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Posts
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Everything posted by K4stic
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yes is no work
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i won use this to be work => if ( getTeamName ( getPlayerTeam ( thePlayer ) ) == "Civilian Workers" ) and ( getElementData( thePlayer , "Occupation" ) == "Delivery" ) then and no this => if ( getTeamName ( getPlayerTeam ( thePlayer ) ) == "Delivery" ) then
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--Server side function onVehicleEnter ( thePlayer ) if ( not delses [ getElementModel ( source ) ] ) then return end if ( not getPlayerTeam ( thePlayer ) ) then return end if ( getTeamName ( getPlayerTeam ( thePlayer ) ) == "Civilian Workers" ) and ( getElementData( thePlayer , "Occupation" ) == "Delivery" ) then --if ( getTeamName ( getPlayerTeam ( thePlayer ) ) == "Delivery" ) then getNewdelLocation ( thePlayer ) end end addEventHandler ( "onVehicleEnter", root, onVehicleEnter ) Problem: then i use this if ( getTeamName ( getPlayerTeam ( thePlayer ) ) == "Civilian Workers" ) and ( getElementData( thePlayer , "Occupation" ) == "Delivery" ) then is not working but then i use if ( getTeamName ( getPlayerTeam ( thePlayer ) ) == "Delivery" ) then it works what to do to be work with 1 wariant sorry for my bad English
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it test if you are in bums team then it create blips (is checker) so i need to on player charge team to start this checker
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I need help to make this work to then player join on team Client Side: function checkbum( ) local thisTeam = getPlayerTeam(getLocalPlayer()) if thisTeam ~= false then if thisTeam == getTeamFromName(Bumsteam) then setElementData ( getLocalPlayer(), "Bumsstatus", "yes" ) local trashspots = getElementsByType ( "trash_spot" ) for trashKey,theTrash in ipairs(trashspots) do local Tx, Ty, Tz = getElementPosition( theTrash ) local trashBlip = createBlipAttachedTo ( theTrash, 39, 1, 0, 0, 0, 0, 0, 100) setElementParent ( trashBlip, theTrash ) end myRCs = { } local recyclecenters = getElementsByType ( "recycle_center" ) for rcKey,theRC in ipairs(recyclecenters) do local Tx, Ty, Tz = getElementPosition( theRC ) theRBlip = exports.customblips:createCustomBlip ( Tx, Ty, 20, 20, "img/recy1.png" ) end else setElementData ( getLocalPlayer(), "Bumsstatus", "no" ) local trashblips = getElementsByType ( "blip" ) for trashKey,theTrashBlip in ipairs(trashspots) do if (getElementData( theTrashBlip, "purpose" ) == "trash") then destroyElement(theTrashBlip) end end destroyElement(theRBlip) end end end addEventHandler("onClientPlayerJoin", root, checkbum) addEventHandler("onClientResourceStart", root, checkbum)
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SolidSnake14 i solve it i fix script in PM with TheIceman1
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NO is easy and simple script because i'm try be better scripter why other's need say me stealer -.-"
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don't sure but try: function spawnsf() setElementPosition ( source, 0, 0, 1 ) fadeCamera( source, true ) end addEvent("spawnsf",true) addEventHandler("spawnsf", root, spawnsf)
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tonumber Tries to convert its argument to a number. If the argument is already a number or a string convertible to a number, then tonumber returns this number; otherwise, it returns nil example: local currentiron = tonumber ( getElementData ( source, "iron" ) ) or 0
