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Posts
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Everything posted by BlueBerry
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Looks awesome pal! Great job.
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This should work function setAdminSkin(thePlayer) if hasObjectPermissionTo(thePlayer, "command.ban", true) then setPlayerSkin(thePlayer, 286) outputChatBox("Welcome admin, your skin has been set to: Admin server skin.",thePlayer) end end
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The title is misleading but it's useful, Thanks!
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Looks cool pal, keep it up!
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outputChatBox( "*"..getPlayerName(getPlayerFromName("[DenR]Danny"))..": Dammm, dan heb ik teveel mta gespeelt", root, 255,0,0,true ) Exactly!
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I usually stream stuff from my webhost. So you dont have the download the song.
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[REL] HeroInventory - Inventory System [Groups + More]
BlueBerry replied to Malicious Hero.'s topic in Resources
Outstanding job! Keep it up. -
Ik vind het leuk, het is jammer dat San Andreas zo klein is... Ik heb DayZ gespeeld en daar houd ik mij toch wel langer aan zoet.
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als je in LUA begint te denken...
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Hahaha looks great. Keep it up!
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Het is niet nederlands, maar toch een aandrader vanwegen de prijs. www.kimsufi.co.uk
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Good luck callum!
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-- phpMyAdmin SQL Dump -- version 3.4.5 -- [url=http://www.phpmyadmin.net]http://www.phpmyadmin.net[/url] -- -- Machine: localhost -- Genereertijd: 11 feb 2012 om 13:12 -- Serverversie: 5.5.16 -- PHP-Versie: 5.3.8 SET SQL_MODE="NO_AUTO_VALUE_ON_ZERO"; SET time_zone = "+00:00"; /*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; /*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; /*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; /*!40101 SET NAMES utf8 */; -- -- Database: `rpvx` -- -- -------------------------------------------------------- -- -- Tabelstructuur voor tabel `accounts` -- CREATE TABLE IF NOT EXISTS `accounts` ( `id` int(100) NOT NULL AUTO_INCREMENT, `username` varchar(80) NOT NULL, `password` varchar(180) NOT NULL, `serial` varchar(200) NOT NULL, `rank` int(2) NOT NULL, `adminduty` tinyint(1) NOT NULL DEFAULT '0', PRIMARY KEY (`id`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=1 ; -- -------------------------------------------------------- -- -- Tabelstructuur voor tabel `characters` -- CREATE TABLE IF NOT EXISTS `characters` ( `charid` int(20) NOT NULL AUTO_INCREMENT, `charactername` varchar(60) NOT NULL, `accountid` int(20) NOT NULL, `charskin` int(3) NOT NULL, `age` int(5) NOT NULL, `intelligence` int(5) NOT NULL, `faction_id` int(3) NOT NULL DEFAULT '1', `faction_name` varchar(70) NOT NULL DEFAULT 'San Andreas Government', `faction_rank` int(5) NOT NULL DEFAULT '1', `hospitalized` int(30) NOT NULL DEFAULT '0', `driverslicense` int(1) NOT NULL DEFAULT '0', `drivingexperience` int(30) NOT NULL, `charlevel` int(3) NOT NULL, `charexp` int(20) NOT NULL, `perk1` varchar(20) NOT NULL, `perk2` varchar(20) NOT NULL, `cash` int(50) NOT NULL, `savedX` varchar(100) NOT NULL, `savedY` varchar(100) NOT NULL, `savedZ` varchar(100) NOT NULL, `health` int(3) NOT NULL DEFAULT '100', `armor` int(3) NOT NULL DEFAULT '0', `interior` int(5) NOT NULL DEFAULT '0', `dimension` int(10) NOT NULL DEFAULT '0', PRIMARY KEY (`charid`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=1; -- -------------------------------------------------------- -- -- Tabelstructuur voor tabel `interiors` -- CREATE TABLE IF NOT EXISTS `interiors` ( `id` int(100) NOT NULL AUTO_INCREMENT, `name` varchar(60) NOT NULL, `type` int(1) NOT NULL, `interior` int(5) NOT NULL, `dimension` int(50) NOT NULL, `owner` varchar(120) NOT NULL, `locked` int(1) NOT NULL, `x` float NOT NULL, `y` float NOT NULL, `z` float NOT NULL, `intx` float NOT NULL, `inty` float NOT NULL, `intz` float NOT NULL, `cost` int(100) NOT NULL, `rented` int(1) NOT NULL, `renter` int(40) NOT NULL, PRIMARY KEY (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=1 ; -- -------------------------------------------------------- -- -- Tabelstructuur voor tabel `items` -- CREATE TABLE IF NOT EXISTS `items` ( `id` int(255) NOT NULL AUTO_INCREMENT, `itemid` int(100) NOT NULL, `itemname` varchar(100) NOT NULL, `owner` int(10) NOT NULL, `itemvalue` int(10) NOT NULL, PRIMARY KEY (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=1 ; -- -------------------------------------------------------- -- -- Tabelstructuur voor tabel `vehicles` -- CREATE TABLE IF NOT EXISTS `vehicles` ( `vehicleID` int(100) NOT NULL AUTO_INCREMENT, `model` int(5) NOT NULL, `posX` float NOT NULL, `posY` float NOT NULL, `posZ` float NOT NULL, `rotX` float NOT NULL, `rotY` float NOT NULL, `rotZ` float NOT NULL, `numberplate` text NOT NULL, `ownerID` int(100) NOT NULL, `interior` int(30) NOT NULL, `dimension` int(30) NOT NULL, `enginestate` tinyint(1) NOT NULL, `fuel` int(4) NOT NULL, `tintedwindows` int(1) NOT NULL, `faction` int(10) NOT NULL, `locked` tinyint(1) NOT NULL, `lights` int(1) NOT NULL, `respawnX` float NOT NULL, `respawnY` float NOT NULL, `respawnZ` float NOT NULL, `respawnRotX` float NOT NULL, `respawnRotY` float NOT NULL, `respawnRotZ` float NOT NULL, `red1` int(3) NOT NULL, `green1` int(3) NOT NULL, `blue1` int(3) NOT NULL, `red2` int(3) NOT NULL, `green2` int(3) NOT NULL, `blue2` int(3) NOT NULL, `health` int(5) NOT NULL, PRIMARY KEY (`vehicleID`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=1 ; /*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; /*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; /*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; Full SQL script --[[ --- |\-/| Roleplay VX Version one |\-/| --- --- Developer: AeroXbird & Lukkaz --- --- Special Thanks: Mabako --- --- SQL SYSTEM --- --- Copyright (c) 2010 MTA: Paradise --- --]] local connection = nil local connection = nil local null = nil local results = { } local max_results = 128 -- connection functions local function connect( ) -- retrieve the settings local server = get( "server" ) or "" -- server local user = get( "user" ) or "" -- username local password = get( "password" ) or "" -- password local db = get( "database" ) or "" -- database local port = get( "port" ) or 3306 local socket = get( "socket" ) or nil -- connect connection = mysql_connect ( server, user, password, db, port, socket ) if connection then if user == "root" then setTimer( outputDebugString, 100, 1, "Connecting to your MySQL as 'root' is strongly discouraged.", 2 ) end return true else outputDebugString ( "Connection to MySQL Failed.", 1 ) return false end end local function disconnect( ) if connection and mysql_ping( connection ) then mysql_close( connection ) end end local function checkConnection( ) if not connection or not mysql_ping( connection ) then return connect( ) end return true end addEventHandler( "onResourceStart", resourceRoot, function( ) if not mysql_connect then if hasObjectPermissionTo( resource, "function.shutdown" ) then shutdown( "MySQL module missing." ) end cancelEvent( true, "MySQL module missing." ) elseif not hasObjectPermissionTo( resource, "function.mysql_connect" ) then if hasObjectPermissionTo( resource, "function.shutdown" ) then shutdown( "Insufficient ACL rights for mysql resource." ) end cancelEvent( true, "Insufficient ACL rights for mysql resource." ) elseif not connect( ) then if connection then outputDebugString( mysql_error( connection ), 1 ) end if