-- Client Side
triggerServerEvent ( "Out", localPlayer )
-- Server Side
addEvent ( "Out", true )
addEventHandler ( "Out", root,
function ( )
if not isGuestAccount ( getPlayerAccount ( source ) ) then
logOut ( source )
outputChatBox ( "* You Have Been Logged Out !", source, 255, 255, 0, true )
else
outputChatBox ( "* You Not Logged in !", source, 255, 0, 0, true )
end
end
)