Jump to content

BlueBerry

Members
  • Posts

    42
  • Joined

  • Last visited

Everything posted by BlueBerry

  1. Looks awesome pal! Great job.
  2. This should work function setAdminSkin(thePlayer) if hasObjectPermissionTo(thePlayer, "command.ban", true) then setPlayerSkin(thePlayer, 286) outputChatBox("Welcome admin, your skin has been set to: Admin server skin.",thePlayer) end end
  3. The title is misleading but it's useful, Thanks!
  4. Looks cool pal, keep it up!
  5. outputChatBox( "*"..getPlayerName(getPlayerFromName("[DenR]Danny"))..": Dammm, dan heb ik teveel mta gespeelt", root, 255,0,0,true ) Exactly!
  6. I usually stream stuff from my webhost. So you dont have the download the song.
  7. Ik vind het leuk, het is jammer dat San Andreas zo klein is... Ik heb DayZ gespeeld en daar houd ik mij toch wel langer aan zoet.
  8. Hahaha looks great. Keep it up!
  9. Het is niet nederlands, maar toch een aandrader vanwegen de prijs. www.kimsufi.co.uk
  10. -- phpMyAdmin SQL Dump -- version 3.4.5 -- [url=http://www.phpmyadmin.net]http://www.phpmyadmin.net[/url] -- -- Machine: localhost -- Genereertijd: 11 feb 2012 om 13:12 -- Serverversie: 5.5.16 -- PHP-Versie: 5.3.8 SET SQL_MODE="NO_AUTO_VALUE_ON_ZERO"; SET time_zone = "+00:00"; /*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; /*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; /*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; /*!40101 SET NAMES utf8 */; -- -- Database: `rpvx` -- -- -------------------------------------------------------- -- -- Tabelstructuur voor tabel `accounts` -- CREATE TABLE IF NOT EXISTS `accounts` ( `id` int(100) NOT NULL AUTO_INCREMENT, `username` varchar(80) NOT NULL, `password` varchar(180) NOT NULL, `serial` varchar(200) NOT NULL, `rank` int(2) NOT NULL, `adminduty` tinyint(1) NOT NULL DEFAULT '0', PRIMARY KEY (`id`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=1 ; -- -------------------------------------------------------- -- -- Tabelstructuur voor tabel `characters` -- CREATE TABLE IF NOT EXISTS `characters` ( `charid` int(20) NOT NULL AUTO_INCREMENT, `charactername` varchar(60) NOT NULL, `accountid` int(20) NOT NULL, `charskin` int(3) NOT NULL, `age` int(5) NOT NULL, `intelligence` int(5) NOT NULL, `faction_id` int(3) NOT NULL DEFAULT '1', `faction_name` varchar(70) NOT NULL DEFAULT 'San Andreas Government', `faction_rank` int(5) NOT NULL DEFAULT '1', `hospitalized` int(30) NOT NULL DEFAULT '0', `driverslicense` int(1) NOT NULL DEFAULT '0', `drivingexperience` int(30) NOT NULL, `charlevel` int(3) NOT NULL, `charexp` int(20) NOT NULL, `perk1` varchar(20) NOT NULL, `perk2` varchar(20) NOT NULL, `cash` int(50) NOT NULL, `savedX` varchar(100) NOT NULL, `savedY` varchar(100) NOT NULL, `savedZ` varchar(100) NOT NULL, `health` int(3) NOT NULL DEFAULT '100', `armor` int(3) NOT NULL DEFAULT '0', `interior` int(5) NOT NULL DEFAULT '0', `dimension` int(10) NOT NULL DEFAULT '0', PRIMARY KEY (`charid`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=1; -- -------------------------------------------------------- -- -- Tabelstructuur voor tabel `interiors` -- CREATE TABLE IF NOT EXISTS `interiors` ( `id` int(100) NOT NULL AUTO_INCREMENT, `name` varchar(60) NOT NULL, `type` int(1) NOT NULL, `interior` int(5) NOT NULL, `dimension` int(50) NOT NULL, `owner` varchar(120) NOT NULL, `locked` int(1) NOT NULL, `x` float NOT NULL, `y` float NOT NULL, `z` float NOT NULL, `intx` float NOT NULL, `inty` float NOT NULL, `intz` float NOT NULL, `cost` int(100) NOT NULL, `rented` int(1) NOT NULL, `renter` int(40) NOT NULL, PRIMARY KEY (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=1 ; -- -------------------------------------------------------- -- -- Tabelstructuur voor tabel `items` -- CREATE TABLE IF NOT EXISTS `items` ( `id` int(255) NOT NULL AUTO_INCREMENT, `itemid` int(100) NOT NULL, `itemname` varchar(100) NOT NULL, `owner` int(10) NOT NULL, `itemvalue` int(10) NOT NULL, PRIMARY KEY (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=1 ; -- -------------------------------------------------------- -- -- Tabelstructuur voor tabel `vehicles` -- CREATE TABLE IF NOT EXISTS `vehicles` ( `vehicleID` int(100) NOT NULL AUTO_INCREMENT, `model` int(5) NOT NULL, `posX` float NOT NULL, `posY` float NOT NULL, `posZ` float NOT NULL, `rotX` float NOT NULL, `rotY` float NOT NULL, `rotZ` float NOT NULL, `numberplate` text NOT NULL, `ownerID` int(100) NOT NULL, `interior` int(30) NOT NULL, `dimension` int(30) NOT NULL, `enginestate` tinyint(1) NOT NULL, `fuel` int(4) NOT NULL, `tintedwindows` int(1) NOT NULL, `faction` int(10) NOT NULL, `locked` tinyint(1) NOT NULL, `lights` int(1) NOT NULL, `respawnX` float NOT NULL, `respawnY` float NOT NULL, `respawnZ` float NOT NULL, `respawnRotX` float NOT NULL, `respawnRotY` float NOT NULL, `respawnRotZ` float NOT NULL, `red1` int(3) NOT NULL, `green1` int(3) NOT NULL, `blue1` int(3) NOT NULL, `red2` int(3) NOT NULL, `green2` int(3) NOT NULL, `blue2` int(3) NOT NULL, `health` int(5) NOT NULL, PRIMARY KEY (`vehicleID`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=1 ; /*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; /*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; /*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; Full SQL script --[[ --- |\-/| Roleplay VX Version one |\-/| --- --- Developer: AeroXbird & Lukkaz --- --- Special Thanks: Mabako --- --- SQL SYSTEM --- --- Copyright (c) 2010 MTA: Paradise --- --]] local connection = nil local connection = nil local null = nil local results = { } local max_results = 128 -- connection functions local function connect( ) -- retrieve the settings local server = get( "server" ) or "" -- server local user = get( "user" ) or "" -- username local password = get( "password" ) or "" -- password local db = get( "database" ) or "" -- database local port = get( "port" ) or 3306 local socket = get( "socket" ) or nil -- connect connection = mysql_connect ( server, user, password, db, port, socket ) if connection then if user == "root" then setTimer( outputDebugString, 100, 1, "Connecting to your MySQL as 'root' is strongly discouraged.", 2 ) end return true else outputDebugString ( "Connection to MySQL Failed.", 1 ) return false end end local function disconnect( ) if connection and mysql_ping( connection ) then mysql_close( connection ) end end local function checkConnection( ) if not connection or not mysql_ping( connection ) then return connect( ) end return true end addEventHandler( "onResourceStart", resourceRoot, function( ) if not mysql_connect then if hasObjectPermissionTo( resource, "function.shutdown" ) then shutdown( "MySQL module missing." ) end cancelEvent( true, "MySQL module missing." ) elseif not hasObjectPermissionTo( resource, "function.mysql_connect" ) then if hasObjectPermissionTo( resource, "function.shutdown" ) then shutdown( "Insufficient ACL rights for mysql resource." ) end cancelEvent( true, "Insufficient ACL rights for mysql resource." ) elseif not connect( ) then if connection then outputDebugString( mysql_error( connection ), 1 ) end if hasObjectPermissionTo( resource, "function.shutdown" ) then shutdown( "MySQL failed to connect." ) end cancelEvent( true, "MySQL failed to connect." ) else null = mysql_null( ) end end ) addEventHandler( "onResourceStop", resourceRoot, function( ) for key, value in pairs( results ) do mysql_free_result( value.r ) outputDebugString( "Query not free()'d: " .. value.q, 2 ) end disconnect( ) end ) -- function escape_string( str ) if type( str ) == "string" then return mysql_escape_string( connection, str ) elseif type( str ) == "number" then return tostring( str ) end end local function query( str, ... ) checkConnection( ) if ( ... ) then local t = { ... } for k, v in ipairs( t ) do t[ k ] = escape_string( tostring( v ) ) or "" end str = str:format( unpack( t ) ) end local result = mysql_query( connection, str ) if result then for num = 1, max_results do if not results[ num ] then results[ num ] = { r = result, q = str } return num end end mysql_free_result( result ) return false, "Unable to allocate result in pool" end return false, mysql_error( connection ) end function query_free( str, ... ) if sourceResource == getResourceFromName( "runcode" ) then return false end checkConnection( ) if ( ... ) then local t = { ... } for k, v in ipairs( t ) do t[ k ] = escape_string( tostring( v ) ) or "" end str = str:format( unpack( t ) ) end local result = mysql_query( connection, str ) if result then mysql_free_result( result ) return true end return false, mysql_error( connection ) end function free_result( result ) if results[ result ] then mysql_free_result( results[ result ].r ) results[ result ] = nil end end function query_assoc( str, ... ) if sourceResource == getResourceFromName( "runcode" ) then return false end local t = { } local result, error = query( str, ... ) if result then for result, row in mysql_rows_assoc( results[ result ].r ) do local num = #t + 1 t[ num ] = { } for key, value in pairs( row ) do if value ~= null then t[ num ][ key ] = tonumber( value ) or value end end end free_result( result ) return t end return false, error end function query_assoc_single( str, ... ) if sourceResource == getResourceFromName( "runcode" ) then return false end local t = { } local result, error = query( str, ... ) if result then local row = mysql_fetch_assoc( results[ result ].r ) if row then for key, value in pairs( row ) do if value ~= null then t[ key ] = tonumber( value ) or value end end free_result( result ) return t end free_result( result ) return false end return false, error end function query_insertid( str, ... ) if sourceResource == getResourceFromName( "runcode" ) then return false end local result, error = query( str, ... ) if result then local id = mysql_insert_id( connection ) free_result( result ) return id end return false, error end function query_affected_rows( str, ... ) if sourceResource == getResourceFromName( "runcode" ) then return false end local result, error = query( str, ... ) if result then local rows = mysql_affected_rows( connection ) free_result( result ) return rows end return false, error end sql lua script --[[ Copyright (c) 2010 MTA: Paradise ]] local allowUpdate = get( 'auto_update' ) ~= 0 -- change this setting to 0 to only print the required queries to console but not actually change stuff, removing it or setting it to anything but 0 leaves it enabled -- local query_update = nil if allowUpdate then query_update = query_free else query_update = function( str, ... ) if ( ... ) then local t = { ... } for k, v in ipairs( t ) do t[ k ] = escape_string( tostring( v ) ) or "" end str = str:format( unpack( t ) ) end outputServerLog( str ) return true end end local function getColumnString( value ) local str = "`" .. escape_string( value.name ) .. "` " .. escape_string( value.type ) if not value.null then str = str .. " NOT NULL" end if value.default then if value.default == 'CURRENT_TIMESTAMP' then str = str .. " DEFAULT CURRENT_TIMESTAMP" else str = str .. " DEFAULT '" .. escape_string( tostring( value.default ) ) .. "'" end end if value.auto_increment then str = str .. " AUTO_INCREMENT" end return str end function create_table( name, columns ) if sourceResource == getResourceFromName( "runcode" ) then return false end if not query_assoc_single( "SHOW TABLES LIKE '%s'", name ) then -- try to create the missing table local cols = { } local keys = { } local autoIncrementValue = "" for key, value in pairs( columns ) do if value.primary_key then table.insert( keys, "`" .. escape_string( value.name ) .."