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abu5lf

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Everything posted by abu5lf

  1. https://wiki.multitheftauto.com/wiki/Scr ... troduction
  2. --server getPlayerTeam getTeamFromName getPlayerWantedLevel getElementHealth setElementHealth -%20 --client dxDrawText -- اظن تستخدم ذاه -- event onPlayerDamage
  3. https://community.multitheftauto.com/index.php?p= ... ls&id=3535 https://community.multitheftauto.com/index.php?p= ... ls&id=3559 https://community.multitheftauto.com/index.php?p= ... ls&id=3574 https://community.multitheftauto.com/index.php?p= ... ls&id=3658 https://community.multitheftauto.com/index.php?p= ... ls&id=3558
  4. abu5lf

    verifyclientsettings

    -- This parameter specifies the name the server will be visible as in the ingame server browser and on Game-Monitor. It is a required parameter. --> ~~[3aSH8_AlShRq]~~[Test SerVer]~~ -- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only needed for professional servers and should be left blank otherwise. This parameter specifies the IP to use for servers that have multiple IP addresses. If left blank, it will default to server's standard local IP address. --> 192.168.1.2 22003 32 1 22005 1 5 20 0 1 [url=https://wiki.multitheftauto.com/wiki/GetPlayerVersion]https://wiki.multitheftauto.com/wiki/GetPlayerVersion[/url] and look like this: 1.1.0-9.03100.0 --> 1 0 54 -- This parameter reduces the server's bandwidth usage by using various optimizations. Values: none, medium or maximum ; default value: medium --> medium -- This parameter specifies whether or not to run the network synchronization on another thread. Enabling will make the sync smoother, but may increase cpu usage slightly. Values: 0 - Off, 1 - On. Default - 1 --> 1 -- Specifies the location and file name of this servers unique private key. This is used to prevent private files saved on the client from being read by other servers. More infomation about client private files can be found here: [url=https://wiki.multitheftauto.com/wiki/Filepath]https://wiki.multitheftauto.com/wiki/Filepath[/url] Keep a backup of this file in a safe place. Default value: server-id.keys--> server-id.keys -- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> logs/server.log -- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues. If left blank, this file is not used --> logs/server_auth.log -- Specifies the location and name of the file used to log database queries. The server command 'debugdb' sets the amount of logging. --> logs/db.log -- This parameter specifies the location and name of the Access Control List settings file. If left blank, server will use acl.xml file, located in the same folder as this configuration file. --> acl.xml -- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> logs/scripts.log -- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> 0 -- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> 0 -- Specifies the frame rate limit that will be applied to connecting clients. Available range: 25 to 100. Default: 36. --> 36 -- Specifies whether or not players should automatically be logged in based on their IP adresses --> 0 -- This parameter specifies whether or not to enable player voice chat in-game Values: 0 - disabled , 1 - enabled --> 0 -- This parameter specifies the sample rate for voice chat. 'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the sampling quality of voice chat Values: 0 - Narrowband (8kHz), 1 - Wideband (16kHz), 2 - Ultrawideband (32kHz). Default - 1 --> 1 -- This parameter specifies the voice quality for voice chat. 'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the the overall quality of voice chat Available range: 0 to 10. Default - 4 --> 4 -- Specifies the voice bitrate, in bps. This optional parameter overrides the previous two settings. If not set, MTA handles this automatically. Use with care. --> -- 24600 --> -- This parameter specifies the path to use for a basic backup of some server files. Note that basic backups are only made during server startup. Default value: backups --> backups -- This parameter specifies the number of days between each basic backup. Backups are only made during server startup, so the actual interval maybe much longer. Setting backup_interval to 0 will disable backups Available range: 0 to 30. Default - 3 --> 3 -- This parameter specifies the maximum number of backup copies to keep. Setting backup_copies to 0 will disable backups Available range: 0 to 100. Default - 5 --> 5 "data/handling.cfg" verify="-1"/> -- Specifies the module(s) which are loaded with the server. To load several modules, add more parameter(s). Optional parameter. --> -- --> -- --> -- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more parameter(s). --> "data/handling.cfg" verify="0"/> "admin" startup="1" protected="0" /> "defaultstats" startup="1" protected="0" /> "helpmanager" startup="1" protected="0" /> "joinquit" startup="1" protected="0" /> "mapcycler" startup="1" protected="0" /> "mapmanager" startup="1" protected="0" /> "parachute" startup="1" protected="0" /> "resourcebrowser" startup="1" protected="1" default="true" /> "resourcemanager" startup="1" protected="1" /> "scoreboard" startup="1" protected="0" /> "spawnmanager" startup="1" protected="0" /> "voice" startup="1" protected="0" /> "votemanager" startup="1" protected="0" /> "webadmin" startup="1" protected="0" /> -- play is the default freeroam gamemode. Remove the following line to prevent it from starting. --> "play" startup="1" protected="0" /> -- By default, the server will block the use of customized GTA:SA data files. --> -- To allow specific client files, add one or more of the following: --> not work !
  5. abu5lf

