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Posts
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Everything posted by FuriouZ
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Hello! Is there any way to reset a shader texture to a original one without stopping a resource ? I wan't do to that if i enter to a specific area, then i have a custom texture, if i leave from that area, the custom texture will be removed and the original one will be back ? code addEventHandler("onClientRender", root, function() local zone = getZoneName (getElementPosition(getLocalPlayer())) if zone == "Santa Maria Beach" then dxSetShaderValue(textBeachsandShad,"gTexture",beachSand) engineApplyShaderToWorldTexture(textBeachsandShad,"grass_128hv") else --How to reset original texture?? end end)
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Doesn't work either on mapped objects...
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You can't use it for a specific object
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Thanks, but I figured it out myself
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A bit easyer explain would help
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Hey! I haven't been scripting over a five months for now, so I don't remember almost anything How I can fix it ? Doesn't matter what marker i enter, my pos always will be the LS Las Colinas pos.. I know that I have to define the positions somehow, but i don't remember how Parachuting_marker_pos = { { 1467.03149, -1088.79663, 23 }; --Temple { 1593, -2267.2, 12 }; --LS Airport { 2805.70703, -1109.63428, 29 } --LS Las Colinas } Parachuting_pos = { { 1435.64771, -1048.69482, 213.38281 }; --Temple { 1627.28125, -2286.68359, 94.13281 }; --LS Airport { 2833.78076, -1089.68665, 201.60696 } --LS Las Colinas } for k,v in ipairs (Parachuting_marker_pos) do local pBlip = createBlip ( v[1], v[2], v[3], 0 ) setBlipVisibleDistance(pBlip, 500) pMarker = createMarker( v[1],v[2],v[3], "cylinder",4,0,120,200,200) end addEventHandler ( "onClientMarkerHit", root, function() for k,v in ipairs (Parachuting_pos) do setElementPosition ( localPlayer, v[1], v[2], v[3] ) end end )
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If you wan't to convert maps from Sa-mp to mta, then go to http://gtamap.delux-host.com/converter/ and then change the "IPL file format" to MTA 1.0 map and then paste your mapping code and you are good to go
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[Request]Roleplay Interior Mapping. (Good payment)
FuriouZ replied to MakeYouRich's topic in Showroom
Search from Sa-mp forum, there are alot of great interior mappings. All you have to do is convert them to MTA with Delux GTA Map Converter -
WTF are you talking about man? MTA is going do die ? Nope, only thing I can see is growing. Why don't you play GTA IV Multiplayer ? Because you have pirated version of GTA IV - GET A ORIGINAL COPY ! And now please stop posting this b u l l s h i t.
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Hello! Well, I have a question, why mapped objects have less farClipDistance than the objects what are default on the map ? Is there any way to fix it ? Open images in a new tab Something like Aircraft_Hanar = getObjectDistance( 3629 ) setObjectDistance( mapped_object, Aircraft_Hanar ) Is it possible at all ? Or mta can't stream in so much objects? btw, view distane is 100%
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Nah.. You don't get me. I wan't do to menu where i can move around with arrow keys, not mouse
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Hello! How I can create a menu without mouse cursor ? So I can select things with arrow keys? What functions should I use for this ? Thanks!
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Would be good, because 30 players in one server isn't enough at all. But probably it won't happen..
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buump..
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Maybe some trusted peoples then? It's a nice idea, smoehow it should work
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Looks promising, good luck !
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bump..
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There are resources what will remove the watermark, so i don't see the reason why it should be removed. EDIT: Anyways I didn't see that it's an old post 5 years ftw
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Yea, new animations will definitley bring the whole new experience, but yeah probably developers have better things to do.
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Hey! I've created new map for my server, in the map editor, this big building is removed, but if i go into the server, then the building is there.. setOcclusionsEnabled doesn't fix it either. I've even tried removeWorldModel .. The only thing what removes it is for i=550,20000 do removeWorldModel(i,10000,0,0,0) end Which probably means there's an lod model also ? How i can find it? Building: gaz4_LAW id: 6102
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Nice! Don't listen others who say you're noob, we all started from zero
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Cars are too light... It would be nice, if you improve it, so they won't be so *bouncy*
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Use admin panel to enter into a trailer
