Jump to content

FuriouZ

Members
  • Posts

    459
  • Joined

  • Last visited

Everything posted by FuriouZ

  1. Hello! Is there any way to reset a shader texture to a original one without stopping a resource ? I wan't do to that if i enter to a specific area, then i have a custom texture, if i leave from that area, the custom texture will be removed and the original one will be back ? code addEventHandler("onClientRender", root, function() local zone = getZoneName (getElementPosition(getLocalPlayer())) if zone == "Santa Maria Beach" then dxSetShaderValue(textBeachsandShad,"gTexture",beachSand) engineApplyShaderToWorldTexture(textBeachsandShad,"grass_128hv") else --How to reset original texture?? end end)
  2. Doesn't work either on mapped objects...
  3. You can't use it for a specific object
  4. Thanks, but I figured it out myself
  5. A bit easyer explain would help
  6. Hey! I haven't been scripting over a five months for now, so I don't remember almost anything How I can fix it ? Doesn't matter what marker i enter, my pos always will be the LS Las Colinas pos.. I know that I have to define the positions somehow, but i don't remember how Parachuting_marker_pos = { { 1467.03149, -1088.79663, 23 }; --Temple { 1593, -2267.2, 12 }; --LS Airport { 2805.70703, -1109.63428, 29 } --LS Las Colinas } Parachuting_pos = { { 1435.64771, -1048.69482, 213.38281 }; --Temple { 1627.28125, -2286.68359, 94.13281 }; --LS Airport { 2833.78076, -1089.68665, 201.60696 } --LS Las Colinas } for k,v in ipairs (Parachuting_marker_pos) do local pBlip = createBlip ( v[1], v[2], v[3], 0 ) setBlipVisibleDistance(pBlip, 500) pMarker = createMarker( v[1],v[2],v[3], "cylinder",4,0,120,200,200) end addEventHandler ( "onClientMarkerHit", root, function() for k,v in ipairs (Parachuting_pos) do setElementPosition ( localPlayer, v[1], v[2], v[3] ) end end )
  7. FuriouZ

    Help me

    If you wan't to convert maps from Sa-mp to mta, then go to http://gtamap.delux-host.com/converter/ and then change the "IPL file format" to MTA 1.0 map and then paste your mapping code and you are good to go
  8. Search from Sa-mp forum, there are alot of great interior mappings. All you have to do is convert them to MTA with Delux GTA Map Converter
  9. WTF are you talking about man? MTA is going do die ? Nope, only thing I can see is growing. Why don't you play GTA IV Multiplayer ? Because you have pirated version of GTA IV - GET A ORIGINAL COPY ! And now please stop posting this b u l l s h i t.
  10. Hello! Well, I have a question, why mapped objects have less farClipDistance than the objects what are default on the map ? Is there any way to fix it ? Open images in a new tab Something like Aircraft_Hanar = getObjectDistance( 3629 ) setObjectDistance( mapped_object, Aircraft_Hanar ) Is it possible at all ? Or mta can't stream in so much objects? btw, view distane is 100%
  11. Nah.. You don't get me. I wan't do to menu where i can move around with arrow keys, not mouse
  12. Hello! How I can create a menu without mouse cursor ? So I can select things with arrow keys? What functions should I use for this ? Thanks!
  13. Would be good, because 30 players in one server isn't enough at all. But probably it won't happen..
  14. Maybe some trusted peoples then? It's a nice idea, smoehow it should work
  15. There are resources what will remove the watermark, so i don't see the reason why it should be removed. EDIT: Anyways I didn't see that it's an old post 5 years ftw
  16. Yea, new animations will definitley bring the whole new experience, but yeah probably developers have better things to do.
  17. Hey! I've created new map for my server, in the map editor, this big building is removed, but if i go into the server, then the building is there.. setOcclusionsEnabled doesn't fix it either. I've even tried removeWorldModel .. The only thing what removes it is for i=550,20000 do removeWorldModel(i,10000,0,0,0) end Which probably means there's an lod model also ? How i can find it? Building: gaz4_LAW id: 6102
  18. Nice! Don't listen others who say you're noob, we all started from zero
  19. FuriouZ

    Shaders

    Hello! How i can "replace" world texture with another world texture, whidout adding any image files ? For example, I wan't replace texture "grifnewtex1x_las" with world texture "grass_128hv" I am not good at shaders, so thanks !
  20. Cars are too light... It would be nice, if you improve it, so they won't be so *bouncy*
  21. FuriouZ

    Trailer script

    Use admin panel to enter into a trailer
×
×
  • Create New...