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GhostXoP

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Everything posted by GhostXoP

  1. Somewhat, but i would like to get the item they had picked up as well, not just who picked it up
  2. I have read the pickup events, but am not sure if it means what i want. So i ask When a player picks up an item, whether it be a gun or anything, is there an event triggered?
  3. if a row has multiple col's would i just use guiGridListSetItemText twice, one for each col on the row? Edit: what is a section?
  4. Will this function clear the row data, and the data that the AddColumn functions have made?
  5. Nevermind, I am using this https://wiki.multitheftauto.com/wiki/GetWeaponNameFromID Instead.
  6. Are Item ID's in MTA Sorted? Number - Number (Certain Item range) Like weapons are 0 - 43 (Guess)
  7. Ever since it was discovered, and somewhat simple to do. Kids will try and get back at owners and moderators by Attacking them. It being one of the only ways to attack a server (the Amateur way) i wouldn't be surprised if it was the first thing found on google "How to stop a server" or something of the sort. Peerblock was a good find, if it works i suggest anyone use it until ISP's can figure something out about this. (If they can, my Degree isn't in Networking. However, any protection is better then none)
  8. GhostXoP

    Server Host

    Anyone have an idea of a good, fast and reliable server host?
  9. GhostXoP

    Tab Panels

    Much more simple then i had expected, Thank you.
  10. GhostXoP

    Tab Panels

    I have taken a look at tabs and tab panels, and my question is how i would create a panel with multiple tabs each tab showing a different panel of items? Would i create one panel and attach multiple tabs, or many panels each per tab? I would guess that its one panel, and hide/show items depending upon the tab pressed?
  11. GhostXoP

    Lua help

    http://lua-users.org/wiki/TutorialDirectory Most definitely.
  12. Has anyone attempted having a box that comes up and tells you everything you own? Letting you click it and it act on anything you do Like clicking a weapon will place it as the current weapon. (This case holds Cars, Houses, Weapons, ETC)
  13. So it is that easy, thank you.
  14. Can i have an explanation on how this can turn an array into a string, and a string into an array? Or an example of saving an array to an account data?
  15. In windows if you held Control down, you could click multiple things at once. Is this the same in MTA's GUI? If so, would guiGridList's get selected item return an array full of the elements selected?
  16. So i wouldnt need a scroll pane, it automatically does that for me?
  17. when adding a row to a gridlist, if it exceeds the side of the list, does it grow bigger? length of list is 200, adding another row would exceed the size of the list by 20 making it 220. Would the list resize to 220, or grow downward?
  18. Perfect, exactly what i need! Thank you.
  19. Instead of an example maybe you could tell me Would creating a scroll pane automatically create a scrollbar (would the scroll bar activate as objects over load the pane)
  20. Both, i would say scroll panes involve scrollbars for what they do
  21. Where can i find GUI Scroll bar tutorials?
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