemesismissel", root ) healthStop = setTimer( function() setElementHealth ( nemesi, 200 ) end, 1100, 0) if ( getElementHealth( nemesis ) == 0 ) and ( isTimer(healthStop) ) then killTimer( healthStop ) end end addEventHandler("onResourceStart", resourceRoot, Nemesisbymanawydan) addEvent("onBotWasted",true) addEventHandler("onBotWasted",getRootElement(), function (killer) if (source == nemesi) then givePlayerMoney(killer,math.random(4000,6000)) -- 4000, 6000 money for kill nemesis-- outputChatBox ( getPlayerName ( killer ) .. " #081DBFkilled Nemesis, congratulations",getRootElement(), 255, 255, 255, true ) setTimer(Nemesisbymanawydan, 1000, 1) -- 60000 time for nemesis respawn in milliseconds-- end end) try
  9. bargate = createObject (968,-1572.1999511719,658.90002441406,7.0999999046326,0,90,90) damarker = createMarker (-1572.1999511719,658.90002441406,7.0999999046326, "cylinder", 9.5, 255, 0, 0, 0 ) isMoving = false function gatefunc( hitPlayer ) if ( getElementType ( hitPlayer ) == "player" and isPedInVehicle( hitPlayer ) ) then local veh = getElementModel ( getPedOccupiedVehicle ( hitPlayer ) ) if ( veh == 597 ) and not isMoving then isMoving = true moveObject( bargate, 1500, -1572.1999511719,658.90002441406,7.0999999046326, 0, 0,90 ) end end end addEventHandler( "onMarkerHit", damarker, gatefunc ) function gatefuncclose( hitPlayer ) if ( getElementType( hitPlayer ) == "player" and isPedInVehicle( hitPlayer ) ) then local veh = getElementModel( getPedOccupiedVehicle( hitPlayer ) ) if ( veh == 597 ) and isMoving then isMoving = false moveObject( bargate, 1500, -1572.1999511719,658.90002441406,7.0999999046326, 0, 90, 90 ) end end end addEventHandler( "onMarkerLeave", damarker, gatefuncclose ) try this.
  10. Thanx, i will re-post when i have a try of putting them both together
  11. Sorry, i missed that part while looking at the script.
  12. yes. but define the 'hitPlayer'
  13. use: getPedOccupiedVehicle to check if a person is in a vehicle when he hits the marker
  14. manve1

    Help !

    Actually that's rude, and with Med you can get any object you need ... even 50p used/uses it to find any object he needs
  15. local bg_up = guiCreateStaticImage ( 0, 0.01, 1, 0.15, "menu/images/up.png", true ) bindKey("F7", "down", function () if panel then showCursor ( false ) panel = false else Animation.createAndPlay(bg_up, Animation.presets.guiMove( 0, 0.1 )) showCursor ( true ) panel = true end end ) try this
  16. manve1

    help needed

    This is because you can't find TXD files on map editor. only DFF use Med v0.32 beta to find any object/txd you need and any information about it.
  17. manve1

    Help !

    Each object has different file names like in TXD and DFF ... thats your problem, although you can use: Med v0.32 beta to find any object you need and any information like names of textures ect ...
  18. How could i make a vehicle move smoothly without a person/ped inside of it?
  19. 1. This is lithuanian board not english 2. You wrote it in ENGLISH language NOT Lithuanian
  20. manve1

    help needed

    txd = engineLoadTXD('cs_lod.txd') engineImportTXD( txd, [The objects ID which you want texture to be changed for] )
  21. manve1

    Question

    Z on the setCameraMatrix?
  22. manve1

    Help

    randomBind = function(player) if (getPlayerTeam(player) == getTeamFromName('team1') then unbindKey(player,"F4", "both") elseif (getPlayerTeam(player) == getTeamFromName('team2') then bindKey(player,"F4", "both") end randomBind() end randomBind() something like this?
  23. manve1

    Help

    and whats wrong with them?
  24. u should use something like this: if ( getPlayerTeam( player ) == getTeamFromName('Military') ) or ( getPlayerTeam == getTeamFromName('Police') ) then --code end NOTE: This is only an example.
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