hasObjectPermissionTo( resource, "function.shutdown" ) then shutdown( "MySQL failed to connect." ) end cancelEvent( true, "MySQL failed to connect." ) else null = mysql_null( ) end end ) addEventHandler( "onResourceStop", resourceRoot, function( ) for key, value in pairs( results ) do mysql_free_result( value.r ) outputDebugString( "Query not free()'d: " .. value.q, 2 ) end disconnect( ) end ) -- function escape_string( str ) if type( str ) == "string" then return mysql_escape_string( connection, str ) elseif type( str ) == "number" then return tostring( str ) end end local function query( str, ... ) checkConnection( ) if ( ... ) then local t = { ... } for k, v in ipairs( t ) do t[ k ] = escape_string( tostring( v ) ) or "" end str = str:format( unpack( t ) ) end local result = mysql_query( connection, str ) if result then for num = 1, max_results do if not results[ num ] then results[ num ] = { r = result, q = str } return num end end mysql_free_result( result ) return false, "Unable to allocate result in pool" end return false, mysql_error( connection ) end function query_free( str, ... ) if sourceResource == getResourceFromName( "runcode" ) then return false end checkConnection( ) if ( ... ) then local t = { ... } for k, v in ipairs( t ) do t[ k ] = escape_string( tostring( v ) ) or "" end str = str:format( unpack( t ) ) end local result = mysql_query( connection, str ) if result then mysql_free_result( result ) return true end return false, mysql_error( connection ) end function free_result( result ) if results[ result ] then mysql_free_result( results[ result ].r ) results[ result ] = nil end end function query_assoc( str, ... ) if sourceResource == getResourceFromName( "runcode" ) then return false end local t = { } local result, error = query( str, ... ) if result then for result, row in mysql_rows_assoc( results[ result ].r ) do local num = #t + 1 t[ num ] = { } for key, value in pairs( row ) do if value ~= null then t[ num ][ key ] = tonumber( value ) or value end end end free_result( result ) return t end return false, error end function query_assoc_single( str, ... ) if sourceResource == getResourceFromName( "runcode" ) then return false end local t = { } local result, error = query( str, ... ) if result then local row = mysql_fetch_assoc( results[ result ].r ) if row then for key, value in pairs( row ) do if value ~= null then t[ key ] = tonumber( value ) or value end end free_result( result ) return t end free_result( result ) return false end return false, error end function query_insertid( str, ... ) if sourceResource == getResourceFromName( "runcode" ) then return false end local result, error = query( str, ... ) if result then local id = mysql_insert_id( connection ) free_result( result ) return id end return false, error end function query_affected_rows( str, ... ) if sourceResource == getResourceFromName( "runcode" ) then return false end local result, error = query( str, ... ) if result then local rows = mysql_affected_rows( connection ) free_result( result ) return rows end return false, error end sql lua script --[[ Copyright (c) 2010 MTA: Paradise ]] local allowUpdate = get( 'auto_update' ) ~= 0 -- change this setting to 0 to only print the required queries to console but not actually change stuff, removing it or setting it to anything but 0 leaves it enabled -- local query_update = nil if allowUpdate then query_update = query_free else query_update = function( str, ... ) if ( ... ) then local t = { ... } for k, v in ipairs( t ) do t[ k ] = escape_string( tostring( v ) ) or "" end str = str:format( unpack( t ) ) end outputServerLog( str ) return true end end local function getColumnString( value ) local str = "`" .. escape_string( value.name ) .. "` " .. escape_string( value.type ) if not value.null then str = str .. " NOT NULL" end if value.default then if value.default == 'CURRENT_TIMESTAMP' then str = str .. " DEFAULT CURRENT_TIMESTAMP" else str = str .. " DEFAULT '" .. escape_string( tostring( value.default ) ) .. "'" end end if value.auto_increment then str = str .. " AUTO_INCREMENT" end return str end function create_table( name, columns ) if sourceResource == getResourceFromName( "runcode" ) then return false end if not query_assoc_single( "SHOW TABLES LIKE '%s'", name ) then -- try to create the missing table local cols = { } local keys = { } local autoIncrementValue = "" for key, value in pairs( columns ) do if value.primary_key then table.insert( keys, "`" .. escape_string( value.name ) .."