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Everything posted by 3NAD
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الطريقة هذي مانصح فيها ابد . . لكن جرب يمكن يضبط myMarker1 = createMarker( 1184.3974609375, -1315.8817138672, 12.572691917419, "cylinder", 2, 150, 150, 150, 160 ) myMarker2 = createMarker( 1174.0268554688, -1332.1184082031, 12.572691917419, "cylinder", 2, 150, 150, 150, 160 ) addEventHandler ( "onMarkerHit", myMarker1, function ( hitPlayer ) if ( isPedInVehicle ( hitPlayer ) == false ) then theData = getElementData ( hitPlayer , "theCar" ) if ( theData ) then destroyElement ( theData ) end x, y, z = getElementPosition ( hitPlayer ) myCar = createVehicle ( 481, x, y, z ) warpPedIntoVehicle ( hitPlayer, myCar ) setElementData ( hitPlayer, "theCar", myCar ) end end ) addEventHandler ( "onMarkerHit", myMarker2, function ( hitPlayer ) if ( isPedInVehicle ( hitPlayer ) == false ) then theData2 = getElementData ( hitPlayer , "theCar2" ) if ( theData2 ) then destroyElement ( theData2 ) end x, y, z = getElementPosition ( hitPlayer ) myCar2 = createVehicle ( 481, x, y, z ) warpPedIntoVehicle ( hitPlayer, myCar2 ) setElementData ( hitPlayer, "theCar2", myCar2 ) end end )
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myMarker1 = createMarker( 1184.3974609375, -1315.8817138672, 12.572691917419, "cylinder", 2, 150, 150, 150, 160 ) myMarker2 = createMarker( 1174.0268554688, -1332.1184082031, 12.572691917419, "cylinder", 2, 150, 150, 150, 160 ) addEventHandler ( "onMarkerHit", myMarker1, function ( hitPlayer ) if ( isPedInVehicle ( hitPlayer ) ~= true ) then theData = getElementData ( hitPlayer , "theCar" ) if ( theData ) then destroyElement ( theData ) end x, y, z = getElementPosition ( hitPlayer ) myCar = createVehicle ( 481, x, y, z ) warpPedIntoVehicle ( hitPlayer, myCar ) setElementData ( hitPlayer, "theCar", myCar ) end end ) addEventHandler ( "onMarkerHit", myMarker2, function ( hitPlayer ) if ( isPedInVehicle ( hitPlayer ) ~= true ) then theData = getElementData ( hitPlayer , "theCar" ) if ( theData ) then destroyElement ( theData ) end x, y, z = getElementPosition ( hitPlayer ) myCar = createVehicle ( 481, x, y, z ) warpPedIntoVehicle ( hitPlayer, myCar ) setElementData ( hitPlayer, "theCar", myCar ) end end )
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عندكـ طريقتين . . أما بـ تكرار الكود myMarker1 = createMarker( 1184.3974609375, -1315.8817138672, 12.572691917419, "cylinder", 2, 150, 150, 150, 160 ) myMarker2 = createMarker( 1184.3974609375, -1315.8817138672, 12.572691917419, "cylinder", 2, 150, 150, 150, 160 ) myMarker3 = createMarker( 1184.3974609375, -1315.8817138672, 12.572691917419, "cylinder", 2, 150, 150, 150, 160 ) او الجداول myMarkers = { { x, y, z }, { x, y, z }, { x, y, z }, } for _, Marker in ipairs ( myMarkers ) do createMarker ( Marker[1], Marker[2], Marker[3] ) end
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وانت بخخخير و صصحة و سسلامة ذذ . . /
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function MarkerHit( hitPlayer, matchingDimension ) if getPlayerMoney ( hitPlayer ) >= 100 then if getElementHealth ( hitPlayer ) ~= 100 then setElementHealth ( hitPlayer, 100 ) takePlayerMoney ( hitPlayer, 100 ) end end end addEventHandler( "onMarkerHit", myMarker, MarkerHit )
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لآ تخلي اسماء الإختصارات متشابهة @@" غير اسم الوظيفة والماركر
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طيب كمل نفس الكود حط الثاني يوصل للثالث =]
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myMarker = createMarker(1659.3663330078, 1720.1549072266, 9.82811164856, 'cylinder', 2.0, 50, 50, 50, 150) function MarkerHit( hitPlayer, matchingDimension ) if getPlayerMoney ( hitPlayer ) >= 100 then setElementHealth ( hitPlayer, 100 ) takePlayerMoney ( hitPlayer, 100 ) end end addEventHandler( "onMarkerHit", myMarker, MarkerHit )
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mods/deathmatch/logs/server.log
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server.log ادخل ملف شف وش الخطأ و اطرحه هنا
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ادخل عن طريق الأي بي . . / لأن السيرفر الجديد يحتاج إلى نص ساعة بـ الكثير حتى يتأرشف في البحث
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سيرفر كيف عرفت انه سيرفر ؟
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وانت بـ صحة وسلامة #
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افهم معنى الكود و قواعد اللغة وبعدين برمج
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اعط المودات هذي صلاحية resource.mapmanagerresource.mapcyclerresource.spawnmangerresource.race
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https://wiki.multitheftauto.com/wiki/Anti-cheat_guide
