Jump to content

rain_gloom

Members
  • Posts

    228
  • Joined

  • Last visited

Everything posted by rain_gloom

  1. Yaaay...öhm...izé Hurráááá! Ahhoz képest, hogy mennyire iszonyat sok a magyar szerver, csoda, hogy csak most lett ilyen.
  2. Great mapping! If you create FC3 gamemode for it, you deserve a medal, but imo you could release it even without the gamemode, DayZ server owners would love it.
  3. pixel shader lags or refuses to work on slow machines, all I want is a setting that's already in-game to be forced by script. If it's possible with binds, why is it so hard with other functions? I'm no expert in MTA's inner script, but I don't think it's more than 5 minutes of work for an experienced developer.
  4. Is it possible to add inventories to -let's say- vehicles?
  5. You can only use exports if they are not in a different resource. (correct me if I'm wrong!) and his scripts are in 1 resource. the whole point of exporting is using functions of a reosurce OUTSIDE of the resource
  6. rain_gloom

    inventory

    Hi all, --[[i would ask for some general help with an inventory script. First I thought about using heroinventory or that other one which's name I don't know, but all they have is lists of items and I want a 2d one with shapes and stuff.]]-- I'll put the code I already have here (untested and uncleaned, some functions are not compatible because...eh, you will see anyway): The problem(s): how can I use 2d matrices effectively to check, import and move matrices in a matrix? ps.:please note that I have no knowledge about mathematical matrix functions, though I've started to learn them. All I need from martices is a table like behaviour, like an Excel table with basic check functions thx. in adv.
  7. 1st: thanks for the fast reply 2nd: I know about that one, but that requires an event for every damn function. And I'm lazy 3rd: Won't that cause lag? I didn't mention, but the functions will possibly be used very often, so I want to make everything as resource efficient as possible. (like every half second but even more on big updates) ps.: also didn't mention: it's for an inventory script, if anyone can help with that, here will be a link:(edit) viewtopic.php?f=91&t=56867
  8. Hi guys, I'm a bit noob in the field, so could someone help? If I have a resource with multiple scripts (let's say they are all serverside) than how can those scripts use the same codebase? So (in practice): should I use "require" to import matrix.lua or should I just copy it into the script or can other scripts use it's functions from the resource? ps.: I've read something about modules can't be loaded, but this one is published by the team, so I'm sure it will work somehow thx
  9. I know how to change handling LINES, I want to know how to CONVERT the WHOLE handling.cfg into lua. But even if I can't do that, I can just convert it line by line. The problem is: how can I replace SURFACE.DAT? How can I replace SPECIAL handling datas? (there are some handling lines in the end of the config file, but only for some vehicles) Do I even need to? so once again: SURFACE.DAT and FULL convert from .cfg to lua thx anyway ps.: IIYAMA, you should check the Potholestudios handling converter, that's better for external editing. (I mean if you don't use an in-game editor)
  10. rain_gloom

    physics

    I'm not entirely sure if it is LUA related, but I want to change two files in the data folder. The files are from manCJsys's physics mod. files to replace: data/surface.dat and data/handling.cfg I know that the latter can't be replaced, so does anybody knows a converter that does the whole file? while there: can special handlings be changed by MTA? (the ones in the last section of the cfg methinks) thx in adv
  11. can vehicles be spawned as objects with no vehicle physics and interactions? same to CJ clothes, I want to attach them to bones (thx a lot crystalMV for all your awesome resources) is freezing enough for the vehicles?
  12. awesome works, why did you put that download all to the end? (yep, I downloaded 'em 1 by 1 )
  13. if you want to script, then no matter what language you learn, you gain experience. since MTA resources are based on LUA, you should learn that before jumping into complex gamemodes. once you reached a level you could call "advanced", you will learn other languages easily. if you still want to start with MTA: wiki.multitheftauto.com ps.: there are already several vehicle resources
  14. I still have no idea about what happened, but after closing and restarting the server (only that, not the machine) everything is fine. I'll still run the tool though, maybe the problem will reappear. edit: everything works perfectly
  15. really good, but wouldn't writing an Eclipse/Notepad++ extension be easier, more user friendly, so all in all: better? especially Eclipse, it has the auto completion feature included, you just need to create one for it. The other things can be implemented as well as far as I know. Also Eclipse has syntax checking, which nor Npp nor MTA SE has , only the server outputs some info, but that needs constant refreshing and it stops checking after one error, while eclipse outputs all errors. I really appreciate your hard work though, but there is no reason (for me) to use MTA SE instead of Notepad++ and Firefox (to check the wiki)
  16. I just reinstalled MTA a few days ago after getting new PC. Clean install and everything. I was trying out resources and making my own, when suddenly I got kicked from my local server. I tried a few times, but always the same. I don't really know how should I check what could modify MTA, I added it to exclusions in MSE, but nothing changed, still same error. the code is b05-z00
  17. so you darkened the screen? please tell me how cool shadows it produced? maybe lighting settings won't be enough, anyone knows a good night/shadows shader? not like I wont google it
  18. instead of being the helpful guy it is by saying "couldn't parse meta.xml for resource x" why not output the locaction of the error as it does on script parsing errors? (line,character)
  19. If it's the MTA DayZ gamemode you are trying to run, please refer to lt-mta.net namely: the readme and read the readmes for the other resources as well. ps.:"proboy0517", most ironic name I saw this week
  20. i'll just make the list, everything is self-explanatory Optional ordering by name, author, downloads or rating. Descending and ascending. Optional thumbnails in search mode. Searching multiple types. (like: "drift" in "gamemodes" AND "scripts") Search syntaxes, eg.: OR, AND, *searcthis*, "searchthis stuff" (wildcart and logical), excluding words or word parts Searching maps by gamemode.
  21. like DayZ it's a shame you closed your server
  22. The host stopped hosting it. Those children of female canins. :E
×
×
  • Create New...