`" ) end if type( value.auto_increment ) == "number" then autoIncrementValue = " AUTO_INCREMENT=" .. value.auto_increment end table.insert( cols, getColumnString( value ) ) end if #keys > 0 then table.insert( cols, "PRIMARY KEY (" .. table.concat( keys, ", " ) .. ")" ) end if query_update( "CREATE TABLE `%s`(\n " .. table.concat( cols, ",\n " ) .. "\n) ENGINE=MyISAM" .. autoIncrementValue, name ) then outputDebugString( "Created table " .. name, 3 ) return true, true else outputDebugString( "Unable to create table " .. name, 1 ) return false end else -- make sure all columns do exist local result = query_assoc( 'DESCRIBE ' .. name ) local fields = { } local primary_keys = { } local has_primary_key = false local change_primary_keys = false for key, value in pairs( result ) do fields[ value.Field ] = { name = value.Field, type = value.Type, null = value.Null == "YES", auto_increment = value.Extra == "auto_increment", primary_key = value.Key == 'PRI' or nil, default = value.Default } if value.Key == 'PRI' then has_primary_key = true end end local insertWhere = "FIRST" for key, value in ipairs( columns ) do if not fields[ value.name ] then if query_update( "ALTER TABLE `%s` ADD " .. getColumnString( value ) .. " " .. insertWhere, name ) then outputDebugString( "Created column " .. name .. "." .. value.name, 3 ) else outputDebugString( "Unable to create column " .. name .. "." .. value.name, 1 ) return false end else -- let's check if everything is alright local f = fields[ value.name ] local str = getColumnString( value ) if getColumnString( f ) ~= str then if query_update( "ALTER TABLE `%s` MODIFY COLUMN " .. str, name ) then outputDebugString( "Changed field " .. name .. "." .. value.name, 3 ) else outputDebugString( "Changing field " .. name .. "." .. value.name .. " failed", 1 ) return false end end -- verify our primary keys if value.primary_key then table.insert( primary_keys, "`" .. escape_string( value.name ) .."`" ) end if f.primary_key ~= value.primary_key then change_primary_keys = true end end insertWhere = "AFTER `" .. escape_string( value.name ) .. "`" end -- change the primary key if we have to if change_primary_keys then outputDebugString( "Changing primary keys...", 3 ) if has_primary_key then if #primary_keys == 0 then if not query_update( "ALTER TABLE `%s` DROP PRIMARY KEY", name ) then outputDebugString( "Unable to drop primary key", 1 ) return false end else if not query_update( "ALTER TABLE `%s` DROP PRIMARY KEY, ADD PRIMARY KEY(" .. table.concat( primary_keys, ", " ) .. ")", name ) then outputDebugString( "Unable to change primary key", 1 ) return false end end elseif #primary_keys > 0 then if not query_update( "ALTER TABLE `%s` ADD PRIMARY KEY(" .. table.concat( primary_keys, ", " ) .. ")", name ) then outputDebugString( "Unable to add new primary key", 1 ) return false end end end return true, false end end Lay out
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This is the part that gave an error I can send the whole one if you need it
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CREATE TABLE IF NOT EXISTS `accounts` ( `id` int(100) NOT NULL AUTO_INCREMENT, `username` varchar(80) NOT NULL, `password` varchar(180) NOT NULL, `serial` varchar(200) NOT NULL, `rank` int(2) NOT NULL, `adminduty` tinyint(1) NOT NULL DEFAULT '0', PRIMARY KEY (`id`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=1 ; SQLlite says this #1046 - No database selected