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function onPlayerQuit ( )
local playeraccount = getPlayerAccount ( source )
if ( playeraccount ) then
local x,y,z = getElementPosition (source)
setAccountData ( playeraccount, "s.HandMoney", getPlayerMoney ( source ) )
setAccountData (playeraccount, "s.skin", tostring (getPedSkin (source)))
setAccountData (playeraccount, "s.x", x)
setAccountData (playeraccount, "s.y", y)
setAccountData (playeraccount, "s.z", z)
setAccountData (playeraccount, "s.int", getElementInterior (source))
setAccountData (playeraccount, "s.dim", getElementDimension (source))
setAccountData (playeraccount, "s.rot", getPlayerRotation (source))
setAccountData (playeraccount, "s.weap0", getPedWeapon ( source, 0 ))
setAccountData (playeraccount, "s.weap1", getPedWeapon ( source, 1 ))
setAccountData (playeraccount, "s.weap2", getPedWeapon ( source, 2 ))
setAccountData (playeraccount, "s.ammo2", getPedTotalAmmo ( source, 2 ))
setAccountData (playeraccount, "s.weap3", getPedWeapon ( source, 3 ))
setAccountData (playeraccount, "s.ammo3", getPedTotalAmmo ( source, 3 ))
setAccountData (playeraccount, "s.weap4", getPedWeapon ( source, 4 ))
setAccountData (playeraccount, "s.ammo4", getPedTotalAmmo ( source, 4 ))
setAccountData (playeraccount, "s.weap5", getPedWeapon ( source, 5 ))
setAccountData (playeraccount, "s.ammo5", getPedTotalAmmo ( source, 5 ))
setAccountData (playeraccount, "s.weap6", getPedWeapon ( source, 6 ))
setAccountData (playeraccount, "s.ammo6", getPedTotalAmmo ( source, 6 ))
setAccountData (playeraccount, "s.weap7", getPedWeapon ( source, 7 ))
setAccountData (playeraccount, "s.ammo7", getPedTotalAmmo ( source, 7 ))
setAccountData (playeraccount, "s.weap8", getPedWeapon ( source, 8 ))
setAccountData (playeraccount, "s.ammo8", getPedTotalAmmo ( source, 8 ))
setAccountData (playeraccount, "s.weap9", getPedWeapon ( source, 9 ))
setAccountData (playeraccount, "s.ammo9", getPedTotalAmmo ( source, 9 ))
setAccountData (playeraccount, "s.weap10", getPedWeapon ( source, 10 ))
setAccountData (playeraccount, "s.weap11", getPedWeapon ( source, 11 ))
setAccountData (playeraccount, "s.weap12", getPedWeapon ( source, 12 ))
end
end
addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit )
local root = getRootElement()
addEventHandler("onPlayerLogin", root,
function()
local playeraccount = getPlayerAccount ( source )
if ( playeraccount ) then
local playermoney = getAccountData ( playeraccount, "s.HandMoney" )
if ( playermoney ) then
setPlayerMoney ( source, playermoney )
end
local playerInt = getAccountData (playeraccount, "s.int")
local playerDim = getAccountData (playeraccount, "s.dim")
local playerSkin = getAccountData (playeraccount, "s.skin")
local playerX = getAccountData (playeraccount, "s.x")
local playerY = getAccountData (playeraccount, "s.y")
local playerZ = getAccountData (playeraccount, "s.z")
local playerRot = getAccountData (playeraccount, "s.rot")
spawnPlayer(source, playerX, playerY, playerZ, playerRot, playerSkin, playerInt, playerDim)
fadeCamera (source, true)
setCameraTarget (source, source)
local weap0 = getAccountData(playeraccount, "s.weap0")
local weap1 = getAccountData(playeraccount, "s.weap1")
local weap2 = getAccountData(playeraccount, "s.weap2")
local ammo2 = getAccountData(playeraccount, "s.ammo2")
local weap3 = getAccountData(playeraccount, "s.weap3")
local ammo3 = getAccountData(playeraccount, "s.ammo3")
local weap4 = getAccountData(playeraccount, "s.weap4")
local ammo4 = getAccountData(playeraccount, "s.ammo4")
local weap5 = getAccountData(playeraccount, "s.weap5")
local ammo5 = getAccountData(playeraccount, "s.ammo5")
local weap6 = getAccountData(playeraccount, "s.weap6")
local ammo6 = getAccountData(playeraccount, "s.ammo6")
local weap7 = getAccountData(playeraccount, "s.weap7")
local ammo7 = getAccountData(playeraccount, "s.ammo7")
local weap8 = getAccountData(playeraccount, "s.weap8")
local ammo8 = getAccountData(playeraccount, "s.ammo8")
local weap9 = getAccountData(playeraccount, "s.weap9")
local ammo9 = getAccountData(playeraccount, "s.ammo9")
local weap10 = getAccountData(playeraccount, "s.weap10")
local weap11 = getAccountData(playeraccount, "s.weap11")
local weap12 = getAccountData(playeraccount, "s.weap12")
giveWeapon ( source, weap0, 1 )
giveWeapon ( source, weap1, 1 )
giveWeapon ( source, weap2, ammo2 )
giveWeapon ( source, weap3, ammo3 )
giveWeapon ( source, weap4, ammo4 )
giveWeapon ( source, weap5, ammo5 )
giveWeapon ( source, weap6, ammo6 )
giveWeapon ( source, weap7, ammo7 )
giveWeapon ( source, weap8, ammo8 )
giveWeapon ( source, weap9, ammo9 )
giveWeapon ( source, weap10, 1 )
giveWeapon ( source, weap11, 1 )
giveWeapon ( source, weap12, 1 )
end
end
)
function setTeam()
local account = getPlayerAccount(source)
local team = getAccountData (account, "team")
if (team) and getTeamFromName(team) then
setPlayerTeam(source, getTeamFromName(team))
end
end
addEventHandler("onPlayerLogin",root,setTeam)
function save()
local team = getPlayerTeam(source)
local account = getPlayerAccount(source)
if (team) and not isGuestAccount(account) then
setAccountData(account, "team", getTeamName(team))
end
end
addEventHandler("onPlayerQuit", getRootElement(), save)