-- Server Side
theTeams = {
"Team1" ,
"Team2" ,
"Team3" ,
}
function CreateTeams ( )
for _, teams in ipairs ( theTeams ) do
createTeam ( teams, 255, 0, 0 )
end
for _,thePlayer in ipairs ( getElementsByType ( "player" ) ) do
bindKey ( thePlayer, "F4", "up", SetRandomTeam )
end
end
addEventHandler("onResourceStart", resourceRoot, CreateTeams )
function DeleteTeams ( )
for _, teams in ipairs ( theTeams ) do
destroyElement ( teams )
end
end
addEventHandler("onResourceStop", resourceRoot, DeleteTeams )
function SetRandomTeam ( thePlayer )
theRandom = math.random( 1, 3 )
theSelection = theTeams [ theRandom ]
if theSelection then
setPlayerTeam ( thePlayer, getTeamFromName ( theSelection ) )
outputChatBox ( "* Your Team Is : ".. getTeamName ( getPlayerTeam ( thePlayer ) ), thePlayer, 255, 255, 0, true )
end
end