GUIEditor = {
label = {},
}
fereastra = guiCreateWindow(684, 359, 449, 424, "Ls/Sf/Lv", false)
guiWindowSetSizable(fereastra, false)
guiSetAlpha(fereastra, 0.89)
GUIEditor.label[1] = guiCreateLabel(8, 33, 353, 54, "Incotro sefule?", false, fereastra)
guiSetFont(GUIEditor.label[1], "sa-header")
LS = guiCreateButton(9, 129, 431, 99, "Los Santos", false, fereastra)
guiSetProperty(LS, "NormalTextColour", "FFAAAAAA")
SF = guiCreateButton(10, 228, 430, 104, "San Fierro", false, fereastra)
guiSetProperty(SF, "NormalTextColour", "FFAAAAAA")
LV = guiCreateButton(9, 332, 431, 83, "Las Venturas", false, fereastra)
guiSetProperty(LV, "NormalTextColour", "FFAAAAAA")
X = guiCreateButton(397, 23, 42, 33, "X", false, fereastra)
guiSetProperty(X, "NormalTextColour", "FFAAAAAA")
PI = guiCreateButton(9, 84, 431, 44, "Pirate Island", false, fereastra)
guiSetProperty(PI, "NormalTextColour", "FFAAAAAA")
guiSetVisible(fereastra, false)
--script--
--GUI VISIBILE
--*Marker1
addEventHandler("onClientMarkerHit", Marker1,
function ()
guiSetVisible(fereastra, true)
showCursor(true)
end)
i make that, and a player enter in marker .. the gui has visibile for all players