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first: local skins = { {"CJ", 0}, {"Sweet", 270}, {"Ryder", 300}, {"Ryder 2", 301}, {"Big Smoke", 269}, {"Big Smoke 2", 311}, {"Truth", 1}, {"Wuzi Mu", 294}, {"Claude", 299}, {"Madd Dogg", 297}, {"Mike Toreno", 295}, {"Cesar", 292}, {"OG Loc", 293}, {"T-Bone", 307}, {"Joe Pesci", 258}, {"Pimp", 249}, {"White Dealer", 29}, {"Black Dealer", 28}, {"Hiker", 26}, {"Casino Bouncer 1", 163}, {"Casino Bouncer 2", 164}, {"Drug Worker 1", 144}, {"Drug Worker 2", 145}, {"Drug Worker 3", 146}, {"Jacket Hippie", 101}, } for u,i in ipairs (skins) do local row = guiGridListAddRow (GUIEditor_Grid[1]) guiGridListSetItemText (GUIEditor_Grid[1], row, 1, tostring(i[1]), false, false) guiGridListSetItemText (GUIEditor_Grid[1], row, 1, tostring(i[2])) end function use() local row, col = guiGridListGetSelectedItem(GUIEditor_Grid[1]) if (row and col and row ~= -1 and col ~= -1) then local model = tonumber(guiGridListGetItemData(GUIEditor_Grid[1], row, 1)) if model ~= "" then triggerServerEvent("useSkin", localPlayer, model) end end end addEventHandler("onClientDoubleClick", row, use) second: function buy(id) skin = setElementModel(source, id) playeraccount = getPlayerAccount(source) setAccountData(playeraccount, "standardskin", id) end addEvent("useSkin",true) addEventHandler("useSkin", root, buy)
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ye i just just forgot add info i add it at finnish that because in youtube i post and link of code
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i hope this Video help you enough Guys sorry because i forgot add info then i making it i add it at last moment so i give you link of code in this tut with all info => http://pastebin.com/M181Tbf5
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me know sorry me just wrong is client side and i wos add it server side my fail
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thx will try now can you help me and with this? function vipKnockedOff ( player, command ) if exports.SCGvip:isPlayerVIP(player) then if canPedBeKnockedOffBike ( getLocalPlayer() ) then setPlayerCanBeKnockedOffBike ( getLocalPlayer(), false ) outputChatBox ( "Now you can't be knocked off your bike." ) else setPlayerCanBeKnockedOffBike ( getLocalPlayer(), true ) outputChatBox ( "Now you can be knocked off your bike." ) end end end addCommandHandler ( "vipknock", vipKnockedOff )
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Shazzimal look here => https://wiki.multitheftauto.com/wiki/GivePedJetPack Just help me guys pls
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1. The problem is then an VIP type the command it show the gui to all --Client side function bind_key() guiSetVisible(window, true) showCursor(true) end addEvent( "GUIsee", true ) addEventHandler ( "GUIsee", getRootElement(), bind_key ) --Server side function gui(player) if vipGUI and exports.SCGvip:isPlayerVIP(player) then triggerClientEvent ( "GUIsee", getRootElement()) end end addCommandHandler ( "viphats", gui) 2. This then player type command and is VIP ot give him Jetpack but if player type again is not removed --Server side function giveVIPJetpack( thePlayer, commandName ) if giveVIPJetpack and exports.SCGvip:isPlayerVIP( thePlayer ) then if ( not doesPedHaveJetPack( thePlayer ) ) then givePedJetPack ( thePlayer ) outputChatBox("VIP: Jetpack enabled", thePlayer, 0, 250, 0) end else if doesPedHaveJetPack( thePlayer ) then removePedJetPack ( thePlayer ) outputChatBox( "VIP: Jetpack removed", thePlayer, 250, 0, 0 ) end end end addCommandHandler( "vipjetpack", giveVIPJetpack )
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lol so easy and i not see it but realy thx you are best
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Thx Solidsnake14/Castillo you first one who make it work's big Thx but say what you do?
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TAPL if you remember is the server side of hats who you help me fix so for what id you talk?
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same not attach object to player and not use attach element's i wonna use the export as attach
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Hello all help me pls at this it's create the object but not attach it to player object = {} addEvent("xxx", true) addEventHandler("xxx", root, function(model) if isElement(object[source]) then destroyElement(object[source]) end local x, y, z = getElementPosition( source ) object[source] = createObject( model, x, y, z ) exports.bone_attach:attachElementToBone(object[source], source, 0.025, -0.01, 0.815, 0, 0, 180) --attachElements(object[source], source, 0.02, -0.01, 0.815, 0, 0, 180) end) addEventHandler("onPlayerQuit", root, function() if isElement(object[source]) then destroyElement(object[source]) end end)