`" ) end if type( value.auto_increment ) == "number" then autoIncrementValue = " AUTO_INCREMENT=" .. value.auto_increment end table.insert( cols, getColumnString( value ) ) end if #keys > 0 then table.insert( cols, "PRIMARY KEY (" .. table.concat( keys, ", " ) .. ")" ) end if query_update( "CREATE TABLE `%s`(\n " .. table.concat( cols, ",\n " ) .. "\n) ENGINE=MyISAM" .. autoIncrementValue, name ) then outputDebugString( "Created table " .. name, 3 ) return true, true else outputDebugString( "Unable to create table " .. name, 1 ) return false end else -- make sure all columns do exist local result = query_assoc( 'DESCRIBE ' .. name ) local fields = { } local primary_keys = { } local has_primary_key = false local change_primary_keys = false for key, value in pairs( result ) do fields[ value.Field ] = { name = value.Field, type = value.Type, null = value.Null == "YES", auto_increment = value.Extra == "auto_increment", primary_key = value.Key == 'PRI' or nil, default = value.Default } if value.Key == 'PRI' then has_primary_key = true end end local insertWhere = "FIRST" for key, value in ipairs( columns ) do if not fields[ value.name ] then if query_update( "ALTER TABLE `%s` ADD " .. getColumnString( value ) .. " " .. insertWhere, name ) then outputDebugString( "Created column " .. name .. "." .. value.name, 3 ) else outputDebugString( "Unable to create column " .. name .. "." .. value.name, 1 ) return false end else -- let's check if everything is alright local f = fields[ value.name ] local str = getColumnString( value ) if getColumnString( f ) ~= str then if query_update( "ALTER TABLE `%s` MODIFY COLUMN " .. str, name ) then outputDebugString( "Changed field " .. name .. "." .. value.name, 3 ) else outputDebugString( "Changing field " .. name .. "." .. value.name .. " failed", 1 ) return false end end -- verify our primary keys if value.primary_key then table.insert( primary_keys, "`" .. escape_string( value.name ) .."`" ) end if f.primary_key ~= value.primary_key then change_primary_keys = true end end insertWhere = "AFTER `" .. escape_string( value.name ) .. "`" end -- change the primary key if we have to if change_primary_keys then outputDebugString( "Changing primary keys...", 3 ) if has_primary_key then if #primary_keys == 0 then if not query_update( "ALTER TABLE `%s` DROP PRIMARY KEY", name ) then outputDebugString( "Unable to drop primary key", 1 ) return false end else if not query_update( "ALTER TABLE `%s` DROP PRIMARY KEY, ADD PRIMARY KEY(" .. table.concat( primary_keys, ", " ) .. ")", name ) then outputDebugString( "Unable to change primary key", 1 ) return false end end elseif #primary_keys > 0 then if not query_update( "ALTER TABLE `%s` ADD PRIMARY KEY(" .. table.concat( primary_keys, ", " ) .. ")", name ) then outputDebugString( "Unable to add new primary key", 1 ) return false end end end return true, false end end Lay out
  11. This is the part that gave an error I can send the whole one if you need it
  12. CREATE TABLE IF NOT EXISTS `accounts` ( `id` int(100) NOT NULL AUTO_INCREMENT, `username` varchar(80) NOT NULL, `password` varchar(180) NOT NULL, `serial` varchar(200) NOT NULL, `rank` int(2) NOT NULL, `adminduty` tinyint(1) NOT NULL DEFAULT '0', PRIMARY KEY (`id`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=1 ; SQLlite says this #1046 - No database selected
×
×
  • Create New...