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golanu21

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Everything posted by golanu21

  1. golanu21

    help

    man after teleported the player in the Vehicle warpPedIntoVehicle ( source, Vehicle) to start the markers.. for route
  2. golanu21

    help

    train system, i have complete the client side, but now after having been transported in the vehicle "Vehicle", to start a tour ( bus job for example ), with createMarker, but idk how
  3. golanu21

    help

    i have this script in server side addEvent("folosestemasina",true) addEventHandler("folosestemasina",root, function (Veh) local vehName = getVehicleIDFromName(Veh) local x, y, z = getElementPosition ( source ) Vehicle = createVehicle (vehName, 1724.912109375, -1957.73828125, 13.539102554321 ) warpPedIntoVehicle ( source, Vehicle) setTrainDerailable(Vehicle, false) setElementData(Vehicle, "caine", true ) outputChatBox("**The Tour Has Been Started",source,math.random(0, 255), math.random(0, 255), math.random(0, 255),true) end ) after having been transported in the vehicle Vehicle = createVehicle (vehName, 1724.912109375, -1957.73828125, 13.539102554321 ) to start tour with createMarker
  4. how i make this colors and syntax for notepad ++ ?
  5. golanu21

    help

    addEvent("folosestemasina",true) function startevent (Wep, x, y, z, localPlayer, cmd) local x, y, z = getElementPosition ( source ) marker = createMarker (x, y, z, "checkpoint", 2, 255, 255, 255, 255 ) if cmd == "joinevent" then giveWeapon ( source, weapon, 99999 ) setElementPosition ( source, marker ) weapon = getWeaponIDFromName (Wep) end end addEventHandler("folosestemasina",root, startevent ) no errors, nothing, when i type /joinevent
  6. golanu21

    help

    i put theElement, key, but the value >???? , what it is ? when i use it ?
  7. golanu21

    help

    I'm not good at getElementData and setElementData
  8. golanu21

    help

    i fix that with the key i don't put the "", but now i have another problem [18:16:45] WARNING: Gamemode\vehicles\server.lua:36: Bad argument @ 'getElementData' [Expected element at argument 1, got nil] [18:16:45] WARNING: Gamemode\vehicles\server.lua:37: Bad argument @ 'giveWeapon' [Expected element at argument 1, got nil] [18:16:45] WARNING: Gamemode\vehicles\server.lua:38: Bad argument @ 'getElementData' [Expected element at argument 1, got nil] [18:16:45] WARNING: Gamemode\vehicles\server.lua:39: Bad argument @ 'setElementPosition' [Expected element at argument 1, got nil] addEvent("folosestemasina",true) function startevent (Wep, localplayer) players = getElementsByType ( "player" ) for k,v in ipairs(players) do local accountname = "" if (isGuestAccount(getPlayerAccount(v)) == false) then accountname = getAccountName (getPlayerAccount(v)) if isObjectInACLGroup ( "user." .. accountname, aclGetGroup ( "Admin" ) ) then marker = createMarker (localplayer, "checkpoint", 2, 255, 255, 255, 0 ) setElementData ( marker, "startevent" ) setElementData ( Wep, "starteventt" ) end end end end addEventHandler("folosestemasina",root, startevent ) function giveweapon ( cmd ) playerss = getElementsByType ( "player" ) for r,s in ipairs(playerss) do local accountnamee = "" if (isGuestAccount(getPlayerAccount(s)) == false) then accountname = getAccountName (getPlayerAccount(s)) if isObjectInACLGroup ( "user." .. accountnamee, aclGetGroup ( "Everyone" ) ) then getElementData ( Wep, "starteventt" ) giveWeapon ( source, Wep, 99999 ) getElementData ( marker, "startevent" ) setElementPosition ( source, marker ) end end end end addCommandHandler ("joinevent", giveweapon )
  9. golanu21

    help

    no errors, nothing
  10. golanu21

    help

    bindKey(Key,"down", function () guiSetVisible(fereastra,not guiGetVisible(fereastra)) showCursor(guiGetVisible(fereastra)) if ( guiGetVisible(fereastra) == true ) then guiLabelSetColor(label,math.random(0, 255), math.random(0, 255), math.random(0, 255)) end end ) key = F2 fereastra = gui window label = guiCreateLabel(12, 25, 309, 66, "Weapon ID", false, fereastra) but when i press F2 do nothing
  11. golanu21

