golanu21
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Everything posted by golanu21
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client side
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exports.scoreboard:scoreboardAddColumn( "WantedLv" ) function getwan() local players = getElementsByType ( "player" ) for theKey,source in ipairs(players) do local wanted = getPlayerWantedLevel(source) local zero = "Inofensiv" local one = "*" local two = "**" local three = "***" local four = "****" local five = "*****" local six = "******" if (wanted) == 0 then setElementData ( source, "WantedLv", zero ) else if (wanted) == 1 then setElementData ( source, "WantedLv", one ) else if (wanted) == 2 then setElementData ( source, "WantedLv", two ) else if (wanted) == 3 then setElementData ( source, "WantedLv", three ) else if (wanted) == 4 then setElementData ( source, "WantedLv", four ) else if (wanted) == 5 then setElementData ( source, "WantedLv", five ) else if (wanted) == 6 then setElementData ( source, "WantedLv", six ) end end end end end end end end end setTimer(getwan,100,0) addEventHandler ( "onResourceStart", getResourceRootElement(getThisResource()), getwan ) admin/server/admin_server.lua:1436: Admin security - Client/player mismatch from IP <onElementDataChange WantedLv>
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it is
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man ... i have a gamemode... in all script where i have a gui . whit markers , command etc.. the gui become visible to everyone
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but in any script ..where exist a gui... "command, or marker", the gui is visbile for all
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in ... very far from the map...
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WTF... all what id do with gui .. has visibile for all players... in any script ,
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GUIEditor = { label = {}, } fereastra = guiCreateWindow(684, 359, 449, 424, "Ls/Sf/Lv", false) guiWindowSetSizable(fereastra, false) guiSetAlpha(fereastra, 0.89) GUIEditor.label[1] = guiCreateLabel(8, 33, 353, 54, "Incotro sefule?", false, fereastra) guiSetFont(GUIEditor.label[1], "sa-header") LS = guiCreateButton(9, 129, 431, 99, "Los Santos", false, fereastra) guiSetProperty(LS, "NormalTextColour", "FFAAAAAA") SF = guiCreateButton(10, 228, 430, 104, "San Fierro", false, fereastra) guiSetProperty(SF, "NormalTextColour", "FFAAAAAA") LV = guiCreateButton(9, 332, 431, 83, "Las Venturas", false, fereastra) guiSetProperty(LV, "NormalTextColour", "FFAAAAAA") X = guiCreateButton(397, 23, 42, 33, "X", false, fereastra) guiSetProperty(X, "NormalTextColour", "FFAAAAAA") PI = guiCreateButton(9, 84, 431, 44, "Pirate Island", false, fereastra) guiSetProperty(PI, "NormalTextColour", "FFAAAAAA") guiSetVisible(fereastra, false) --script-- --GUI VISIBILE --*Marker1 addEventHandler("onClientMarkerHit", Marker1, function () guiSetVisible(fereastra, true) showCursor(true) end) i make that, and a player enter in marker .. the gui has visibile for all players
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Yes that worked, thx! I only tested with source.. You're are welcome
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function skin () local player = getLocalPlayer() setElementModel( player, 286 ) end addCommandHandler ( "girlskin", skin )
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you need to definte the "player" or you can put setElementModel (source, 286)
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no, the script is this --gui Window2 = guiCreateWindow(20,20,200,200,"Window",false) guiSetVisible(Window2, false) --script bindKey("F2", "down", function () guiSetVisible(Window2, true) showCursor(true) end)
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why players can't connect to my server, "All ports oppen : 22005 TCP;22003 UDP;22126 UDP"
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Veryy COOL man, keep up
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Your code is wrong. Line 6, "moveObjct"? yea .. LOL
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I've said it. sorry, you need to use a setTimer
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and ? , what is your problem ?
