GhostXoP
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Everything posted by GhostXoP
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will adding multiple gridlists to a window automatically give it a scrollbar if the amount of lists exceed the size of the window?
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I had assumed the second argument meant anyone could trigger it as in just the server, but that also means other resources could as well? Perfect. Thanks
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Can you trigger an event on another resource? resource1 triggering even in resource2
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I had a feeling it was like that, it only happened when i had a script modification. Hadn't figured a way around it until i realized i could better use the event. Thanks again
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That fixed it, i was using onPlayerJoin and triggering client side to bring it up, but this works better. Thanks again
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When i restart my resource (login for example) i go to join with my other computer. The problem is, the first time it does not show any windows, no menus, but when i log in via the commandline it spawns my player. When i reconnect, and from there on out, the menus show. Its when i restart or refreshall resources it does this. What could be the problem?
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Never thought of that, good idea. Thanks
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Ill rephrase since ive found other wise function wise. There is a way to get account data server side, is there a way to get account data client side?
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When setting player data from the server, is it stored in the players account? Does this have to be done each time a player joins? Can a player on the client side get data from their account?
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No. No you didnt.
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Is it normal for it to switch to and then from a weapon (cancelling out, but switched for a split second) when canceling the onClientPlayerWeaponSwitch?
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Perfect thanks
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Great, now say players have weapon switching Forward,Back = Left arrow, Right arrow Is there an event i could catch where the player switches weapons and make it so when they press left or right arrow, nothing happens?
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Is there anyway i can remove the weapon box (usually in the upper right corner of the players screen) and have the player switch weapons from an array of my own?
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While doing some work, a user joined my server and left. After leaving i had noticed this person did not leave, he/she was kicked. By who? I would guess the child was trying to hack in using a cheat engine, and by opening MTA (Or gta_sa) 's process this was thrown?
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Can the resource be stopped individually even though it has been included with another resource?
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Within the meta there is an Include Resource or <include resource="resource name"/> Would i be able to stop this resource as if it were standalone? Is this just so that when the main resource is initialized, it initializes this list of resources too?
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I see alot of servers that use client side to control their peds or zombies. Is there anyway now where the server could do the same? Let me know if i need to be more clear
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I have worked on many long scale projects (longest being 3 years) to find that it was worth it only because of a greater purpose in the end. However, I now have the project of drawing out a zombie server in Lua for Multi Theft Auto. I want to do it, but i know only the best of projects go on and take months, to years to finish. I'm wiling to take the path if persuaded. This is more of a cry for help if you will, My point is, Would it be worth it? I can afford the server costs in the end (Good Zombie Server host, ease of use and game play experience) but, would you say it is worth working on? I need persuaded to do this, i don't want money. The man power can be done by me and my team, I just want to know if our efforts put forth to this is worth doing. I think its fun, We have many good plans and ideas drawn from the best of servers i have seen so far. I have compiled a list of what to, and what not to do's, but every server will have a down fall, and not everyone has money pouring out of their ass.
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..When in my lifetime is that? I vote for the jack rabbit. I'm not sure if the turtle has time, or if the turtle is a turtle. The word "Design" would simplify it.
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Do you mean 50p's Work?
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What made you choose C#?