    verifyclientsettings

    Where lay it down, exactly? "data/handling.cfg" verify="0"/>
  6. https://community.multitheftauto.com/index.php?p= ... ls&id=3654
  7. abu5lf

    verifyclientsettings

    Not work in the new version! Why? -- This parameter specifies what types of checks the clients should make to ensure there has been no tampering with certain settings. Values: 0 - disabled , -1 - everything. default value: -1. --> 0
  8. ههههههههههههههه الله يهديك رح تعلم وتعال اسأل https://wiki.multitheftauto.com/wiki/Scr ... troduction
  9. Label = guiCreateLabel(379,300,725,250,"0",false) guiSetFont(Label,"sa-gothic") setTimer( function ( ) local s = getTickCount() local s = ( getTickCount() - s )/1000 local string = string.format( "%02d(h)%02d(m)%02d(s)", s/3600, s%3600/60, s%60 ) guiSetText(Label,string) end, 1000, 0 ) not work
  10. is not shown any errors
  11. Unfortunately,not work all
  12. setTimer( function ( ) local s = getTickCount( )s = ( getTickCount() - s ) / 1000 local string = string.format( "%02d(h)%02d(m)%02d(s)", s/3600, s%3600/60, s%60 ) guiSetText(Label,string) end, 1000, 0 ) It does not do anything !
  13. Copy My Post again
  14. guiCheckBoxGetSelected guiCheckBoxSetSelected addEventHandler("onClientGUIClick", root, function () if ( guiCheckBoxGetSelected( GUIEditor_Checkbox[1], true) ) then xmlNodeSetAttribute(xmlFile,"autologin",tostring(true)) end end )
  15. اكتب /as ثم الكلام في كل مرة
  16. abu5lf

    Text

    function nameTagColor ( red, green, blue ) setPlayerNametagColor ( source, red, green, blue ) end addEvent( "setPlayerNameTagColor", true ) addEventHandler ( "setPlayerNameTagColor", getRootElement(), nameTagColor)
  17. abu5lf

    Text

    guiGetText guiSetText
  18. -- Client side local Marker = createMarker ( x, y, z, "cylinder", size, r, b, g, a ) addEventHandler('onClientMarkerHit', Marker, function ( hitPlayer ) if ( hitPlayer == localPlayer ) then guiSetVisible( Window, true ) showCursor( true ) end end )
  19. addCommandHandler ( "as", function (player,_,...) local msg = table.concat ( {...}," " ) if not msg or #msg == 0 then return end outputChatBox(msg, root, 255, 255, 255, true ) end ) /as msg
  20. abu5lf

    Real Time

    It's outputChatBox("PAY DAY", 0, 200, 50 ) I do not know But I agree with you that this error
  21. abu5lf

    Real Time

    https://wiki.multitheftauto.com/wiki/Sta ... Font_Names tiempoRealLabel = guiCreateLabel(0.8525,0.0430,0.1152,0.0559,"Tiempo",true) guiSetFont ( tiempoRealLabel, "default-bold-small" ) setTimer( function( ) local tiempoTabla = getRealTime(getLoclPlayer) local minutos = tiempoTabla.minute local horas = tiempoTabla.hour guiSetText(tiempoRealLabel, tostring(horas).." : "..tostring(minutos)) if minutos == 0 then triggerServerEvent("onPayDay", getLoclPlayer, minutos, horas ) outputClient("PAY DAY", 0, 200, 50 ) end end, 50, 0 )
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