-- This parameter specifies the name the server will be visible as in the ingame server browser
and on Game-Monitor. It is a required parameter. -->
~~[3aSH8_AlShRq]~~[Test SerVer]~~
-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only
needed for professional servers and should be left blank otherwise.
This parameter specifies the IP to use for servers that have multiple IP addresses. If left
blank, it will default to server's standard local IP address. -->
192.168.1.2
22003
32
1
22005
1
5
20
0
1
[url=https://wiki.multitheftauto.com/wiki/GetPlayerVersion]https://wiki.multitheftauto.com/wiki/GetPlayerVersion[/url]
and look like this: 1.1.0-9.03100.0 -->
1
0
54
-- This parameter reduces the server's bandwidth usage by using various optimizations.
Values: none, medium or maximum ; default value: medium -->
medium
-- This parameter specifies whether or not to run the network synchronization on another thread.
Enabling will make the sync smoother, but may increase cpu usage slightly.
Values: 0 - Off, 1 - On. Default - 1 -->
1
-- Specifies the location and file name of this servers unique private key.
This is used to prevent private files saved on the client from being read by other servers.
More infomation about client private files can be found here: [url=https://wiki.multitheftauto.com/wiki/Filepath]https://wiki.multitheftauto.com/wiki/Filepath[/url]
Keep a backup of this file in a safe place. Default value: server-id.keys-->
server-id.keys
-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. -->
logs/server.log
-- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues.
If left blank, this file is not used -->
logs/server_auth.log
-- Specifies the location and name of the file used to log database queries.
The server command 'debugdb' sets the amount of logging. -->
logs/db.log
-- This parameter specifies the location and name of the Access Control List settings file. If left
blank, server will use acl.xml file, located in the same folder as this configuration file. -->
acl.xml
-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. -->
logs/scripts.log
-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. -->
0
-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. -->
0
-- Specifies the frame rate limit that will be applied to connecting clients.
Available range: 25 to 100. Default: 36. -->
36
-- Specifies whether or not players should automatically be logged in based on their IP adresses -->
0
-- This parameter specifies whether or not to enable player voice chat in-game
Values: 0 - disabled , 1 - enabled -->
0
-- This parameter specifies the sample rate for voice chat. 'voice' parameter must be set to 1 for this to be effective.
Higher settings use more bandwidth and increase the sampling quality of voice chat
Values: 0 - Narrowband (8kHz), 1 - Wideband (16kHz), 2 - Ultrawideband (32kHz). Default - 1 -->
1
-- This parameter specifies the voice quality for voice chat. 'voice' parameter must be set to 1 for this to be effective.
Higher settings use more bandwidth and increase the the overall quality of voice chat
Available range: 0 to 10. Default - 4 -->
4
-- Specifies the voice bitrate, in bps. This optional parameter overrides the previous two settings.
If not set, MTA handles this automatically. Use with care. -->
-- 24600 -->
-- This parameter specifies the path to use for a basic backup of some server files.
Note that basic backups are only made during server startup. Default value: backups -->
backups
-- This parameter specifies the number of days between each basic backup.
Backups are only made during server startup, so the actual interval maybe much longer.
Setting backup_interval to 0 will disable backups
Available range: 0 to 30. Default - 3 -->
3
-- This parameter specifies the maximum number of backup copies to keep.
Setting backup_copies to 0 will disable backups
Available range: 0 to 100. Default - 5 -->
5
"data/handling.cfg" verify="-1"/>
-- Specifies the module(s) which are loaded with the server. To load several modules, add more
parameter(s). Optional parameter. -->
-- -->
-- -->
-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped.
To specify several resources, add more parameter(s). -->
"data/handling.cfg" verify="0"/>
"admin" startup="1" protected="0" />
"defaultstats" startup="1" protected="0" />
"helpmanager" startup="1" protected="0" />
"joinquit" startup="1" protected="0" />
"mapcycler" startup="1" protected="0" />
"mapmanager" startup="1" protected="0" />
"parachute" startup="1" protected="0" />
"resourcebrowser" startup="1" protected="1" default="true" />
"resourcemanager" startup="1" protected="1" />
"scoreboard" startup="1" protected="0" />
"spawnmanager" startup="1" protected="0" />
"voice" startup="1" protected="0" />
"votemanager" startup="1" protected="0" />
"webadmin" startup="1" protected="0" />
-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. -->
"play" startup="1" protected="0" />
-- By default, the server will block the use of customized GTA:SA data files. -->
-- To allow specific client files, add one or more of the following: -->
not work !