    Help

    for hide try this guiSetVisible (guiwindowname, false) -- Guest mode function onClickGuest(button,state) if(button == "left" and state == "up") then if (source == btnPlayAsGuest) then guiSetVisible(guiwindow, false) guiSetInputEnabled(false) showCursor(false) outputChatBox("#0000FF* #FFFFFFYou chose to play as Guest#FFFFFF!",255,255,255,true) if blackLoginScreen == true then fadeCamera(true,removeBlackScreenTime) end end end end
  12. exports.scoreboard:scoreboardAddColumn but you can try this
  13. you can't change tactisc gamemode, is complied
  14. golanu21

    help

    oh it's ok now thanx very muth, mega mistake
  15. golanu21

    help

    function replaceModel() txd = engineLoadTXD("infernus.txd") engineImportTXD(txd, 411) dff = engineLoadDFF("infernus.dff", 411 ) engineReplaceModel(dff, 411) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceModel) 5: bad dff pointer 3: bad txt pointer
  16. golanu21

    help

    "HazeMaze" version="0.1" type="gamemode" name="RPG" description="RPG"> "policeJob/jail.map" /> "policeJob/pvehs.map" /> "robberjob/files/cash.mp3"/> "pizzajob/pizzaveh.map"/> "loginpanel/logo.png"/> this is the full meta
  17. golanu21

    help

    i put this in a meta gamemode, and gamemode now don't work
  18. golanu21

    help

    function replaceModel() txd = engineLoadTXD("infernus.txd", 411 ) engineImportTXD(txd, 411) dff = engineLoadDFF("infernus.dff", 411 ) engineReplaceModel(dff, 411) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceModel) what is not ok here?, the name of txd and dff is infernus, and i want to change infernus model
  19. function player_Wasted ( ammo, attacker, weapon, bodypart ) if ( attacker ) then local tempString if ( getElementType ( attacker ) == "player" ) then tempString = getPlayerName ( attacker ).." la omorat pe "..getPlayerName ( source ).." ("..getWeaponNameFromID ( weapon )..")" setPlayerWantedLevel ( attacker, math.random(3, 6)) elseif ( getElementType ( attacker ) == "vehicle" ) then local tempString = getPlayerName ( getVehicleController ( attacker ) ).." la omorat pe "..getPlayerName ( source ).." ("..getWeaponNameFromID ( weapon )..")" setPlayerWantedLevel ( attacker, 2) end if ( bodypart == 9 ) then tempString = tempString.." (HEADSHOT!)" else tempString = tempString.." ("..getBodyPartName ( bodypart )..")" end outputChatBox ( tempString ) else outputChatBox ( getPlayerName ( source ).." died. ("..getWeaponNameFromID ( weapon )..") ("..getBodyPartName ( bodypart )..")" ) end end it is ok?
  20. i want to make this : When player1 kill player2, server give to player1 wanted level > 2
  21. golanu21

    help

    this is the script man addEventHandler("onPlayerCommand", root, function ( cmd, gunid, ammo) if cmd == "addevent" then local x, y, z = getElementPosition (source) local accName = getAccountName( getPlayerAccount(source) ) if gunid and ammo then if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Admins" ) ) then eventmarker = createMarker (x, y, z, "cylinder", 5, 0, 0, 0, 0 ) outputChatBox ("Adminul"..accName.."a pornit un event. [/joinevent]", source, 255, 0, 0 ) else outputChatBox ("Tre sa fi un admin boule", source, 255, 0, 0 ) end else outputChatBox ("[invalid Syntax]: /addevent [gunid] [ammo]", source, 255, 0, 0 ) end else if cmd == "joinevent" then giveWeapon ( tonumber(gunid), tonumber(ammo)) outputChatBox("Ai intrat in event", source, 0, 255, 0 ) setElementPosition ( source, eventmarker ) end end end)
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